public void pause() { if (movieGeometry != IntPtr.Zero) { MetaioSDKUnity.pauseMovieTexture(movieGeometry); } isPlaying = false; }
void OnBecameInvisible() { // pause plackback when GameObject becomes invisible if (isPlaying && movieGeometry != IntPtr.Zero) { MetaioSDKUnity.pauseMovieTexture(movieGeometry); } }