コード例 #1
0
        protected override void ProcessPlayerTurnEvents()
        {
            var player = (Mech)Player;

            player.ProcessTick();

            WallWalk = false;

            if (CheckMissionCompletion())
            {
                MessagePanel.Add("Mission Success");
                MessagePanel.Add("Press [[Enter]] to continue");
                Game.StateHandler.PushState(new MissionEndState(true));

                Game.Year++;
                Game.Scrap += NextMission.RewardScrap;
                if (Game.NextMission.RewardPart != null)
                {
                    Game.AvailParts.Add(Game.NextMission.RewardPart);
                }
                Difficulty++;

                NextMission = GenerateMission();
            }
        }
コード例 #2
0
        protected override void Handle(ConnectionResultCommand command)
        {
            // We only want this message while connecting
            if (MultiplayerManager.Instance.CurrentClient.Status != ClientStatus.Connecting)
            {
                return;
            }

            // If we are allowed to connect
            if (command.Success)
            {
                // Log and set that we are connected.
                Log.Info("Successfully connected to server. Downloading world...");
                MultiplayerManager.Instance.CurrentClient.ClientPlayer = new Player();
                MultiplayerManager.Instance.CurrentClient.Status       = ClientStatus.Downloading;
                MultiplayerManager.Instance.CurrentClient.ClientId     = command.ClientId;
            }
            else
            {
                Log.Info($"Could not connect: {command.Reason}");
                MultiplayerManager.Instance.CurrentClient.ConnectionMessage = command.Reason;
                MultiplayerManager.Instance.CurrentClient.Disconnect();
                if (command.Reason.Contains("DLC")) // No other way to detect if we should display the box
                {
                    DLCHelper.DLCComparison compare = DLCHelper.Compare(command.DLCBitMask, DLCHelper.GetOwnedDLCs());

                    ThreadHelper.dispatcher.Dispatch(() =>
                    {
                        MessagePanel panel = PanelManager.ShowPanel <MessagePanel>();
                        panel.DisplayDlcMessage(compare);
                    });
                }
            }
        }
コード例 #3
0
        public override void Render()
        {
            Terminal.Clear();
            StateHandler.Draw();
            AnimationHandler.Draw(_mapLayer);

            bool inMission = StateHandler.Peek().Match(
                some: state => !(state is MenuState) && !(state is IntermissionFrameState),
                none: () => false);

            if (inMission)
            {
                InfoPanel.Draw(_infoLayer);
                RadarPanel.Draw(_radarLayer);
                ObjectivePanel.Draw(_objectiveLayer);
                MessagePanel.Draw(_messageLayer);

                foreach (KeyValuePair <ISchedulable, int> kvp in EventScheduler._schedule)
                {
                    if (kvp.Key is DelayAttack da)
                    {
                        da.Draw(_mapLayer);
                    }
                }
            }

            Terminal.Refresh();
        }
コード例 #4
0
 private void Signin_Click(object sender, EventArgs e)
 {
     SigninPanel.Show();
     AvailablePanel.Hide();
     RequestPanel.Hide();
     MessagePanel.Hide();
 }
コード例 #5
0
 public void SetMessagePanel(MessagePanel mp)
 {
     if (messagePanel == null)
     {
         messagePanel = mp;
     }
 }
    private void ExecuteLoginButtonClicked()
    {
        //:执行登录操作
        Debug.Log("输入的用户名" + usernameInputField.text);
        Debug.Log("输入的密码" + passwordInputField.text);
        //前端校验-这里只用进行判断为空的校验,在注册的时候才进行格式,长度等校验
        string emailRegex = @"^([\w-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([\w-]+\.)+))([a-zA-Z]{2,4}|[0-9]{1,3})(\]?)$";

        if (Regex.IsMatch(usernameInputField.text, emailRegex))
        {
            if (passwordInputField.text != null && passwordInputField.text != "")
            {
                //通过loginRequest对象发送请求
                _loginRequestObj.SendRequest(usernameInputField.text, passwordInputField.text);
            }
            else
            {
                MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
                msgPanel.ShowTipsMsg("密码不能为空");
            }
        }
        else
        {
            MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
            msgPanel.ShowTipsMsg("邮箱格式不正确");
        }
    }
コード例 #7
0
 /// <summary>
 /// 创建对象完成
 /// </summary>
 /// <param name="go"></param>
 private void OnCreateOK(GameObject go)
 {
     gameObj = go;
     panel   = go.AddComponent <MessagePanel>();
     panel.btnButton.onClick.AddListener(OnCloseButton);
     Debug.LogWarning("OnCreateOK---->>>>" + go.name);
 }
コード例 #8
0
        public override void OnLevelLoaded(LoadMode mode)
        {
            base.OnLevelLoaded(mode);

            ResetData();

            if (MultiplayerManager.Instance.CurrentRole == MultiplayerRole.Client)
            {
                MultiplayerManager.Instance.CurrentClient.Status = ClientStatus.Connected;
                Command.SendToServer(new ClientLevelLoadedCommand());
            }

            // Add the chat log
            UIView.GetAView().AddUIComponent(typeof(ChatLogPanel));

            // Setup Pause menu.
            PauseMenuHandler.CreateOrUpdateMultiplayerButton();

            // Show release notes if not shown for this version
            Version version    = Assembly.GetAssembly(typeof(CSM)).GetName().Version;
            string  strVersion = $"{version.Major}.{version.Minor}";

            if (string.Compare(strVersion, CSM.Settings.LastSeenReleaseNotes) > 0)
            {
                MessagePanel panel = PanelManager.ShowPanel <MessagePanel>();
                panel.DisplayReleaseNotes();
                CSM.Settings.LastSeenReleaseNotes.value = strVersion;
            }
        }
コード例 #9
0
 /// <summary>
 /// 执行登录按钮点击事件
 /// </summary>
 private void ExecuteRegisterButtonClicked()
 {
     //按钮音效
     GameFacade.Instance.AudioManager.PlaySound(AudioType.ButtonClicked);
     //:前端校验
     if (usernameInputField.text != "" && passwordInputField.text != "" && repeatPasswordInputField.text != "")
     {
         if (passwordInputField.text == repeatPasswordInputField.text)
         {
             // :发送注册请求
             _registerRequest.SendRequest(usernameInputField.text, passwordInputField.text);
         }
         else
         {
             MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
             msgPanel.ShowTipsMsg("两次密码不同");
         }
     }
     else
     {
         MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
         msgPanel.ShowTipsMsg("下面3项都不为空");
         return;
     }
 }
コード例 #10
0
    private void OnSelectBattel(object sender, TypeBattelEnum typeBattel)
    {
        if (user.Decks.Count == 0)
        {
            MessagePanel.SimpleMessage(transform, "no_decks");
            return;
        }

        user.CurrentTypeBattel = typeBattel;

        BaseBattel battel = null;

        switch (typeBattel)
        {
        case TypeBattelEnum.training:
            battel = trainingFactory.Create();
            break;

        case TypeBattelEnum.common:
            break;

        case TypeBattelEnum.rating:
            break;

        default:
            break;
        }
        battel.ReturnBack += Battel_ReturnBack;
        returnButton.SetActive(false);
        Disable();
    }
 /// <summary>
 /// 前端校验,来确定格式对不对
 /// </summary>
 /// <returns></returns>
 private bool FormatVerifty()
 {
     if (password_InputField.text == "" || password_InputField == null)
     {
         MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
         msgPanel.ShowTipsMsg("密码不能为空");
         return(false);
     }
     if (!password_InputField.text.Equals(repeatePassword_InputField.text))
     {
         MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
         msgPanel.ShowTipsMsg("两次密码不同");
         return(false);
     }
     if (password_InputField.text.Contains("#"))
     {
         MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
         msgPanel.ShowTipsMsg("密码中不能包含特殊字符");
         return(false);
     }
     if (idCard_InputField.text == null || idCard_InputField.text == "" || idCard_InputField.text.Length < 18)
     {
         MessagePanel msgPanel = GameFacade.Instance.UiManager.PushPanel(PanelType.Message) as MessagePanel;
         msgPanel.ShowTipsMsg("身份证格式不对");
         return(false);
     }
     return(true);
 }
コード例 #12
0
        // Update is called once per frame
        private void Update()
        {
            if (!MapOptions.MadeChoise && !Game.devMode)
            {
                return;
            }
            //starts loading thread
            if (game == null)// && Input.GetKeyUp(KeyCode.Backspace))
            {
                LoadGame();
            }
            else
#if UNITY_WEBGL
            if (!gameLoadingIsFinished)  // non multi-threading
#else
            if (game.IsDone && !gameLoadingIsFinished)
#endif
            {
                OnGameLoaded();
            }
#if !UNITY_WEBGL
            else     // multi-threading
            {
                loadingPanel.updateStatus(game.getStatus());
            }
#endif
            if (gameLoadingIsFinished)
            {
                UpdateMapTooltip();

                if (World.Get.IsRunning && !MessagePanel.IsOpenAny())
                {
                    if (Game.isPlayerSurrended() || !Game.Player.IsAlive || Time.time - previousFrameTime >= simulationSpeedLimit)
                    {
                        World.simulate();
                        //Unit.RedrawAll();

                        previousFrameTime = Time.time;
                        //refreshAllActive();
                        UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this);
                    }
                }

                if (Game.provincesToRedrawArmies.Count > 0)
                {
                    Unit.RedrawAll();
                }

                if (Input.GetKeyDown(KeyCode.Return)) // enter key
                {
                    CloseToppestPanel();
                }

                DrawFogOfWar();

                //if (Message.HasUnshownMessages())
                //    MessagePanel.Instance.ShowMessageBox(LinksManager.Get.CameraLayerCanvas, this);
            }
        }
コード例 #13
0
 private void logout_Click_1(object sender, EventArgs e)
 {
     MessagePanel.Hide();
     SigninPanel.Hide();
     RequestPanel.Hide();
     AvailablePanel.Hide();
     StartPanel.Show();
 }
コード例 #14
0
        public static void NewMission(MissionInfo info)
        {
            MessagePanel.Clear();
            AnimationHandler.Clear();

            SetupLevel(info);
            StateHandler.PushState(NormalState.Instance);
        }
コード例 #15
0
    public void ReplaceMessagePanel(MessagePanel newValue)
    {
        var index     = GameComponentsLookup.MessagePanel;
        var component = (MessagePanelComponent)CreateComponent(index, typeof(MessagePanelComponent));

        component.value = newValue;
        ReplaceComponent(index, component);
    }
コード例 #16
0
        public void InternalSafeAppend(object obj)
        {
            string response = obj.ToString();

            if (response.Length > 0)
            {
                string type            = response.Substring(0, 1);
                string message         = response.Substring(2);
                int    messageMaxWidth = this.Width - 50;

                MessagePanel msgPanel = new MessagePanel(messageMaxWidth);
                msgPanel.MouseEnter += msgPanel_MouseEnter;
                msgPanel.MouseLeave += msgPanel_MouseLeave;

                switch (type)
                {
                case "u":

                    msgPanel.Message(message + " joined the chat");

                    plOutput.Controls.Add(msgPanel);
                    plOutput.SetFlowBreak(msgPanel, true);
                    scrolldown();
                    txtMessage.Text = null;
                    break;

                case "m":

                    int    pos      = message.IndexOf(':');
                    string username = message.Substring(0, pos);

                    Color userColor;

                    if (_userColors.ContainsKey(username))
                    {
                        userColor = _userColors[username];
                    }
                    else
                    {
                        Random rnd = new Random();
                        int    num = rnd.Next(_colors.Count);
                        userColor             = _colors[num];
                        _userColors[username] = userColor;
                    }

                    message = message.Substring(pos + 1, message.Length - username.Length - 1);

                    msgPanel.Username(username, userColor);
                    msgPanel.Message(message);

                    plOutput.Controls.Add(msgPanel);
                    plOutput.SetFlowBreak(msgPanel, true);
                    scrolldown();
                    txtMessage.Text = null;
                    break;
                }
            }
        }
コード例 #17
0
    //显示提示文字
    public void ShowMessage(string msg)
    {
        MessagePanel msgPanel = GetPanel(UIPanelType.Message) as MessagePanel;

        if (msgPanel != null)
        {
            msgPanel.ShowMessage(msg);
        }
    }
コード例 #18
0
        private void CreateUI()
        {
            // Pause button
            this.b_pause = new Button()
            {
                IsBorder               = false,
                Text                   = string.Empty,
                BackgroundImage        = WaveContent.Assets.Textures.pause_bt_PNG,
                PressedBackgroundImage = WaveContent.Assets.Textures.pause_bt_pressed_PNG,
                HorizontalAlignment    = HorizontalAlignment.Right,
                VerticalAlignment      = VerticalAlignment.Top,
                Margin                 = new Thickness(0, WaveServices.ViewportManager.TopEdge + 10, 10, 0),
            };
            this.b_pause.Click += (s, o) =>
            {
                SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Button);
                WaveServices.ScreenContextManager.Push(new ScreenContext(new PauseScene(this)));
            };
            EntityManager.Add(this.b_pause);

            // Ready! Go! Timeout!
            this.messagePanel = new MessagePanel(MessagePanel.MessageType.HurryUp)
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment   = VerticalAlignment.Center,
            };
            EntityManager.Add(this.messagePanel);

            // Stadistics
            this.stadisticsPanel = new StadisticsPanel()
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                Margin = new Thickness(0, WaveServices.ViewportManager.TopEdge, 0, 0),
            };
            EntityManager.Add(this.stadisticsPanel);

            // HighScore
            this.highScorePanel = new HighScorePanel()
            {
                HorizontalAlignment = HorizontalAlignment.Right,
                Margin = new Thickness(0, 100, 0, 0),
            };
            EntityManager.Add(this.highScorePanel);

            // Combo
            this.comboPanel = new ComboPanel(new Vector2(WaveServices.ViewportManager.VirtualWidth / 2, WaveServices.ViewportManager.TopEdge + 150));
            EntityManager.Add(this.comboPanel);

            // Scoreboard
            this.scoreboardPanel = new ScoreboardPanel(this.comboPanel)
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment   = VerticalAlignment.Top,
                Margin = new Thickness(0, WaveServices.ViewportManager.TopEdge, 0, 0),
            };
            EntityManager.Add(this.scoreboardPanel);
        }
コード例 #19
0
 //获取MessagePanel界面的引用
 public void InjectMsgPanel(MessagePanel msgPanel)
 {
     if (msgPanel == null)
     {
         Debug.Log("无法显示提示信息,MessagePanel为空");
         return;
     }
     this.msgPanel = msgPanel;
 }
コード例 #20
0
ファイル: CoreView.cs プロジェクト: nagyistge/NClass
        // ========================================================================
        // Con- / Destructors

        #region === Con- / Destructors

        /// <summary>
        /// Initializes a new instance of <see cref="CoreView"/>.
        /// </summary>
        private CoreView()
        {
            MainForm       = new MainForm();
            MessagePanel   = new MessagePanel();
            OptionsPanel   = new OptionsPanel();
            TestCasesPanel = new TestCasesPanel();

            TestCasesPanel.SelectedTestCaseChanged += (sender, args) => OnPropertyChanged("SelectedTestCase");
        }
コード例 #21
0
 internal static void GameOver()
 {
     if (!_dead)
     {
         _dead = true;
         MessagePanel.Add("[color=err]System shutting down[/color]");
         MessagePanel.Add("Mission Failed. Press [[Enter]] to continue");
         Game.StateHandler.PushState(new MissionEndState(false));
     }
 }
コード例 #22
0
 public void HideMessage()
 {
     if (!messagePanel)
     {
         messagePanel = GetPanel <MessagePanel>(UINames.messagePanel);
     }
     if (messagePanel)
     {
         messagePanel.OnExit();
     }
 }
コード例 #23
0
        void msgPanel_MouseLeave(object sender, EventArgs e)
        {
            MessagePanel panel = (MessagePanel)sender;
            int          index = plOutput.Controls.GetChildIndex(panel);

            if (plOutput.Controls.Count > (index + 1))
            {
                string text = plOutput.Controls[index + 1].Text;
                plOutput.Controls[index + 1].Text = new String(' ', 1000) + text;
            }
        }
コード例 #24
0
        /// <summary>
        /// Reanders a panel with text.
        /// </summary>
        /// <param name="text">The text to be rendered in the panel.</param>
        /// <param name="options">The options that determines how the panel is rendered.</param>
        public virtual void ShowPanel(string text, MessagePanelOptions options)
        {
            MessagePanel messagePanel = new MessagePanel
            {
                Text    = text,
                Options = options
            };

            Console.WriteLine();
            messagePanel.Show();
        }
コード例 #25
0
ファイル: UIManager.cs プロジェクト: DengHaiYang1234/MyGames
    public void ShowMessageSync(string msg)
    {
        MessagePanel msgPanel = GetComponentByType(UIPanelType.Message) as MessagePanel;

        if (msgPanel == null)
        {
            Debug.LogError("ShowMessage is Called But msgPanel == null");
            return;
        }
        msgPanel.ShowMessageSync(msg);
    }
コード例 #26
0
        void msgPanel_MouseEnter(object sender, EventArgs e)
        {
            MessagePanel panel = (MessagePanel)sender;
            int          index = plOutput.Controls.GetChildIndex(panel);

            if (plOutput.Controls.Count > (index + 1))
            {
                string text = plOutput.Controls[index + 1].Text;
                plOutput.Controls[index + 1].Text = text.Trim();
            }
        }
コード例 #27
0
ファイル: ChatPanel.cs プロジェクト: rbVessal/EngineeringTest
    void CreateMessagePanel(string sender, string message)
    {
        GameObject chatMessagePanelClone = Instantiate(chatMessagePanel) as GameObject;

        //Set the parent of the message panel to the chat panel that acts as the content panel
        //for chat
        chatMessagePanelClone.transform.SetParent(this.gameObject.transform, false);
        MessagePanel messagePanel = chatMessagePanelClone.GetComponent <MessagePanel>();

        messagePanel.SetupWithSenderAndText(sender, message);
    }
コード例 #28
0
    private void Awake()
    {
        usernameIF = transform.Find("UserNameLabel/UserNameInput").GetComponent <InputField>();
        passwordIF = transform.Find("PasswordLabel/PasswordInput").GetComponent <InputField>();
        msgPanel   = transform.Find("MessagePanel").GetComponent <MessagePanel>();

        transform.Find("LoginButton").GetComponent <Button>().onClick.AddListener(OnLoginClick);

        transform.DOScale(0, 0.0f);//播放渐变
        gameObject.SetActive(false);
    }
コード例 #29
0
ファイル: Game.cs プロジェクト: jzhang113/Roguelike
        static Game()
        {
            // main UI elements
            _statLayer = new LayerInfo("Stats", 1,
                                       Constants.SIDEBAR_WIDTH + 2, 1,
                                       Constants.MAPVIEW_WIDTH, Constants.STATUS_HEIGHT);
            _mapLayer = new LayerInfo("Map", 1,
                                      Constants.SIDEBAR_WIDTH + 2, Constants.STATUS_HEIGHT + 1,
                                      Constants.MAPVIEW_WIDTH, Constants.MAPVIEW_HEIGHT);
            _messageLayer = new LayerInfo("Message", 1,
                                          Constants.SIDEBAR_WIDTH + 2, Constants.STATUS_HEIGHT + Constants.MAPVIEW_HEIGHT + 2,
                                          Constants.MAPVIEW_WIDTH, Constants.MESSAGE_HEIGHT);

            // left panel for look and info
            _leftLayer = new LayerInfo("Look", 1,
                                       1, 1,
                                       Constants.SIDEBAR_WIDTH, Constants.SCREEN_HEIGHT);

            // right panel for inventory and equipment
            _rightLayer = new LayerInfo("Inventory", 1,
                                        Constants.SIDEBAR_WIDTH + Constants.MAPVIEW_WIDTH + 3, 1,
                                        Constants.SIDEBAR_WIDTH, Constants.SCREEN_HEIGHT);

            // overlay over map
            _highlightLayer = new LayerInfo("Highlight", 3,
                                            _mapLayer.X, _mapLayer.Y,
                                            _mapLayer.Width, _mapLayer.Height);

            _fullConsole = new LayerInfo("Full", 11, 0, 0,
                                         Constants.SCREEN_WIDTH + 2, Constants.SCREEN_HEIGHT + 2);

            StateHandler = new StateHandler(new Dictionary <Type, LayerInfo>
            {
                [typeof(ApplyState)]       = _rightLayer,
                [typeof(AutoexploreState)] = _mapLayer,
                [typeof(DropState)]        = _rightLayer,
                [typeof(EquipState)]       = _rightLayer,
                [typeof(InventoryState)]   = _rightLayer,
                [typeof(SubinvState)]      = _rightLayer,
                [typeof(ItemMenuState)]    = _rightLayer,
                [typeof(MenuState)]        = _fullConsole,
                [typeof(NormalState)]      = _mapLayer,
                [typeof(TargettingState)]  = _mapLayer,
                [typeof(TextInputState)]   = _mapLayer,
                [typeof(UnequipState)]     = _rightLayer
            });

            MessageHandler = new MessagePanel(Constants.MESSAGE_HISTORY_COUNT);
            EventScheduler = new EventScheduler(16);
            Overlay        = new OverlayHandler(Constants.MAP_WIDTH, Constants.MAP_HEIGHT);
            Threatened     = new OverlayHandler(Constants.MAP_WIDTH, Constants.MAP_HEIGHT);
            Animations     = new AnimationSystem();
        }
コード例 #30
0
        // Update is called once per frame
        private void Update()
        {
            if (!MapOptions.MadeChoise)
            {
                return;
            }
            //starts loading thread
            if (game == null)// && Input.GetKeyUp(KeyCode.Backspace))
            {
                LoadGame();
            }
            else
#if UNITY_WEBGL
            if (!gameLoadingIsFinished)  // non multi-threading
#else
            if (game.IsDone && !gameLoadingIsFinished)
#endif
            {
                OnGameLoaded();
            }
#if !UNITY_WEBGL
            else     // multi-threading
            {
                loadingPanel.updateStatus(game.getStatus());
            }
#endif
            if (gameLoadingIsFinished)
            {
                UpdateMapTooltip();

                if (World.Get.IsRunning && !MessagePanel.IsOpenAny())
                {
                    if (Game.isPlayerSurrended() || !Game.Player.isAlive() || Time.time - previousFrameTime >= simulationSpeedLimit)
                    {
                        World.simulate();
                        //Unit.RedrawAll();

                        previousFrameTime = Time.time;
                        refreshAllActive();
                    }
                }

                if (Game.provincesToRedrawArmies.Count > 0)
                {
                    Unit.RedrawAll();
                }
                DrawFogOfWar();
                if (Message.HasUnshownMessages())
                {
                    MessagePanel.showMessageBox(LinksManager.Get.CameraLayerCanvas, this);
                }
            }
        }
コード例 #31
0
 public void LoadNewMessagingPanel()
 {
     messagePanel = Instantiate(Resources.Load<GameObject>("Prefabs/MessagePanel")).GetComponent<MessagePanel>();
     //Find the main canvas (if more than one) or specific canvas to attach message panel to
     canvas = (GameObject.Find("Canvas") != null) ? GameObject.Find("Canvas").GetComponent<Canvas>() : CreateCanvas().GetComponent<Canvas>();
     canvas.renderMode = RenderMode.ScreenSpaceOverlay;
     messagePanel.name = "Message Panel - " + this.name;
     messagePanel.transform.SetParent(canvas.transform, false); //don't forget the second parameter!
     messagePanel.transform.SetAsLastSibling();
     //If the panel has a local scale of (0,0,0) [it happens] and the ui won't display and you'll be confused
     messagePanel.transform.localScale = Vector3.one;
     messagePanel.gameObject.SetActive(false);
     ResizePanel();
 }
コード例 #32
0
    /**
     * Initialize
     */
    public override void Start()
    {
        if (panel == null) {
            panel = this;
        } else if (panel != this) {
            Destroy(gameObject);
        }

        windowState = true;
        TogglePanel();
        buttons = RetrieveButtonList("Buttons");
        texts = RetrieveTextList("Texts");
        GeneratePanel();
    }
コード例 #33
0
    /// <summary>
    /// 创建对象完成
    /// </summary>
    /// <param name="go"></param>
    private void OnCreateOK(GameObject go)
    {
        gameObj = go;
        panel = go.AddComponent<MessagePanel>();
        panel.m_Button.onClick.AddListener(OnCloseButton);
        string str;
        switch(Message){
            case 1:
                str = "这是个好玩的游戏,不骗你!";
                break;
            case 2:
                str = "读上次的游戏存档玩,应该是这样的!";
                break;
            case 3:
                str = "再见!";
                break;
            case 4:
                str = "少年,你已经死掉了!点击重新开始!";
                break;
            default:
                str = "";
                break;
        }

        panel.m_Text.text = str;
        Debug.LogWarning("OnCreateOK---->>>>" + go.name);
    }
コード例 #34
0
        private void CreateUI()
        {
            // Pause button
            this.b_pause = new Button()
            {
                IsBorder = false,
                Text = string.Empty,
                BackgroundImage = WaveContent.Assets.Textures.pause_bt_PNG,
                PressedBackgroundImage = WaveContent.Assets.Textures.pause_bt_pressed_PNG,
                HorizontalAlignment = HorizontalAlignment.Right,
                VerticalAlignment = VerticalAlignment.Top,
                Margin = new Thickness(0, WaveServices.ViewportManager.TopEdge + 10, 10, 0),
            };
            this.b_pause.Click += (s, o) =>
            {
                SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Button);
                WaveServices.ScreenContextManager.Push(new ScreenContext(new PauseScene(this)));
            };
            EntityManager.Add(this.b_pause);

            // Ready! Go! Timeout!
            this.messagePanel = new MessagePanel(MessagePanel.MessageType.HurryUp)
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment = VerticalAlignment.Center,
            };
            EntityManager.Add(this.messagePanel);

            // Stadistics
            this.stadisticsPanel = new StadisticsPanel()
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                Margin = new Thickness(0, WaveServices.ViewportManager.TopEdge, 0, 0),
            };
            EntityManager.Add(this.stadisticsPanel);

            // HighScore
            this.highScorePanel = new HighScorePanel()
            {
                HorizontalAlignment = HorizontalAlignment.Right,
                Margin = new Thickness(0, 100, 0, 0),
            };
            EntityManager.Add(this.highScorePanel);

            // Combo
            this.comboPanel = new ComboPanel(new Vector2(WaveServices.ViewportManager.VirtualWidth / 2, WaveServices.ViewportManager.TopEdge + 150));
            EntityManager.Add(this.comboPanel);

            // Scoreboard
            this.scoreboardPanel = new ScoreboardPanel(this.comboPanel)
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment = VerticalAlignment.Top,
                Margin = new Thickness(0, WaveServices.ViewportManager.TopEdge, 0, 0),
            };
            EntityManager.Add(this.scoreboardPanel);
        }