コード例 #1
0
        private void OnNewConnection(NewConnectionEventArgs e)
        {
            try
            {
                // Handshake.
                var clientVersion = e.HandshakeData.ReadInt32();
                var clientName    = e.HandshakeData.ReadString();

                e.HandshakeData.Recycle();

                if (clientVersion != 50516550)
                {
                    using (var packet = MessageWriter.Get(SendOption.Reliable))
                    {
                        Message01JoinGame.SerializeError(packet, false, DisconnectReason.IncorrectVersion);
                        e.Connection.Send(packet);
                    }
                    return;
                }

                // Create client.
                _clientManager.Create(clientName, e.Connection);
            }
            catch (Exception ex)
            {
                _logger.LogError(ex, "Error in new connection.");
            }
        }
コード例 #2
0
        private void OnMessageReceived(MessageReader message)
        {
            var flag = message.Tag;

            Logger.Verbose("Server got {0}.", flag);

            switch (flag)
            {
            case MessageFlags.HostGame:
            {
                using (var packet = MessageWriter.Get(SendOption.Reliable))
                {
                    Message13Redirect.Serialize(packet, false, _nodeProvider.Get());
                    _connection.Send(packet);
                }
                break;
            }

            case MessageFlags.JoinGame:
            {
                Message01JoinGame.Deserialize(message,
                                              out var gameCode,
                                              out var unknown);

                using (var packet = MessageWriter.Get(SendOption.Reliable))
                {
                    var endpoint = _nodeLocator.Find(GameCode.IntToGameName(gameCode));
                    if (endpoint == null)
                    {
                        Message01JoinGame.SerializeError(packet, false, DisconnectReason.GameMissing);
                    }
                    else
                    {
                        Message13Redirect.Serialize(packet, false, endpoint);
                    }

                    _connection.Send(packet);
                }
                break;
            }

            case MessageFlags.GetGameListV2:
            {
                // TODO: Implement.
                using (var packet = MessageWriter.Get(SendOption.Reliable))
                {
                    Message01JoinGame.SerializeError(packet, false, DisconnectReason.Custom, DisconnectMessages.NotImplemented);
                    _connection.Send(packet);
                }
                break;
            }

            default:
            {
                Logger.Warning("Received unsupported message flag on the redirector ({0}).", flag);
                break;
            }
            }
        }
コード例 #3
0
 public void SendDisconnectReason(DisconnectReason reason, string message = null)
 {
     using (var packet = MessageWriter.Get(SendOption.Reliable))
     {
         Message01JoinGame.SerializeError(packet, false, reason, message);
         Client.Connection.Send(packet);
     }
 }