コード例 #1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    //ENTERING_SHAPE.Dispose();
                    //MOVING_SHAPE.Dispose();
                    //DRAGGING.Dispose();
                    //DEFAULT.Dispose();
                    //ZOOM_OUT.Dispose();
                    //ZOOM_IN.Dispose();
                    __selectedShapes.Clear();
                    __messagePipe.Dispose();
                    __userLayers.ForEach(l => l.Dispose());
                    __userLayers.Clear();
                    __opLayer.Clear();
                    __opLayer.Dispose();
                }

                //__cur = null;
                __userLayers   = null;
                __opLayer      = null;
                __defaultLayer = null;
                __messagePipe  = null;

                disposedValue = true;
            }
        }
コード例 #2
0
        protected bool disposedValue = false; // 要检测冗余调用


        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    __messagePipe.Dispose();
                    fillPattern.Dispose();
                    border.Dispose();
                }

                Layer           = null;
                __messagePipe   = null;
                PropertyChanged = null;
                disposedValue   = true;
            }
        }
コード例 #3
0
ファイル: Canvas.cs プロジェクト: RayMMond/Draw.NET
        //private void Mouse_CursorChanged(object sender, CursorChangedEventArgs e)
        //{
        //    Renderer.Render();
        //}

        #endregion

        #region IDisposable Support

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    Renderer.Dispose();
                    __mouse.Dispose();
                    __bgLayer.Dispose();
                    __trans.Dispose();
                    __mp.Dispose();
                }
                Renderer      = null;
                __mouse       = null;
                __bgLayer     = null;
                __trans       = null;
                disposedValue = true;
            }
        }