コード例 #1
0
 //讓文字 = 數字
 public void Refresh()
 {
     transform.GetChild(1).GetChild(0).transform.GetComponent <Text>().text = Coin.ToString();
     transform.GetChild(2).GetChild(0).transform.GetComponent <Text>().text = Wood.ToString();
     transform.GetChild(3).GetChild(0).transform.GetComponent <Text>().text = Metal.ToString();
     transform.GetChild(4).GetChild(0).transform.GetComponent <Text>().text = Concrete.ToString();
 }
コード例 #2
0
    void UpdateResources()
    {
        txtEau.text    = Eau.ToString();
        txtSapin.text  = Eau.ToString();
        txtPomme.text  = Nourriture.ToString();
        txtMetal.text  = Metal.ToString();
        txtPierre.text = Pierre.ToString();

        txtEnergie.text          = Energie.ToString() + "/10";
        SliderEnergie.fillAmount = Energie / 10;
    }
コード例 #3
0
ファイル: RequesterFilter.cs プロジェクト: mjoniec/GoldCharts
        private async Task <MetalPrices> GetMetalPrices(Metal metal, DateTime start, DateTime end)
        {
            var url          = metal.ToString() + "/" + start.ToString("yyyy-MM-dd") + "/" + end.ToString("yyyy-MM-dd");
            var httpClient   = _httpClientFactory.CreateClient(MetalApiOptions.MetalApi);
            var httpResponse = await httpClient.GetAsync(url);

            var json = await httpResponse.Content.ReadAsStringAsync();

            var metalPrices = JsonConvert.DeserializeObject <MetalPrices>(json);

            return(metalPrices);
        }
コード例 #4
0
ファイル: SelectCard.cs プロジェクト: tuita520/Mech-Storm
    private void RefreshText()
    {
        if (Metal != 0 && Energy != 0)
        {
            Tran_Metal.gameObject.SetActive(false);
            Tran_Energy.gameObject.SetActive(false);
            Tran_Metal_s.gameObject.SetActive(true);
            Tran_Energy_s.gameObject.SetActive(true);
            Tran_NOCOST.gameObject.SetActive(false);

            Text_Metal_s.text    = Metal.ToString();
            Text_Energy_s.text   = Energy.ToString();
            Text_Metal_sBG.text  = Metal.ToString();
            Text_Energy_sBG.text = Energy.ToString();
        }
        else if (Metal == 0 && Energy != 0)
        {
            Tran_Metal.gameObject.SetActive(false);
            Tran_Energy.gameObject.SetActive(true);
            Tran_Metal_s.gameObject.SetActive(false);
            Tran_Energy_s.gameObject.SetActive(false);
            Tran_NOCOST.gameObject.SetActive(false);

            Text_Energy.text   = Energy.ToString();
            Text_EnergyBG.text = Energy.ToString();
        }
        else if (Metal != 0 && Energy == 0)
        {
            Tran_Metal.gameObject.SetActive(true);
            Tran_Energy.gameObject.SetActive(false);
            Tran_Metal_s.gameObject.SetActive(false);
            Tran_Energy_s.gameObject.SetActive(false);
            Tran_NOCOST.gameObject.SetActive(false);

            Text_Metal.text   = Metal.ToString();
            Text_MetalBG.text = Metal.ToString();
        }
        else
        {
            Tran_Metal.gameObject.SetActive(false);
            Tran_Energy.gameObject.SetActive(false);
            Tran_Metal_s.gameObject.SetActive(false);
            Tran_Energy_s.gameObject.SetActive(false);
            Tran_NOCOST.gameObject.SetActive(true);

            Text_NOCOST.text   = "-";
            Text_NOCOSTBG.text = "-";
        }
    }
コード例 #5
0
 public override string ToString()
 {
     return($"M: {Metal.ToString("N0")} C: {Crystal.ToString("N0")} D: {Deuterium.ToString("N0")} E: {Energy.ToString("N0")} DM: {Darkmatter.ToString("N0")}");
 }
コード例 #6
0
 // Update is called once per frame
 void Update()
 {
     txtMetal.text = ("Metal " + Metal.ToString("0"));
 }