internal static void Query(Protocol.QueryPayload payload) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); string queryId = Convert.ToString(payload.raycastPayload.id); RaycastType raycastType = (RaycastType)payload.raycastPayload.raycastType; Ray ray = new Ray() { origin = payload.raycastPayload.origin, direction = payload.raycastPayload.direction, distance = payload.raycastPayload.distance }; queuedMessage.method = MessagingTypes.QUERY; queuedMessage.payload = new QueryMessage() { payload = new RaycastQuery() { id = queryId, raycastType = raycastType, ray = ray, sceneId = currentSceneId } }; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SceneReady() { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); queuedMessage.method = MessagingTypes.INIT_DONE; queuedMessage.payload = new Protocol.SceneReady(); queueHandler.EnqueueSceneMessage(queuedMessage); }
public static MessagingBus.QueuedSceneMessage_Scene DecodeSceneMessage(string sceneId, string message, string tag) { var queuedMessage = new MessagingBus.QueuedSceneMessage_Scene() { type = MessagingBus.QueuedSceneMessage.Type.SCENE_MESSAGE, sceneId = sceneId, message = message, tag = tag }; var queuedMessageSeparatorIndex = queuedMessage.message.IndexOf('\t'); queuedMessage.method = queuedMessage.message.Substring(0, queuedMessageSeparatorIndex); return(queuedMessage); }
public void EnqueueSceneMessage(MessagingBus.QueuedSceneMessage_Scene message) { messagesList.Add(message); if (OUTPUT_ASSERT_CODE_ON_CONSOLE) { var output = JsonConvert.SerializeObject(message); output = output.Replace(@"""", @""""""); i++; Debug.Log($"string json{i} = JsonConvert.SerializeObject(queueHandler.messagesList[{i - 1}]);"); Debug.Log($"string json{i}base = @\"{output}\";"); Debug.Log($"Assert.AreEqual(json{i}base, json{i});"); } }
internal static void OpenExternalUrl(string url) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.OpenExternalUrl payload = new Protocol.OpenExternalUrl { url = url }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.OPEN_EXTERNAL_URL; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void RemoveEntity() { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.RemoveEntity payload = new Protocol.RemoveEntity() { entityId = currentEntityId }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.ENTITY_DESTROY; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void EntityComponentDestroy(string name) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.EntityComponentDestroy payload = new Protocol.EntityComponentDestroy { entityId = currentEntityId, name = name }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.ENTITY_COMPONENT_DESTROY; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SharedComponentDispose(string id) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.SharedComponentDispose payload = new Protocol.SharedComponentDispose { id = id }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.SHARED_COMPONENT_DISPOSE; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void OpenNftDialog(string contactAddress, string comment, string tokenId) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.OpenNftDialog payload = new Protocol.OpenNftDialog { contactAddress = contactAddress, comment = comment, tokenId = tokenId }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.OPEN_NFT_DIALOG; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SetEntityParent(string parentId) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.SetEntityParent payload = new Protocol.SetEntityParent { entityId = currentEntityId, parentId = parentId }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.ENTITY_REPARENT; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SharedComponentCreate(int classId, string id) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.SharedComponentCreate payload = new Protocol.SharedComponentCreate { id = id, classId = classId }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.SHARED_COMPONENT_CREATE; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SharedComponentUpdate(string id, string json) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.SharedComponentUpdate payload = new Protocol.SharedComponentUpdate { componentId = id, json = json }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.SHARED_COMPONENT_UPDATE; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void SharedComponentAttach(string id, string name) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.SharedComponentAttach payload = new Protocol.SharedComponentAttach { entityId = currentEntityId, id = id, name = name }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.SHARED_COMPONENT_ATTACH; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static void EntityComponentCreateOrUpdate(int classId, string json) { MessagingBus.QueuedSceneMessage_Scene queuedMessage = GetSceneMessageInstance(); Protocol.EntityComponentCreateOrUpdate payload = new Protocol.EntityComponentCreateOrUpdate { entityId = currentEntityId, classId = classId, json = json }; queuedMessage.payload = payload; queuedMessage.method = MessagingTypes.ENTITY_COMPONENT_CREATE_OR_UPDATE; queueHandler.EnqueueSceneMessage(queuedMessage); }
internal static MessagingBus.QueuedSceneMessage_Scene GetSceneMessageInstance() { MessagingBus.QueuedSceneMessage_Scene message; var sceneMessagesPool = queueHandler.sceneMessagesPool; if (sceneMessagesPool.Count > 0) { message = sceneMessagesPool.Dequeue(); } else { message = new MessagingBus.QueuedSceneMessage_Scene(); } message.sceneId = currentSceneId; message.tag = currentTag; message.type = MessagingBus.QueuedSceneMessage.Type.SCENE_MESSAGE; return(message); }
public bool ProcessMessage(MessagingBus.QueuedSceneMessage_Scene msgObject, out CleanableYieldInstruction yieldInstruction) { yieldInstruction = null; return(true); }