コード例 #1
0
        protected void DeleteButton_Click(object sender, EventArgs e)
        {
            // Get the ID of the extension to be deleted
            int id = WebUtils.GetIntRequestParam("AssetTypeFileExtensionId", 0);

            // Get the file extension to be deleted
            AssetTypeFileExtension atfe = AssetTypeFileExtension.Get(id);

            // Now actually delete it
            AssetTypeFileExtensionManager.Delete(atfe);

            // Update audit log
            AuditLogManager.LogUserAction(SessionInfo.Current.User, AuditUserAction.DeleteFileExtension, string.Format("File Extension: {0}, ID: {1}", atfe.Extension, atfe.AssetTypeFileExtensionId));

            // Update UI
            FormPanel.Visible    = false;
            SuccessPanel.Visible = true;
            MessageLabel2.SetSuccessMessage("File extension deleted successfully");
        }
コード例 #2
0
 private void FirstStoryLineSandBox_Click(object sender, EventArgs e)
 {
     if (MessageLabel1.CurrentStatus <= 2)
     {
         if (MessageLabel1.CurrentStatus == 1 &&
             MessageLabel2.CurrentStatus == 0)
         {
             MessageLabel2.CurrentStatus = 1;
             MessageLabel2.SetLabelText();
             return;
         }
         else if (MessageLabel1.CurrentStatus == 1 && MessageLabel2.CurrentStatus == 1)
         {
             MessageLabel2.SetLabelText(String.Empty);
             this.MessageLabel1.CurrentStatus++;
             this.MessageLabel1.SetLabelText();
             return;
         }
         else if (MessageLabel1.CurrentStatus == 2)
         {
             MessageLabel1.CurrentStatus++; //For if else
             MessageLabel2.CurrentStatus++;
             MessageLabel2.SetLabelText();
             MessageLabel2.Show();
             return;
         }
     }
     else
     {
         MessageLabel1.CurrentStatus = 0;
         if (!ThereIsConstants.Forming.GameClient.Enabled)
         {
             ThereIsConstants.Forming.GameClient.Enabled = true;
         }
         this.MessageLabel1.Dispose();
         this.MessageLabel3.Dispose();
         ThereIsConstants.Forming.GameClient.Focus();
         ThereIsConstants.Forming.GameClient.ShowKojiEmpire();
         Close();
     }
 }