private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { var param = new Dictionary <string, object>(); param.Add("Message", "выход"); param.Add("Action", new Action <bool>(flag => { if (flag) { #if UNITY_EDITOR EditorApplication.isPlaying = false; #endif Application.Quit(); } })); MessageBoxManager.Open(MessageBoxId.Confirmation, param); } }