//---------------------------------------------------------------------------------------------------------------------- private void UpdatePlayerConfigUIElements(MeshSyncPlayerType playerType) { MeshSyncRuntimeSettings runtimeSettings = MeshSyncRuntimeSettings.GetOrCreateSettings(); MeshSyncPlayerConfig config = runtimeSettings.GetDefaultPlayerConfig(playerType); //sync m_syncVisibilityToggle.SetValueWithoutNotify(config.SyncVisibility); m_syncTransformToggle.SetValueWithoutNotify(config.SyncTransform); m_syncCamerasToggle.SetValueWithoutNotify(config.SyncCameras); m_syncLightsToggle.SetValueWithoutNotify(config.SyncLights); m_syncMeshesToggle.SetValueWithoutNotify(config.SyncMeshes); m_updateMeshCollidersToggle.SetValueWithoutNotify(config.UpdateMeshColliders); m_syncMaterialsToggle.SetValueWithoutNotify(config.SyncMaterials); m_findMaterialFromAssetsToggle.SetValueWithoutNotify(config.FindMaterialFromAssets); //Import m_animationInterpolationPopup.SetValueWithoutNotify(m_animationInterpolationEnums[config.AnimationInterpolation]); m_keyframeReductionToggle.SetValueWithoutNotify(config.KeyframeReduction); m_reductionThresholdField.SetValueWithoutNotify(config.ReductionThreshold); m_reductionEraseFlatCurves.SetValueWithoutNotify(config.ReductionEraseFlatCurves); m_zUpCorrectionPopup.SetValueWithoutNotify(m_zUpCorrectionEnums[config.ZUpCorrection]); //Misc m_syncMaterialListToggle.SetValueWithoutNotify(config.SyncMaterialList); m_progressiveDisplayToggle.SetValueWithoutNotify(config.ProgressiveDisplay); m_loggingToggle.SetValueWithoutNotify(config.Logging); m_profilingToggle.SetValueWithoutNotify(config.Profiling); //Animation Tweak AnimationTweakSettings animationTweakSettings = config.GetAnimationTweakSettings(); m_animationTweakTimeScaleField.SetValueWithoutNotify(animationTweakSettings.TimeScale); m_animationTweakTimeOffsetField.SetValueWithoutNotify(animationTweakSettings.TimeOffset); m_animationTweakDropStepField.SetValueWithoutNotify(animationTweakSettings.DropStep); m_animationTweakReductionThresholdField.SetValueWithoutNotify(animationTweakSettings.ReductionThreshold); m_animationTweakEraseFlatCurvesToggle.SetValueWithoutNotify(animationTweakSettings.EraseFlatCurves); //userData foreach (VisualElement uiElement in m_playerConfigUIElements) { uiElement.userData = config; } m_selectedPlayerType = playerType; }