public void OnEntityCreated( SpatialOSEntity entity, EntityGameObjectLinker linker) { if (!entity.HasComponent <Metadata.Component>()) { return; } Metadata.Component metadata = entity.GetComponent <Metadata.Component>(); bool isPlayer = metadata.EntityType.Equals("Player"); bool hasAuthority = PlayerLifecycleHelper.IsOwningWorker(entity.SpatialOSEntityId, _world); if (isPlayer && hasAuthority) { string pathToPrefab = $"Prefabs/{_workerType}/Authoratative/Player"; Object prefab = Resources.Load(pathToPrefab); GameObject playerGameObject = (GameObject)Object.Instantiate(prefab); linker.LinkGameObjectToSpatialOSEntity(entity.SpatialOSEntityId, playerGameObject); } else { _fallbackCreator.OnEntityCreated(entity, linker); } }
public void OnEntityCreated(SpatialOSEntity entity, EntityGameObjectLinker linker) { if (!entity.HasComponent <Metadata.Component>()) { return; } Metadata.Component metadata = entity.GetComponent <Metadata.Component>(); bool isCube = metadata.EntityType.Equals("Cube"); // TODO: check if it is a Cube if (isCube) { string pathToPrefab = $"Prefabs/{_workerType}/Common/Player"; Object prefab = Resources.Load(pathToPrefab); GameObject cubeGameObject = (GameObject)Object.Instantiate(prefab); linker.LinkGameObjectToSpatialOSEntity(entity.SpatialOSEntityId, cubeGameObject); } else { _fallbackCreator.OnEntityCreated(entity, linker); } }