private void ObserveMeshPrep(RMModel model, MeshPreparationProgress progress) { // Success if (progress.PreparationDidSucceed) { var initProgress = FindViewById <RelativeLayout> (Resource.Id.relLayout1); RunOnUiThread(() => initProgress.Visibility = ViewStates.Gone); } // Still working if (!progress.PreparationDidSucceed && progress.FailException == null) { // can't really update the progress bar on Android :( } // Failure or Cancellation if (progress.FailException != null) { var progressBar = FindViewById <ProgressBar> (Resource.Id.ProgressBar01); RunOnUiThread(() => progressBar.Visibility = ViewStates.Invisible); var warningImage = FindViewById <ImageView> (Resource.Id.imageView1); RunOnUiThread(() => warningImage.Visibility = ViewStates.Visible); var initLabel = FindViewById <TextView> (Resource.Id.txtText); RunOnUiThread(() => initLabel.Text = progress.FailException.Message); } }
private void ObserveMeshPrep(RMModel model, MeshPreparationProgress progress) { // Success if (progress.PreparationDidSucceed) { InitPrepView.InvokeOnMainThread(delegate { InitPrepView.Hidden = true; SetupCamera(); EnableAllGestureRecognizers(); App.Manager.CurrentModel.MeshPrep -= new MeshPreparationHandler(ObserveMeshPrep); PerformSelector(new Selector("RedrawDetailed"), null, 0.25); }); } // Still working if (!progress.PreparationDidSucceed && progress.FailException == null) { ProgressBar.BeginInvokeOnMainThread(delegate { ProgressBar.SetProgress((float)progress.MeshProgress, true); }); } // Failure or Cancellation if (progress.FailException != null) { ProgressBar.BeginInvokeOnMainThread(delegate { ProgressBar.Hidden = true; }); WarningSymbol.BeginInvokeOnMainThread(delegate { WarningSymbol.Hidden = false; }); InitializingLabel.BeginInvokeOnMainThread(delegate { InitializingLabel.Text = progress.FailException.Message; }); } }