private void BuildMesh(float thickness) { MeshNative.BuildArcMesh(_meshBuilder, (1 - thickness) / 2.0f, 0.5f, 0, (float)Math.PI * 2, 30); _meshBuilder.Commit(); _meshBuilder.CommitColors(_color); }
void BuildMesh(MeshBuilder meshBuilder) { MeshNative.BuildRectangleMesh(meshBuilder, _width, _height, _wStart, _hStart, _amount); }
private void BuildMesh(MeshBuilder meshBuilder) { MeshNative.BuildArcMesh(meshBuilder, _innerRadius, _outerRadius, _startAngle, _endAngle, _meshStep); }
public static extern MLResult.Code MLHandMeshingGetResult(ulong handle, ulong requestHandle, ref MeshNative mesh);