/// <summary> /// Started when all clients are ready, in game state /// </summary> void Update_inGame() { if (isLocalPlayer) { //Client interface latency_test(); //Chat if (Input.GetKeyDown(toggleChat)) { msg_watcher = FindObjectOfType <Message_board_watcher>(); if (msg_watcher != null)//Start editing { msg_watcher.Turnon_chat(); } } if (Input.GetKeyDown(toggleScoreBoard)) { GUI.scoreBoard.SetActive(true); GUI.scoreBoardUpdate(); } else if (Input.GetKeyUp(toggleScoreBoard)) { GUI.scoreBoard.SetActive(false); } } }
void Update() { if (Input.GetKeyDown(toggleChat)) { Message_board_watcher msg_watcher = FindObjectOfType <Message_board_watcher>(); if (msg_watcher != null) //Start editing { msg_watcher.Turnon_chat(); } } }