//讓文字 = 數字 public void Refresh() { transform.GetChild(1).GetChild(0).transform.GetComponent <Text>().text = Coin.ToString(); transform.GetChild(2).GetChild(0).transform.GetComponent <Text>().text = Wood.ToString(); transform.GetChild(3).GetChild(0).transform.GetComponent <Text>().text = Metal.ToString(); transform.GetChild(4).GetChild(0).transform.GetComponent <Text>().text = Concrete.ToString(); }
void UpdateResources() { txtEau.text = Eau.ToString(); txtSapin.text = Eau.ToString(); txtPomme.text = Nourriture.ToString(); txtMetal.text = Metal.ToString(); txtPierre.text = Pierre.ToString(); txtEnergie.text = Energie.ToString() + "/10"; SliderEnergie.fillAmount = Energie / 10; }
private async Task <MetalPrices> GetMetalPrices(Metal metal, DateTime start, DateTime end) { var url = metal.ToString() + "/" + start.ToString("yyyy-MM-dd") + "/" + end.ToString("yyyy-MM-dd"); var httpClient = _httpClientFactory.CreateClient(MetalApiOptions.MetalApi); var httpResponse = await httpClient.GetAsync(url); var json = await httpResponse.Content.ReadAsStringAsync(); var metalPrices = JsonConvert.DeserializeObject <MetalPrices>(json); return(metalPrices); }
private void RefreshText() { if (Metal != 0 && Energy != 0) { Tran_Metal.gameObject.SetActive(false); Tran_Energy.gameObject.SetActive(false); Tran_Metal_s.gameObject.SetActive(true); Tran_Energy_s.gameObject.SetActive(true); Tran_NOCOST.gameObject.SetActive(false); Text_Metal_s.text = Metal.ToString(); Text_Energy_s.text = Energy.ToString(); Text_Metal_sBG.text = Metal.ToString(); Text_Energy_sBG.text = Energy.ToString(); } else if (Metal == 0 && Energy != 0) { Tran_Metal.gameObject.SetActive(false); Tran_Energy.gameObject.SetActive(true); Tran_Metal_s.gameObject.SetActive(false); Tran_Energy_s.gameObject.SetActive(false); Tran_NOCOST.gameObject.SetActive(false); Text_Energy.text = Energy.ToString(); Text_EnergyBG.text = Energy.ToString(); } else if (Metal != 0 && Energy == 0) { Tran_Metal.gameObject.SetActive(true); Tran_Energy.gameObject.SetActive(false); Tran_Metal_s.gameObject.SetActive(false); Tran_Energy_s.gameObject.SetActive(false); Tran_NOCOST.gameObject.SetActive(false); Text_Metal.text = Metal.ToString(); Text_MetalBG.text = Metal.ToString(); } else { Tran_Metal.gameObject.SetActive(false); Tran_Energy.gameObject.SetActive(false); Tran_Metal_s.gameObject.SetActive(false); Tran_Energy_s.gameObject.SetActive(false); Tran_NOCOST.gameObject.SetActive(true); Text_NOCOST.text = "-"; Text_NOCOSTBG.text = "-"; } }
public override string ToString() { return($"M: {Metal.ToString("N0")} C: {Crystal.ToString("N0")} D: {Deuterium.ToString("N0")} E: {Energy.ToString("N0")} DM: {Darkmatter.ToString("N0")}"); }
// Update is called once per frame void Update() { txtMetal.text = ("Metal " + Metal.ToString("0")); }