void Start() { timeLimit = 1; messageList = new List <GameObject> (); messageInputObj = GameObject.Find("InputField"); messageInput = messageInputObj.GetComponent <InputField>(); messageFunctions = (MessageInputHelper)messageInput.GetComponent(typeof(MessageInputHelper)); initMessages(); }
void Start() { timeLimit = 1; messageList = new List<GameObject> (); messageInputObj = GameObject.Find("InputField"); messageInput = messageInputObj.GetComponent<InputField>(); messageFunctions = (MessageInputHelper)messageInput.GetComponent(typeof(MessageInputHelper)); initMessages (); }