public void SetupScaling() { if (IsReference_ || !IsMoveable_) { return; } var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); initialScale_ = meshWorkerObjAFCMW_.PivotObj_.transform.localScale; }
public void Translate(Vector2 pos_) { if (IsReference_ || !IsMoveable_) { return; } var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); meshWorkerObjAFCMW_.PivotObj_.transform.localPosition = new Vector3(pos_.x + initialPosition_.x, pos_.y + initialPosition_.y, initialPosition_.z); }
public void TranslateOnZ(float zRatio_) { if (IsReference_ || !IsMoveable_) { return; } var meshCameraPivotObjAFCC_ = AugmentedFaceCreatorWorker.MeshCameraPivotObj_.GetComponent <AugmentedFaceCreatorCamera>(); var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); meshWorkerObjAFCMW_.PivotObj_.transform.localPosition = new Vector3(meshWorkerObjAFCMW_.PivotObj_.transform.localPosition.x, meshWorkerObjAFCMW_.PivotObj_.transform.localPosition.y, zRatio_ * meshCameraPivotObjAFCC_.Depth_ * 0.99f + meshCameraPivotObjAFCC_.ClippingPlane_.near_ * 1.01f); }
public void Rotate(float ang_) { if (IsReference_ || !IsMoveable_) { return; } ang_ *= 100f; var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); meshWorkerObjAFCMW_.PivotObj_.transform.localRotation = Quaternion.AngleAxis(ang_, Vector3.forward) * initialRotation_; }
public void Scale(Vector2 scale_) { if (IsReference_ || !IsMoveable_) { return; } scale_ *= 0.001f; scale_.x++; scale_.y++; var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); meshWorkerObjAFCMW_.PivotObj_.transform.localScale = new Vector3(scale_.x * initialScale_.x, scale_.y * initialScale_.y, initialScale_.z); }
/// <summary> /// /// </summary> public void ShowHide() { var meshWorkerObjAFCMW_ = MeshWorkerObj_.GetComponent <AugmentedFaceCreatorMeshWorker>(); meshWorkerObjAFCMW_.PivotObj_.SetActive(!meshWorkerObjAFCMW_.PivotObj_.activeSelf); var buttonHideObjectObjC_ = ButtonHideObjectObj_.GetComponent <Image>(); if (meshWorkerObjAFCMW_.PivotObj_.activeSelf) { buttonHideObjectObjC_.color = UISelection.unselected2_; } else { buttonHideObjectObjC_.color = UISelection.selected_; } }