/// Should player NOT stick to the station at this position? public bool IsNonStickyAt(Vector3Int position, bool isServer) { foreach (Vector3Int pos in position.BoundsAround().allPositionsWithin) { if (!MetaTileMap.IsNoGravityAt(pos, isServer)) { return(false); } } return(true); }
/// Is current position NOT a station tile? (Objects not taken into consideration) public bool IsNoGravityAt(Vector3Int position, bool isServer) { return(MetaTileMap.IsNoGravityAt(position, isServer)); }
/// Is current position NOT a station tile? (Objects not taken into consideration) public bool IsNoGravityAt(Vector3Int position) { return(metaTileMap.IsNoGravityAt(position)); }