public void Can_fail_sending_player_message_because_player_account_setting(MessageDeliveryMethod messageDeliveryMethod) { var player = SetUpPlayerMessageTest(messageDeliveryMethod, false); MessageTemplateService.TrySendPlayerMessage( player.Id, MessageType.PlayerRegistered, messageDeliveryMethod, new PlayerRegisteredModel()); var events = _eventRepository.GetEvents <NotificationSentEvent>().ToArray(); Assert.That(events, Is.Empty); }
public void Can_parse_message() { var player = SetUpPlayerMessageTest(MessageDeliveryMethod.Sms); MessageTemplateService.TrySendPlayerMessage( player.Id, MessageType.PlayerRegistered, MessageDeliveryMethod.Sms, new PlayerRegisteredModel()); var events = _eventRepository.GetEvents <NotificationSentEvent>().ToArray(); Assert.That(events.Length, Is.EqualTo(1)); var notificationSentEvent = events.First(); Assert.That(notificationSentEvent.Message, Contains.Substring(player.Username)); Assert.That(notificationSentEvent.Status, Is.EqualTo(NotificationStatus.Send)); }
public void Can_send_player_message(MessageDeliveryMethod messageDeliveryMethod) { var player = SetUpPlayerMessageTest(messageDeliveryMethod); MessageTemplateService.TrySendPlayerMessage( player.Id, MessageType.PlayerRegistered, messageDeliveryMethod, new PlayerRegisteredModel()); var events = _eventRepository.GetEvents <NotificationSentEvent>().ToArray(); Assert.That(events.Length, Is.EqualTo(1)); var notificationType = messageDeliveryMethod == MessageDeliveryMethod.Email ? NotificationType.Email : NotificationType.Sms; Assert.That(events.First().Type, Is.EqualTo(notificationType)); Assert.That(events.First().Status, Is.EqualTo(NotificationStatus.Send)); }