void Start() { _msgDistri.AddOnceListenner(NamesOfProtocol.ReceivePlayerData, OnReceivePlayerDataBack); _msgDistri.AddListener(NamesOfProtocol.Kickoff, OnKickoffBack); _playerMgr.Init(); StartCoroutine(ReceivePlayerData()); }
private void Awake() { _msgDistri.AddOnceListenner(NamesOfProtocol.ChangePassword, OnChangePasswordBack); }
private void Awake() { _msgDistri.AddOnceListenner(NamesOfProtocol.Register, OnRegisterBack); }
private void Start() { _msgDis.AddOnceListenner(NamesOfProtocol.SendOriginPos, OnSendOriginPosBack); _msgDis.AddListener(NamesOfProtocol.UpdatePosition, UpdateLocationBack); _msgDis.AddOnceListenner(NamesOfProtocol.SendPlayerData, OnSendPlayerDataBack); }