private void UpdateEditorsPanel() { foreach (Transform child in m_contentPanel) { SmoothGroupEditor editor = child.GetComponent <SmoothGroupEditor>(); Unsubscribe(editor); Destroy(child.gameObject); } IMeshEditor meshEditor = m_proBuilderTool.GetEditor(); if (meshEditor == null) { return; } MeshSelection selection = meshEditor.GetSelection(); if (selection == null) { return; } selection = selection.ToFaces(false); if (!selection.HasFaces) { return; } const int maxVisibleGroups = 8; int index = 0; foreach (PBMesh pbMesh in selection.GetSelectedMeshes()) { index++; if (index == maxVisibleGroups) { return; } SmoothGroupEditor editor = Instantiate(m_groupPrefab, m_contentPanel); editor.Data = m_smoothGroups[pbMesh]; Subscribe(editor); } }