コード例 #1
0
 private void LazyIntialize()
 {
     if (this.buffers == null)
     {
         this.buffers = new MeshRendererBuffers();
         this.buffers.Initialize();
         if (this.meshGenerator == null)
         {
             this.meshGenerator = new Spine.Unity.MeshGenerator();
             this.meshFilter    = base.GetComponent <UnityEngine.MeshFilter>();
             this.meshRenderer  = base.GetComponent <UnityEngine.MeshRenderer>();
             this.currentInstructions.Clear();
         }
     }
 }
コード例 #2
0
		private void LazyIntialize()
		{
			if (buffers == null)
			{
				buffers = new MeshRendererBuffers();
				buffers.Initialize();
				if (meshGenerator == null)
				{
					meshGenerator = new MeshGenerator();
					meshFilter = GetComponent<MeshFilter>();
					meshRenderer = GetComponent<MeshRenderer>();
					currentInstructions.Clear();
				}
			}
		}