コード例 #1
0
 void ChangeWeaponTrail()
 {
     if (U3D.IsSpecialWeapon(mOwner.weaponLoader.WeaponSubType()))
     {
         return;
     }
     //开启武器拖尾
     if (po.Drag != null)
     {
         if (curIndex >= po.Drag.Start && curIndex <= po.Drag.End)
         {
             mOwner.ChangeWeaponTrail(po.Drag);
         }
         else
         {
             mOwner.ChangeWeaponTrail(null);
         }
     }
     else
     {
         mOwner.ChangeWeaponTrail(null);
     }
 }