コード例 #1
0
        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateMetalShield()
        {
            Item item = null;

            switch (Utility.RandomMinMax(0, 7))
            {
            case 0:         item = new BronzeShield();              item.Name = "shield";                   break;

            case 1:         item = new Buckler();                   item.Name = "buckler";                  break;

            case 2:         item = new MetalKiteShield();   item.Name = "kite shield";              break;

            case 3:         item = new HeaterShield();              item.Name = "large shield";             break;

            case 4:         item = new MetalShield();               item.Name = "small shield";             break;

            case 5:         item = new ChaosShield();               item.Name = "chaos shield";             break;

            case 6:         item = new OrderShield();               item.Name = "order shield";             break;

            case 7:         item = new RoyalShield();               item.Name = "royal shield";             break;
            }

            return(item);
        }
コード例 #2
0
        public EvilPaladin() : base(AIType.AI_Melee)
        {
            Body = 0x190;
            Name = "Paladin for Evil";
            Hue  = 0;

            SetSkill(SkillName.Swords, 120.1, 130.0);

            VikingSword weapon = new VikingSword();

            weapon.Hue     = 1108;
            weapon.Movable = false;
            AddItem(weapon);

            MetalShield shield = new MetalShield();

            shield.Hue     = 1108;
            shield.Movable = false;
            AddItem(shield);

            BoneHelm helm = new BoneHelm();

            helm.Hue     = 1108;
            helm.Movable = false;
            AddItem(helm);

            BoneArms arms = new BoneArms();

            arms.Hue     = 1108;
            arms.Movable = false;
            AddItem(arms);

            BoneGloves gloves = new BoneGloves();

            gloves.Hue     = 1108;
            gloves.Movable = false;
            AddItem(gloves);

            BoneChest tunic = new BoneChest();

            tunic.Hue     = 1108;
            tunic.Movable = false;
            AddItem(tunic);

            BoneLegs legs = new BoneLegs();

            legs.Hue     = 1108;
            legs.Movable = false;
            AddItem(legs);

            Shoes shoes = new Shoes();

            shoes.Hue     = 1108;
            shoes.Movable = false;
            AddItem(shoes);
        }
コード例 #3
0
            public InternalSellInfo()
            {
                Add(typeof(LeatherCap), LeatherCap.GetSBSellValue());
                Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue());
                Add(typeof(LeatherArms), LeatherArms.GetSBSellValue());
                Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue());
                Add(typeof(LeatherChest), LeatherChest.GetSBSellValue());
                Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue());
                Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue());
                Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue());
                Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue());
                Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue());

                Add(typeof(StuddedCap), StuddedCap.GetSBSellValue());
                Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue());
                Add(typeof(StuddedArms), StuddedArms.GetSBSellValue());
                Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue());
                Add(typeof(StuddedChest), StuddedChest.GetSBSellValue());
                Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue());
                Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue());
                Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue());

                Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue());
                Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue());
                Add(typeof(RingmailArms), RingmailArms.GetSBSellValue());
                Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue());
                Add(typeof(RingmailChest), RingmailChest.GetSBSellValue());
                Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue());

                Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue());
                Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue());
                Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue());
                Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue());
                Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue());
                Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue());

                Add(typeof(PlateHelm), PlateHelm.GetSBSellValue());
                Add(typeof(PlateGorget), PlateGorget.GetSBSellValue());
                Add(typeof(PlateArms), PlateArms.GetSBSellValue());
                Add(typeof(PlateGloves), PlateGloves.GetSBSellValue());
                Add(typeof(PlateChest), PlateChest.GetSBSellValue());
                Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue());
                Add(typeof(PlateLegs), PlateLegs.GetSBSellValue());

                Add(typeof(Bascinet), Bascinet.GetSBSellValue());
                Add(typeof(CloseHelm), CloseHelm.GetSBSellValue());
                Add(typeof(NorseHelm), NorseHelm.GetSBSellValue());

                Add(typeof(Buckler), Buckler.GetSBSellValue());
                Add(typeof(MetalShield), MetalShield.GetSBSellValue());
                Add(typeof(BronzeShield), BronzeShield.GetSBSellValue());
                Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue());
                Add(typeof(HeaterShield), HeaterShield.GetSBSellValue());
            }
コード例 #4
0
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0));
                Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0));
                Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0));
                Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0));
                Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0));
                Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0));
                Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0));
                Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0));
                Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0));
                Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0));

                Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507));
                Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0));
                Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0));
                Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0));
                Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0));
                Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0));
                Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0));
                Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0));

                Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0));
                Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812));
                Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0));
                Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0));
                Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0));
                Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0));

                Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0));
                Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500));
                Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500));
                Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500));
                Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0));
                Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0));

                Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0));
                Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0));
                Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0));
                Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0));
                Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0));
                Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0));
                Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0));

                Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0));
                Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0));
                Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0));

                Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0));
                Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0));
                Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0));
                Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0));
                Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0));
            }
コード例 #5
0
ファイル: KhaldunZealot.cs プロジェクト: Evad-lab/ServUOX
        public KhaldunZealot()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 0x190;
            Name  = "Zealot of Khaldun";
            Title = "the Knight";
            Hue   = 0;

            SetStr(351, 400);
            SetDex(151, 165);
            SetInt(76, 100);

            SetHits(448, 470);

            SetDamage(15, 25);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 25, 30);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 25, 35);
            SetResistance(ResistanceType.Energy, 25, 35);

            SetSkill(SkillName.Wrestling, 70.1, 80.0);
            SetSkill(SkillName.Swords, 120.1, 130.0);
            SetSkill(SkillName.Anatomy, 120.1, 130.0);
            SetSkill(SkillName.MagicResist, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);

            Fame         = 10000;
            Karma        = -10000;
            VirtualArmor = 40;

            VikingSword weapon = new VikingSword();

            weapon.Hue     = 0x835;
            weapon.Movable = false;
            AddItem(weapon);

            MetalShield shield = new MetalShield();

            shield.Hue     = 0x835;
            shield.Movable = false;
            AddItem(shield);

            BoneHelm helm = new BoneHelm();

            helm.Hue = 0x835;
            AddItem(helm);

            BoneArms arms = new BoneArms();

            arms.Hue = 0x835;
            AddItem(arms);

            BoneGloves gloves = new BoneGloves();

            gloves.Hue = 0x835;
            AddItem(gloves);

            BoneChest tunic = new BoneChest();

            tunic.Hue = 0x835;
            AddItem(tunic);

            BoneLegs legs = new BoneLegs();

            legs.Hue = 0x835;
            AddItem(legs);

            AddItem(new Boots());
        }
コード例 #6
0
        public PaladinOfPride() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 0x190;
            Name  = "Frothos";
            Title = "Master of Pride";
            Hue   = 0;

            SetStr(400, 450);
            SetDex(151, 165);
            SetInt(180, 200);

            SetHits(5000, 5500);

            SetDamage(25, 35);

            SetDamageType(ResistanceType.Physical, 100);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 75);
            SetResistance(ResistanceType.Fire, 60);
            SetResistance(ResistanceType.Cold, 60);
            SetResistance(ResistanceType.Poison, 60);
            SetResistance(ResistanceType.Energy, 60);

            SetSkill(SkillName.Wrestling, 100.0);
            SetSkill(SkillName.Swords, 120.1, 130.0);
            SetSkill(SkillName.Anatomy, 120.1, 130.0);
            SetSkill(SkillName.MagicResist, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);

            Fame  = 10000;
            Karma = -10000;

            VirtualArmor = 65;

            Broadsword weapon = new Broadsword();

            weapon.Hue     = 1153;
            weapon.Movable = false;
            AddItem(weapon);

            PlateGorget gorget = new PlateGorget();

            gorget.Hue     = 1153;
            gorget.Movable = false;
            AddItem(gorget);

            MetalShield shield = new MetalShield();

            shield.Hue     = 1153;
            shield.Movable = false;
            AddItem(shield);

            PlateHelm helm = new PlateHelm();

            helm.Hue     = 1153;
            helm.Movable = false;
            AddItem(helm);

            PlateArms arms = new PlateArms();

            arms.Hue     = 1153;
            arms.Movable = false;
            AddItem(arms);

            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 1153;
            gloves.Movable = false;
            AddItem(gloves);

            PlateChest tunic = new PlateChest();

            tunic.Hue     = 1153;
            tunic.Movable = false;
            AddItem(tunic);

            PlateLegs legs = new PlateLegs();

            legs.Hue     = 1153;
            legs.Movable = false;
            AddItem(legs);

            AddItem(new Boots());
            Hue = 1153;
            PackGold(3500, 4000);
            PackItem(new PrideCrystal());
        }
コード例 #7
0
        public CaptainJackSparrow() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 0x190;
            Name  = "Captain Jack Sparrow";
            Title = "Dread Pirate";
            Hue   = 0;

            SetStr(351, 400);
            SetDex(151, 165);
            SetInt(76, 100);

            SetHits(1200, 1500);

            SetDamage(15, 25);

            SetDamageType(ResistanceType.Physical, 100);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 45);
            SetResistance(ResistanceType.Fire, 30);
            SetResistance(ResistanceType.Cold, 60);
            SetResistance(ResistanceType.Poison, 35);
            SetResistance(ResistanceType.Energy, 25, 35);

            SetSkill(SkillName.Wrestling, 100.0);
            SetSkill(SkillName.Swords, 120.1, 130.0);
            SetSkill(SkillName.Anatomy, 120.1, 130.0);
            SetSkill(SkillName.MagicResist, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);

            Fame  = 10000;
            Karma = -10000;

            VirtualArmor = 55;

            Cutlass weapon = new Cutlass();

            weapon.Hue     = 0x835;
            weapon.Movable = false;
            AddItem(weapon);

            MetalShield shield = new MetalShield();

            shield.Hue     = 0x835;
            shield.Movable = false;
            AddItem(shield);

            TricorneHat hat = new TricorneHat();

            hat.Hue = 0x835;
            AddItem(hat);

            BoneArms arms = new BoneArms();

            arms.Hue = 0x835;
            AddItem(arms);

            BoneGloves gloves = new BoneGloves();

            gloves.Hue = 0x835;
            AddItem(gloves);

            BoneChest tunic = new BoneChest();

            tunic.Hue = 0x835;
            AddItem(tunic);

            BoneLegs legs = new BoneLegs();

            legs.Hue = 0x835;
            AddItem(legs);

            AddItem(new Boots());
            PackGold(1500, 2000);

            switch (Utility.Random(3))
            {
            case 0: PackItem(new DreadPirateHat()); break;

            case 1: PackItem(new ShipModelOfTheHMSCape()); break;

            case 2: PackItem(new CaptainJackSparrowsCutlass()); break;
            }
        }
コード例 #8
0
        public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 0x190;
            Title = "the Knight";
            Hue   = 0;

            SetStr(767, 945);
            SetDex(66, 75);
            SetInt(46, 70);

            SetHits(476, 552);

            SetDamage(20, 25);

            SetSkill(SkillName.Wrestling, 70.1, 80.0);
            SetSkill(SkillName.Swords, 120.1, 130.0);
            SetSkill(SkillName.Anatomy, 120.1, 130.0);
            SetSkill(SkillName.MagicResist, 125.1, 140.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);

            Fame         = 10000;
            Karma        = -10000;
            VirtualArmor = 40;

            VikingSword weapon = new VikingSword();

            weapon.Hue        = 0x835;
            weapon.Identified = true;
            weapon.Movable    = false;
            AddItem(Immovable(weapon));

            MetalShield shield = new MetalShield();

            shield.Hue        = 0x835;
            shield.Identified = true;
            shield.Movable    = false;
            AddItem(Immovable(shield));

            BoneHelm helm = new BoneHelm();

            helm.Hue        = 0x835;
            helm.Identified = true;
            AddItem(Immovable(helm));

            BoneArms arms = new BoneArms();

            arms.Hue        = 0x835;
            arms.Identified = true;
            AddItem(Immovable(arms));

            BoneGloves gloves = new BoneGloves();

            gloves.Hue        = 0x835;
            gloves.Identified = true;
            AddItem(Immovable(gloves));

            BoneChest tunic = new BoneChest();

            tunic.Hue        = 0x835;
            tunic.Identified = true;
            AddItem(Immovable(tunic));

            BoneLegs legs = new BoneLegs();

            legs.Hue        = 0x835;
            legs.Identified = true;
            AddItem(Immovable(legs));

            AddItem(new Boots());
        }
コード例 #9
0
ファイル: Mercenary.cs プロジェクト: proxeeus/UORebirth
        public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the mercenary";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(25, 88);
            SetDex(25, 88);
            SetInt(37, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateArms(); break;

                case 1: item = new RingmailArms(); break;

                case 2: item = new StuddedArms(); break;

                case 3:
                default: item = new LeatherArms(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
        }
コード例 #10
0
        public EvilPaladin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 400;
            Name  = "Hinton";
            Title = "The Evil Paladin";
            Hue   = 0;

            SetStr(200, 250);
            SetDex(100, 125);
            SetInt(180, 200);

            SetHits(1900, 2000);

            SetDamage(25, 28);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 75);
            SetResistance(ResistanceType.Fire, 60);
            SetResistance(ResistanceType.Cold, 60);
            SetResistance(ResistanceType.Poison, 60);
            SetResistance(ResistanceType.Energy, 60);

            SetSkill(SkillName.Wrestling, 100.0);
            SetSkill(SkillName.Swords, 120);
            SetSkill(SkillName.Anatomy, 120);
            SetSkill(SkillName.MagicResist, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);

            Fame  = 10000;
            Karma = -10000;

            VirtualArmor = 45;

            Broadsword weapon = new Broadsword();

            weapon.Hue     = 2306;
            weapon.Movable = false;
            AddItem(weapon);

            PlateGorget gorget = new PlateGorget();

            gorget.Hue     = 2306;
            gorget.Movable = false;
            AddItem(gorget);

            MetalShield shield = new MetalShield();

            shield.Hue     = 2306;
            shield.Movable = false;
            AddItem(shield);

            PlateHelm helm = new PlateHelm();

            helm.Hue     = 2306;
            helm.Movable = false;
            AddItem(helm);

            PlateArms arms = new PlateArms();

            arms.Hue     = 2306;
            arms.Movable = false;
            AddItem(arms);

            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 2306;
            gloves.Movable = false;
            AddItem(gloves);

            PlateChest tunic = new PlateChest();

            tunic.Hue     = 2306;
            tunic.Movable = false;
            AddItem(tunic);

            PlateLegs legs = new PlateLegs();

            legs.Hue     = 2306;
            legs.Movable = false;
            AddItem(legs);

            AddItem(new Boots());
            Hue = 2306;
            //PackGold( 3500,4000 );
            PackItem(new LionsCourageMedallion());
        }
コード例 #11
0
ファイル: KhaldunZealot.cs プロジェクト: Pumpk1ns/outlands
        public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body  = 0x190;
            Name  = "Zealot of Khaldun";
            Title = "the Knight";
            Hue   = 0;

            SetStr(75);
            SetDex(75);
            SetInt(25);

            SetHits(500);

            SetDamage(15, 25);

            SetSkill(SkillName.Swords, 90);
            SetSkill(SkillName.Tactics, 100);

            SetSkill(SkillName.MagicResist, 100);

            SetSkill(SkillName.Parry, 25);

            VirtualArmor = 25;

            Fame  = 10000;
            Karma = -10000;

            VikingSword weapon = new VikingSword();

            weapon.Hue     = 0x835;
            weapon.Movable = false;
            AddItem(weapon);

            MetalShield shield = new MetalShield();

            shield.Hue     = 0x835;
            shield.Movable = false;
            AddItem(shield);

            BoneHelm helm = new BoneHelm();

            helm.Hue = 0x835;
            AddItem(helm);

            BoneArms arms = new BoneArms();

            arms.Hue = 0x835;
            AddItem(arms);

            BoneGloves gloves = new BoneGloves();

            gloves.Hue = 0x835;
            AddItem(gloves);

            BoneChest tunic = new BoneChest();

            tunic.Hue = 0x835;
            AddItem(tunic);
            BoneLegs legs = new BoneLegs();

            legs.Hue = 0x835;
            AddItem(legs);

            AddItem(new Boots());
        }
コード例 #12
0
        public HumanGuard() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4)
        {
            Title     = "the Guard";
            SpeechHue = Utility.RandomDyedHue();
            Hue       = Utility.RandomSkinHue();
            Body      = 0x190;
            Level     = 8;

            if (this.Female = Utility.RandomBool())
            {
                Body = 0x191;
                Name = NameList.RandomName("female");
            }
            else
            {
                Body = 0x190;
                Name = NameList.RandomName("male");
            }

            Fame  = 1000;
            Karma = 5000;

            RingmailArms arms = new RingmailArms();

            arms.Hue     = 0xA13;
            arms.Movable = false;
            AddItem(arms);
            ChainChest chest = new ChainChest();

            chest.Hue     = 0xA0B;
            chest.Movable = false;
            AddItem(chest);
            ChainLegs legs = new ChainLegs();

            legs.Hue     = 0xA13;
            legs.Movable = false;
            AddItem(legs);
            RingmailGloves gloves = new RingmailGloves();

            gloves.Hue     = 0xA13;
            gloves.Movable = false;
            AddItem(gloves);
            MetalShield shield = new MetalShield();

            shield.Hue     = 0xA0B;
            shield.Movable = false;
            AddItem(shield);

            Cloak cloak = new Cloak();

            cloak.Hue     = 0x95D;
            cloak.Movable = false;
            AddItem(cloak);
            BodySash sash = new BodySash();

            sash.Hue     = 0x95D;
            sash.Movable = false;
            AddItem(sash);
            Boots boots = new Boots();

            boots.Hue     = 0x95D;
            boots.Movable = false;
            AddItem(boots);

            PackGold(6, 8);

            SetSkill(SkillName.MagicResist, 50.0, 61.5);
            SetSkill(SkillName.Swords, 70.0, 90.5);
            SetSkill(SkillName.Tactics, 65.0, 87.5);
            SetSkill(SkillName.Wrestling, 25.0, 47.5);
            SetSkill(SkillName.Macing, 70.0, 90.7);

            SetStr(130, 150);
            SetDex(98, 115);
            SetInt(61, 85);
            SetHits(145, 168);
            SetDamage(9, 16);

            switch (Utility.Random(7))
            {
            case 0: WarMace wmace = new WarMace();
                wmace.Movable = false;
                AddItem(wmace);
                break;

            case 1: Bardiche bd = new Bardiche();
                bd.Movable = false;
                AddItem(bd);
                break;

            case 2: Broadsword bsword = new Broadsword();
                bsword.Movable = false;
                AddItem(bsword);
                break;

            case 3: Pike pike = new Pike();
                pike.Movable = false;
                AddItem(pike);
                break;

            case 4: Halberd hbrd = new Halberd();
                hbrd.Movable = false;
                AddItem(hbrd);
                break;

            case 5: Maul maul = new Maul();
                maul.Movable = false;
                AddItem(maul);
                break;

            case 6: VikingSword vsword = new VikingSword();
                vsword.Movable = false;
                AddItem(vsword);
                break;
            }

            AddItem(Server.Items.Hair.GetRandomHair(Female));
        }
コード例 #13
0
            public InternalBuyInfo()
            {
                //Tools
                Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0));
                Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0));

                //Armor
                Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0));
                Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812));
                Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0));
                Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0));
                Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0));
                Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0));

                Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0));
                Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500));
                Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500));
                Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500));
                Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0));
                Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0));

                Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0));
                Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0));
                Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0));
                Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0));
                Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0));
                Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0));
                Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0));

                Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0));
                Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0));
                Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0));

                Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0));
                Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0));
                Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0));
                Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0));
                Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0));

                //Weapons
                Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0));
                Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0));
                Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0));
                Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0));
                Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0));
                Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0));

                Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0));
                Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0));
                Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0));
                Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0));
                Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0));
                Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0));

                Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0));
                Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0));
                Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0));
                Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0));
                Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0));
                Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0));
                Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0));
                Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0));
                Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0));
                Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0));
                Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0));
                Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0));
                Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0));
                Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0));
                Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0));
                Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0));
                Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0));
            }
コード例 #14
0
            public InternalSellInfo()
            {
                //Tools
                Add(typeof(Tongs), Tongs.GetSBSellValue());
                Add(typeof(SmithHammer), SmithHammer.GetSBSellValue());

                //Armor
                Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue());
                Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue());
                Add(typeof(RingmailArms), RingmailArms.GetSBSellValue());
                Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue());
                Add(typeof(RingmailChest), RingmailChest.GetSBSellValue());
                Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue());

                Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue());
                Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue());
                Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue());
                Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue());
                Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue());
                Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue());

                Add(typeof(PlateHelm), PlateHelm.GetSBSellValue());
                Add(typeof(PlateGorget), PlateGorget.GetSBSellValue());
                Add(typeof(PlateArms), PlateArms.GetSBSellValue());
                Add(typeof(PlateGloves), PlateGloves.GetSBSellValue());
                Add(typeof(PlateChest), PlateChest.GetSBSellValue());
                Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue());
                Add(typeof(PlateLegs), PlateLegs.GetSBSellValue());

                Add(typeof(Bascinet), Bascinet.GetSBSellValue());
                Add(typeof(CloseHelm), CloseHelm.GetSBSellValue());
                Add(typeof(NorseHelm), NorseHelm.GetSBSellValue());

                Add(typeof(Buckler), Buckler.GetSBSellValue());
                Add(typeof(MetalShield), MetalShield.GetSBSellValue());
                Add(typeof(BronzeShield), BronzeShield.GetSBSellValue());
                Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue());
                Add(typeof(HeaterShield), HeaterShield.GetSBSellValue());

                //Weapons
                Add(typeof(Dagger), Dagger.GetSBSellValue());
                Add(typeof(Kryss), Kryss.GetSBSellValue());
                Add(typeof(WarFork), WarFork.GetSBSellValue());
                Add(typeof(ShortSpear), ShortSpear.GetSBSellValue());
                Add(typeof(Pitchfork), Pitchfork.GetSBSellValue());
                Add(typeof(Spear), Spear.GetSBSellValue());

                Add(typeof(HammerPick), HammerPick.GetSBSellValue());
                Add(typeof(WarAxe), WarAxe.GetSBSellValue());
                Add(typeof(Mace), Mace.GetSBSellValue());
                Add(typeof(Maul), Maul.GetSBSellValue());
                Add(typeof(WarHammer), WarHammer.GetSBSellValue());
                Add(typeof(WarMace), WarMace.GetSBSellValue());

                Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue());
                Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue());
                Add(typeof(Cleaver), Cleaver.GetSBSellValue());
                Add(typeof(Cutlass), Cutlass.GetSBSellValue());
                Add(typeof(Katana), Katana.GetSBSellValue());
                Add(typeof(Scimitar), Scimitar.GetSBSellValue());
                Add(typeof(Broadsword), Broadsword.GetSBSellValue());
                Add(typeof(Longsword), Longsword.GetSBSellValue());
                Add(typeof(VikingSword), VikingSword.GetSBSellValue());
                Add(typeof(Axe), Axe.GetSBSellValue());
                Add(typeof(BattleAxe), BattleAxe.GetSBSellValue());
                Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue());
                Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue());
                Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue());
                Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue());
                Add(typeof(Bardiche), Bardiche.GetSBSellValue());
                Add(typeof(Halberd), Halberd.GetSBSellValue());
            }
コード例 #15
0
ファイル: EithkaOcksra.cs プロジェクト: rberiot/imaginenation
        public EithkaOcksra() : base(AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "Eithka Ocksra";
            Body = 0x190;
            Hue  = 0x492;

            SetStr(100);               //I've set him up with normal stats since we've defined his Hits and his weapons speed elsewhere.
            SetDex(100);
            SetInt(100);

            SetHits(600, 700);               // here are his hits according to the spherescript. random between 250 and 350
            SetStam(350, 450);

            SetDamage(15, 20);                 //i set his damage to be low since he hits like 3 times a second. This will probably need to be tweaked.

            SetSkill(SkillName.Swords, 110.0); //we dont need to give him uberskillz
            SetSkill(SkillName.Tactics, 110.0);
            SetSkill(SkillName.MagicResist, 100.0);
            SetSkill(SkillName.Parry, 100.0);
            SetSkill(SkillName.Wrestling, 100.0);

            Fame  = 3900;
            Karma = -4000;

            VirtualArmor = 70;             //this might need to be tweaked

            //Here we add his loot. I'm omitting his gloves since that's later in his dress.
            //PackGold(1000, 1500);

            //Now we dress him
            Item shroud = new HoodedShroudOfShadows(); //since we want a custom shroud, we define it here.

            shroud.Movable = false;                    //this way we dont let the shroud drop
            shroud.Hue     = 0x492;                    //omg more props
            AddItem(shroud);                           //add the item

            Item smurfshoes = new Sandals();           //since sandals are already a class i've named it smurfshoes. It doesnt matter what we call it.

            smurfshoes.Movable = false;                // leet shoes for the players? GM tailoring kthx.
            smurfshoes.Hue     = 0x492;                // more props
            AddItem(smurfshoes);                       //add the item

            Scimitar weapon = new Scimitar();          //same thing. define the weapon.

            weapon.Movable     = false;
            weapon.Skill       = SkillName.Swords;        //props
            weapon.Hue         = 0x492;                   //we're leet
            weapon.Speed       = 65;                      //set the speed to 5 higher than the cho ku no.
            weapon.DamageLevel = WeaponDamageLevel.Force; //katana of force
            AddItem(weapon);                              //add the weapon

            Item gloves = new PlateGloves();              // here we add his gloves. this time we let them drop

            gloves.Hue = 0x492;                           //omg more props
            AddItem(gloves);                              //add the item

            MetalShield shie = new MetalShield();

            shie.Hue             = 0x0492;
            shie.ProtectionLevel = ArmorProtectionLevel.Hardening;
            AddItem(shie);
        }