private void CensorCheck() { if (dialogueController.playingStatement == true) { foreach (DialogueController.StatementTime timing in dialogueController.currentStatement.timings) { if (audioManager.main.time > timing.intro && audioManager.main.time < timing.outro) { if (Input.GetKey("space")) { meterController.ChangeThreat(false); } else { meterController.ChangeThreat(true); } } //else if (Input.GetKey("space")) // meterController.ChangeThreat(true); } } //else if (Input.GetKey("space")) // meterController.ChangeThreat(true); }