/// <summary> /// Create new ready queue /// </summary> /// <param name="readyCheck">The ready message that was sent to the clients</param> /// <param name="clients">Clients joining the ready queue</param> public void CreateNewReadyQueue(List <Server_ServerClient> clients, Message_ServerRequest_ReadyCheck readyCheck) { Console.WriteLine("Creating new ready queue"); MatchReadyQueue matchQueue = new MatchReadyQueue(); readyCheckGuidToMatchReadyQueue.Add(readyCheck.ReadGUID(), matchQueue); queuesRunningSorted.Add(matchQueue); }
/// <summary> /// Will send a ready checkbox to clients for clients to reply /// </summary> /// <param name="clients">Clients to connect to the match</param> private void SendMatchReadyCheck(List <Server_ServerClient> clients) { Message_ServerRequest_ReadyCheck msg = new Message_ServerRequest_ReadyCheck(); matchReadyCheckInitiated.Invoke(clients, msg); foreach (var client in clients) { sender.Send(msg, client); } }
public void Handle(object objdata) { var data = (Message_ServerRequest_ReadyCheck)objdata; readyCheck = data; var timesOutTargets = new List <Counter.timesOut>() { new Counter.timesOut(client.Dispose), new Counter.timesOut(mM_NetworkTransmitter.eventHandler.StartMenu) }; counter = new Counter(data.duration, timesOutTargets); mM_NetworkTransmitter.eventHandler.QueueReady(counter); updateController.Add(counter); }