MetaAsteroids_WormholePiece AddPiece() { GameObject g = GameObject.Instantiate(WormholePrefab); g.SetActive(false); MetaAsteroids_WormholePiece e = g.GetComponent <MetaAsteroids_WormholePiece>(); pieces.Add(e); return(e); }
void Update() { timer -= Time.deltaTime; while (timer <= 0f) { timer += (1f / Frequency); int index = chances[UnityEngine.Random.Range(0, chances.Count)]; MetaAsteroids_WormholePiece piece = pool.GetPiece(); piece.Begin(transform.position, transform.localScale.x, PieceAppearances[index]); } }
public MetaAsteroids_WormholePiece GetPiece() { for (int i = 0; i < pieces.Count; i++) { if (!pieces[i].gameObject.activeSelf) { pieces[i].gameObject.SetActive(true); return(pieces[i]); } } MetaAsteroids_WormholePiece e = AddPiece(); e.gameObject.SetActive(true); return(e); }