private void MeshSlotSIBFormatUpdated(object sender, EventArgs e) { shadowFormatValue = this.shadowFormat.Text; ModPackGui.CacheString(shadowFormatValue, ref ModPackGui.formatList); MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(MeshSlotParameter.SIB_FORMAT, this.shadowFormat.Text)); }
private void MeshSlotFilenameUpdated(object sender, ResourceBuilder.StringEventArgs e) { MeshSlotParameter updatedParam = MeshSlotParameter.IB; if (sender == ibResource) { updatedParam = MeshSlotParameter.IB; ModPackGui.CacheString(e.value, ref ModPackGui.ibList); } else if (sender == vbResource) { updatedParam = MeshSlotParameter.VB; ModPackGui.CacheString(e.value, ref ModPackGui.vbList); } else if (sender == sibResource) { updatedParam = MeshSlotParameter.SIB; ModPackGui.CacheString(e.value, ref ModPackGui.ibList); } else if (sender == svbResource) { updatedParam = MeshSlotParameter.SVB; ModPackGui.CacheString(e.value, ref ModPackGui.vbList); } else if (sender == ps0Resource) { updatedParam = MeshSlotParameter.PS0; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == ps1Resource) { updatedParam = MeshSlotParameter.PS1; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == ps2Resource) { updatedParam = MeshSlotParameter.PS2; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == pscb2Resource) { updatedParam = MeshSlotParameter.PSCB2; ModPackGui.CacheString(e.value, ref ModPackGui.constantBufferList); } if (sender is ResourceBuilder) { (sender as ResourceBuilder).SetValue(e.value); } MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(updatedParam, e.value)); }
private void radioShadows_CheckedChanged(object sender, EventArgs e) { RadioButton radioOption = sender as RadioButton; if (radioOption != null && radioOption.Checked) { if (sender == customShadows) { this.sibResource.Enabled = true; this.svbResource.Enabled = true; this.shadowFormat.Enabled = true; this.ShadowStride.Enabled = true; MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(MeshSlotParameter.SHADOW, "CUSTOM")); } else if (sender == enableShadows) { this.sibResource.SetValue(""); this.sibResource.Enabled = false; this.svbResource.SetValue(""); this.svbResource.Enabled = false; this.shadowFormat.Text = ""; this.shadowFormat.Enabled = false; this.ShadowStride.Text = ""; this.ShadowStride.Enabled = false; MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(MeshSlotParameter.SHADOW, "DEFAULT")); } else if (sender == disableShadows) { this.sibResource.Enabled = false; this.svbResource.SetValue(""); this.svbResource.Enabled = false; this.shadowFormat.Text = ""; this.shadowFormat.Enabled = false; this.ShadowStride.Text = ""; this.ShadowStride.Enabled = false; MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(MeshSlotParameter.SHADOW, null)); } } }
private void MeshSlotSVBStrideUpdated(object sender, EventArgs e) { MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(MeshSlotParameter.SVB_STRIDE, this.ShadowStride.Text)); }