void IndexToVertex() { if (MappingInformationType == MappingInformationType.ByPolygonVertex && ReferenceInformationType == ReferenceInformationType.IndexToDirect) { Array = MeshOperator.IndexToVertex(Array, ArrayElemNum, Index); } }
public void IndexToVertex(FbxObjectGeometryPolygonVertexIndex index) { Vertices = MeshOperator.IndexToVertex(Vertices, 3, index.Array); }