// Use this for initialization void Start() { UnityEngine.Debug.Log("Start"); Loom.Initialize(); initWorkers(workers); foreach (Thread w in workers) { w.Start(); } Vector3 ratio = ledseq.getRatio(); objectsWorld = new Bounds(objectWorldCenter, 2 * objectWorldExtend * ratio); particlesWorld = new Bounds(particlesWorldCenter, 2 * particlesWorldExtend * ratio); if (NeedSaveSeq) { ledseq.open(SeqName, SeqFrames); } if (NeedObjectVox) { initVoxObjects(objs); initMeshListeners(liss); vox = initMeshVox(ledseq, objectsWorld, objs); vox.Start(); MeshVox.setGradientColor(NeedGradientColor, 1, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff); MeshVox.setSolidFill(NeedSolidFill); MeshVox.setFillColor(fillColor); } if (NeedParticleVox) { initParticleObjects(pos); initParticleListeners(pliss); pvox = initParticleVox(ledseq, particlesWorld, pos); } if (NeedClickRipple) { glow = GameObject.Find("/Glow"); glowps = glow.GetComponent <ParticleSystem>(); ripple = GameObject.Find("/Ripple"); rippleps = ripple.GetComponent <ParticleSystem>(); if (ripple.GetComponent <IParticleObject>() != null) { pos.Add(ripple.GetComponent <IParticleObject>()); } } if (NeedEmulator) { emulator = initEmulator(ledseq); ledWorld = emulator.getLedBound(); GameObject marker = new GameObject("Marker"); marker.transform.position = ledWorld.center; } if (NeedInteraction) { interaction = new LEDInteractionManager(emulator, this); } if (NeedBridge) { bridge = initBridge(ledseq); } }
// Use this for initialization void Start() { Debug.Log("Start"); Loom.Initialize(); //touchControlThread = new Thread(touchControl); //touchControlThread.Start(); //sonicControlThread = new Thread(sonicControl); //sonicControlThread.Start(); //gestureControlThread = new Thread(gestureControl); //gestureControlThread.Start(); giraffe = GameObject.Find("/Giraffe"); dolphin = GameObject.Find("/dolphin"); fish = GameObject.Find("transformFizzBait"); fishanimator = GameObject.Find("/fish"); sth = GameObject.Find("/sth"); glow = GameObject.Find("/Glow"); glowps = glow.GetComponent <ParticleSystem>(); ripple = GameObject.Find("/Ripple"); rippleps = ripple.GetComponent <ParticleSystem>(); bubble = GameObject.Find("/bubble"); buddy = GameObject.Find("U_Char"); face = GameObject.Find("Bruce_Willis_Face"); stag = GameObject.Find("STAG/STAG"); GameObject test = GameObject.Find("/test"); GameObject mermaid = GameObject.Find("/Mermaid/Mermaid"); Animator aa = null; if (fishanimator != null) { aa = fishanimator.GetComponent <Animator>(); aa.speed = 0.4f; } //objectsWorld = new Bounds(new Vector3(0, 11.5f, 0), new Vector3(7, 11.5f, 7) * 2); //particlesWorld = new Bounds(new Vector3(0, 36, 0), new Vector3(18, 36, 18) * 2); objectsWorld = new Bounds(new Vector3(0, 9f, 0), new Vector3(18, 9f, 18) * 2); //particlesWorld = new Bounds(new Vector3(0, 18, 0), new Vector3(27, 18, 27) * 2); particlesWorld = new Bounds(new Vector3(0, 18, 0), new Vector3(27, 18, 27) * 2); //ParticleSystem p = GameObject.Find("/FireworksGood").GetComponent<ParticleSystem>(); HashSet <IParticleObject> pos = new HashSet <IParticleObject> { //new ParticleSystemObject(particlesWorld, rippleps, new Vector2()) }; objs = new HashSet <IMeshObject> { //new VoxObject { // gameObject = GameObject.Find("11_Hand_Right"), // mode = MeshMode.MeshFilterMode, // transform = GameObject.Find("11_Hand_Right").transform, //}, //new VoxObject { // gameObject = GameObject.Find("07_Hand_Left"), // mode = MeshMode.MeshFilterMode, // transform = GameObject.Find("07_Hand_Left").transform, //}, //new VoxObject { // gameObject = face, // mode = MeshMode.SkinnedMeshRendererMode, // transform = face.transform, //}, //new VoxObject { // gameObject = buddy, // mode = MeshMode.SkinnedMeshRendererMode, // transform = buddy.transform, //}, //new VoxObject{ // gameObject = dd, // mode = MeshMode.MeshFilterMode, // transform = dd.transform //}, }; //extract(new Transform[] //{ // //GameObject.Find("/flower01").transform, // //GameObject.Find("/flower02").transform, // //GameObject.Find("/flower03").transform, // //GameObject.Find("/flower05").transform, // //GameObject.Find("/rose").transform, // //GameObject.Find("/flower06").transform, //}, objs); //CubeLedSeq s = new CubeLedSeq(21, 33, 21); //CylinderLeqSeq s = new CylinderLeqSeq(56, 12, 7, 7, 5, 7); CylinderLeqSeq s = new CylinderLeqSeq(25, 8, 15f, 15f, 6f, 8.5f); //CylinderLeqSeq s = new CylinderLeqSeq(40, 12, 15f, 15f, 6f, 8.5f); //CylinderLeqSeq s = new CylinderLeqSeq(32, 2, 15, 15, 6, 0); //CylinderLeqSeq s = new CylinderLeqSeq(80, 18, 15, 15, 6, 0); ledseq = s; //s.open("C:\\Users\\yqf\\Desktop\\test.ledseq", 30 * 20); //vox = new CubeMeshVox(s, objs, objectsWorld); //vox = new CylinderMeshVox(s, objectsWorld, objs); vox.Start(); MeshVox.setGradientColor(false, 1, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff); MeshVox.setSolidFill(true); //MeshVox.setFillColor(0x7f7f7f00); pvox = new CylinderParticleVox(s, particlesWorld, pos); //matrix = new CubeLedMatrix(s); matrix = new CylinderLedMatrix(s); //bridge = new CylinderBigLedBridge(s); ledWorld = matrix.getLedBound(); }