//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ protected override void UpdateMesh() { HoverShapeRect shape = GetComponent <HoverShapeRect>(); float innerProg = GetDimensionProgress(InnerSizeType); float outerProg = GetDimensionProgress(OuterSizeType); float outerW; float outerH; float innerW; float innerH; if (shape.SizeX >= shape.SizeY) { outerH = shape.SizeY * outerProg; innerH = shape.SizeY * innerProg; outerW = shape.SizeX - (shape.SizeY - outerH); innerW = shape.SizeX - (shape.SizeY - innerH); } else { outerW = shape.SizeX * outerProg; innerW = shape.SizeX * innerProg; outerH = shape.SizeY - (shape.SizeX - outerW); innerH = shape.SizeY - (shape.SizeX - innerW); } MeshUtil.BuildHollowRectangleMesh(vMeshBuild, outerW, outerH, innerW, innerH); UpdateAutoUv(shape, outerW, outerH); UpdateMeshUvAndColors(); vMeshBuild.Commit(); vMeshBuild.CommitColors(); }