public void EndGame(string status) { SwinGame.PlayMusic(GameResources.GameMusic("main_menu_music")); bool proceed = false; // IA - Reset minerals, game levels, food purchased and energy levels. Food.SetBalance(0); Food.ResetFoodPurchased(); Food.ResetMineralValue(); Food.ResetEnergyValue(); MetaHandler.ResetEnergyLevels(); MetaHandler.SetFoodMessage("Hit Space to enter amount."); MetaHandler.ResetAmmunitionMessage1(); MetaHandler.ResetAmmunitionMessage2(); GameLevel.SetLevel(1); EnemiesToBeRemoved.Clear(); GetPlayer().DestroyWeapon(); // IA - Clear the input field from the Food Exchange Center if (Input.ReadingText()) { Input.EndReadingText(); } GetPlayer().Inventory.ClearInventory(); if (_twoplayer == true) { _player2.Inventory.ClearInventory(); _player2.DestroyWeapon(); } while (!proceed) { SwinGame.ClearScreen(Color.White); SwinGame.DrawBitmap(GameResources.GameImage(status), 0, 0); SwinGame.ProcessEvents(); if (SwinGame.MouseClicked(MouseButton.LeftButton)) { if (_twoplayer == true) { _player2.Location.X = 45; _player2.Location.Y = 30; } proceed = true; initdone = false; initdone2 = false; initPlayer2 = false; _twoplayer = false; firstGame = false; } SwinGame.RefreshScreen(60); } SwinGame.ClearScreen(Color.White); _gameStates.Push(GameState.ViewingMainMenu); ControlGameState(); }