コード例 #1
0
    void Fire(float spread = 0f, float speed = 0f)
    {
        GameObject           b      = bulletPool.GetObject();
        MetaAsteroids_Bullet bullet = b.GetComponent <MetaAsteroids_Bullet>();

        Vector3 forward = -transform.right;

        forward += transform.up * Random.Range(-1f, 1f) * spread;

        bullet.Shoot(
            transform.position - transform.right * BulletSpawnDistance,
            forward.normalized,
            speed,
            playerAsteroids
            );
    }
コード例 #2
0
    void OnCollisionEnter2D(Collision2D col)
    {
        MetaAsteroids_Asteroid asteroid = col.gameObject.GetComponent <MetaAsteroids_Asteroid>();

        if (asteroid != null && asteroid.gameObject.activeSelf)
        {
            OnHitAsteroid();
        }
        else
        {
            MetaAsteroids_Bullet bullet = col.gameObject.GetComponent <MetaAsteroids_Bullet>();
            if (bullet != null && bullet.gameObject.activeSelf)
            {
                OnHitByBullet();
            }
        }
    }