// Start is called before the first frame update void Start() { IntroCanvas.SetActive(true); var btn = GameObject.Find("OkButton"); btn.GetComponent <Button>().onClick.AddListener(() => { IntroCanvas.SetActive(false); // Start game here messages.BeginQuestions(); //StartPaperFall(); }); messages.LooseEvent += StartPaperFall; messages.LooseEvent += SwitchMusic; }