private void LazyIntialize() { if (this.buffers == null) { this.buffers = new MeshRendererBuffers(); this.buffers.Initialize(); if (this.meshGenerator == null) { this.meshGenerator = new Spine.Unity.MeshGenerator(); this.meshFilter = base.GetComponent <UnityEngine.MeshFilter>(); this.meshRenderer = base.GetComponent <UnityEngine.MeshRenderer>(); this.currentInstructions.Clear(); } } }
private void LazyIntialize() { if (buffers == null) { buffers = new MeshRendererBuffers(); buffers.Initialize(); if (meshGenerator == null) { meshGenerator = new MeshGenerator(); meshFilter = GetComponent<MeshFilter>(); meshRenderer = GetComponent<MeshRenderer>(); currentInstructions.Clear(); } } }