public void TurnAllOff()
 {
     preamble.Finish();
     ExplainMeter1a.SetActive(false);
     ExplainMeter2a.SetActive(false);
     ExplainMeter3.SetActive(false);
     Toggle2Hinta.SetActive(false);
     ExplainMeter1b.SetActive(false);
     ExplainMeter2b.SetActive(false);
     ExplainSetting1a.SetActive(false);
     ExplainSetting1b.SetActive(false);
     ExplainSetting2a.SetActive(false);
     ExplainSetting2b.SetActive(false);
     ExplainSetting2c.SetActive(false);
     Toggle2Hintb.SetActive(false);
     Toggle1Hinta.SetActive(false);
     RedLightHint.SetActive(false);
     YellowLightHint.SetActive(false);
     GreenLightHint.SetActive(false);
     ExplainMeter1c.SetActive(false);
     ExplainSetting1c.SetActive(false);
     Setting1Hint.SetActive(false);
     Setting2Hint.SetActive(false);
     Toggle1Hintb.SetActive(false);
     ExplainEnding.SetActive(false);
 }
 public void TurnAllOff()
 {
     preamble.Finish();
     ExplainMeter1a.SetActive(false);
     ExplainMeter2a.SetActive(false);
     ExplainMeter3.SetActive(false);
     Toggle2Hinta.SetActive(false);
     ExplainMeter1b.SetActive(false);
     ExplainMeter2b.SetActive(false);
     ExplainSetting1a.SetActive(false);
     ExplainSetting1b.SetActive(false);
     ExplainSetting2a.SetActive(false);
     ExplainSetting2b.SetActive(false);
     ExplainSetting2c.SetActive(false);
     ExplainSetting2c.GetComponentInChildren <Button>(true).gameObject.SetActive(false);
     Toggle2Hintb.SetActive(false);
     Toggle1Hinta.SetActive(false);
     RedLightHint.SetActive(false);
     YellowLightHint.SetActive(false);
     GreenLightHint.SetActive(false);
     ExplainMeter1c.SetActive(false);
     ExplainSetting1c.SetActive(false);
     Setting1Hint.SetActive(false);
     Setting2Hint.SetActive(false);
     Toggle1Hintb.SetActive(false);
     ExplainEnding.SetActive(false);
     ExplainEndingb.SetActive(false);
 }