// Token: 0x06001145 RID: 4421 RVA: 0x001E79F8 File Offset: 0x001E5BF8 public void RecvCastleUnlockdata(MessagePacket Mp) { GUIManager.Instance.BuildingData.CastleID = Mp.ReadByte(-1); byte b = Mp.ReadByte(-1); if (this.CastleSwitch == null || this.CastleSwitch.Length < (int)b) { this.CastleSwitch = new byte[(int)b]; } byte b2 = Mp.ReadByte(-1); if (this.CastleEnhance == null || this.CastleEnhance.Length < (int)(b * 8)) { this.CastleEnhance = new byte[(int)(b * 8)]; } this.LoadCastleSkinSave(); Mp.ReadBlock(this.CastleSwitch, 0, (int)b, -1); int num = 0; if (b2 > 0) { for (int i = 0; i < this.CastleSwitch.Length; i++) { for (int j = 0; j < 8; j++) { if (((int)this.CastleSwitch[i] & 1 << j) > 0) { int num2 = i * 8 + j; this.CastleEnhance[num2] = Mp.ReadByte(-1); if (this.CastleEnhance[num2] > 5) { this.CastleEnhance[num2] = 5; } this.SetSelect((byte)(num2 + 1)); num++; if (num == (int)b2) { break; } } } if (num == (int)b2) { break; } } } this.UpdateExclamationCount(); this.SortDirty(); this.SetUnlock(1); this.UnlockMall(); GUIManager.Instance.UpdateUI(EGUIWindow.UI_CastleSkin, 0, 0); DataManager.Instance.AttribVal.UpdateAttrVal(UpdateAttrKind.CastleSkin); GUIManager.Instance.UpdateUI(EGUIWindow.UI_CastleStrengthen, 4, 0); }
// Token: 0x060008C1 RID: 2241 RVA: 0x000B4228 File Offset: 0x000B2428 public static void RecvInitBattle(MessagePacket MP) { DataManager instance = DataManager.Instance; GUIManager.Instance.HideUILock(EUILock.Battle); BATTLEINIT_RESULT battleinit_RESULT = (BATTLEINIT_RESULT)MP.ReadByte(-1); if (battleinit_RESULT == BATTLEINIT_RESULT.BATTLEINIT_RESULT_SUCCESS) { instance.BattleSeqID = MP.ReadULong(-1); byte b = MP.ReadByte(-1); ushort num = MP.ReadUShort(-1); ushort randomSeed = MP.ReadUShort(-1); byte randomGap = MP.ReadByte(-1); DataManager.StageDataController.UpdateRoleAttrMorale(MP.ReadUShort(-1)); for (int i = 0; i < 5; i++) { instance.heroBattleData[i].HeroID = MP.ReadUShort(-1); } for (int j = 0; j < 5; j++) { instance.heroBattleData[j].AttrData.SkillLV1 = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.SkillLV2 = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.SkillLV3 = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.SkillLV4 = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.LV = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.Star = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.Enhance = MP.ReadByte(-1); instance.heroBattleData[j].AttrData.Equip = MP.ReadByte(-1); } MP.ReadBlock(instance.RewardLen, 0, 4, -1); instance.RewardCount = (int)(instance.RewardLen[0] + instance.RewardLen[1] + instance.RewardLen[2] + instance.RewardLen[3]); for (int k = 0; k < instance.RewardCount; k++) { instance.RewardData[k] = MP.ReadUShort(-1); } instance.battleInfo.RandomSeed = randomSeed; instance.battleInfo.RandomGap = (ushort)randomGap; instance.battleInfo.BattleType = 1; BattleNetwork.SendBattleEndStatus = 0; GameManager.OnRefresh(NetworkNews.Refresh, null); if (!BattleNetwork.bReplay) { GUIManager.Instance.UpdateUI(EGUIWindow.UI_BattleHeroSelect, 0, 0); } else { BattleNetwork.bReplay = false; GUIManager.Instance.pDVMgr.NextTransitions(eTrans.BEGIN, eTransFunc.BattleReplay); AudioManager.Instance.LoadAndPlayBGM(BGMType.War, 1, false); } } else if (!BattleNetwork.bReplay) { GUIManager.Instance.UpdateUI(EGUIWindow.UI_BattleHeroSelect, 1, 0); uint id = (uint)((byte)660 + battleinit_RESULT); GUIManager.Instance.AddHUDMessage(instance.mStringTable.GetStringByID(id), 2, true); } else { BattleNetwork.bReplay = false; uint id2 = (uint)((byte)660 + battleinit_RESULT); GUIManager.Instance.AddHUDMessage(instance.mStringTable.GetStringByID(id2), 2, true); } }