public void Handle(object objData, Server_ServerClient client) { var data = (Message_ClientRequest_Login)objData; var passwordHashed = DBPasswordHash.GetHashString(data.password); var player = DBLogin.GetPlayer(data.name, passwordHashed); var msg = new Message_ServerResponse_Login(player); server.messageSender.Send(msg, client); }
public void LoginResponse(Message_ServerResponse_Login objData) { if (objData.loginSucceded) { UnityConfig.GetPersistentDataContainer().SetProfile(objData); gUIHandler.SetUIState_MM(); } else { MM_GUIHandler.Instance.registerLogin_GuiHandler.SetPopupMessage("Login suceeded were " + objData.loginSucceded, true); } }
public void SetProfile(Message_ServerResponse_Login objData) { profile = objData.profile; }