// Toggle the mesh visibility public static void Toggle(MeshRenderer mesh) { if (MeshRendererAdapter.IsHidden(mesh)) { MeshRendererAdapter.Show(mesh); } else if (MeshRendererAdapter.IsShown(mesh)) { MeshRendererAdapter.Hide(mesh); } }
// Make the part visible public static void Show(Part part) { MeshRendererAdapter.Show(part.partMesh); }
// Make the part invisible public static void Hide(Part part) { MeshRendererAdapter.Hide(part.partMesh); }
// Is the part visible? public static bool IsShown(Part part) { return(MeshRendererAdapter.IsShown(part.partMesh)); }