コード例 #1
0
        public static string[] GetStlFileLocations(string fileToSlice)
        {
            int extruderCount = ActiveSliceSettings.Instance.ExtruderCount;

            switch (Path.GetExtension(fileToSlice).ToUpper())
            {
            case ".STL":
            case ".GCODE":
                return(new string[] { fileToSlice });

            case ".AMF":
                List <MeshGroup> meshGroups         = MeshFileIo.Load(fileToSlice);
                List <MeshGroup> extruderMeshGroups = new List <MeshGroup>();
                for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
                {
                    extruderMeshGroups.Add(new MeshGroup());
                }
                int maxExtruderIndex = 0;
                foreach (MeshGroup meshGroup in meshGroups)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        MeshMaterialData material = MeshMaterialData.Get(mesh);
                        int extruderIndex         = Math.Max(0, material.MaterialIndex - 1);
                        maxExtruderIndex = Math.Max(maxExtruderIndex, extruderIndex);
                        if (extruderIndex >= extruderCount)
                        {
                            extruderMeshGroups[0].Meshes.Add(mesh);
                        }
                        else
                        {
                            extruderMeshGroups[extruderIndex].Meshes.Add(mesh);
                        }
                    }
                }

                List <string> extruderFilesToSlice = new List <string>();
                for (int i = 0; i < extruderMeshGroups.Count; i++)
                {
                    MeshGroup  meshGroup          = extruderMeshGroups[i];
                    List <int> materialsToInclude = new List <int>();
                    materialsToInclude.Add(i + 1);
                    if (i == 0)
                    {
                        for (int j = extruderCount + 1; j < maxExtruderIndex + 2; j++)
                        {
                            materialsToInclude.Add(j);
                        }
                    }

                    extruderFilesToSlice.Add(SaveAndGetFilenameForMaterial(meshGroup, materialsToInclude));
                }
                return(extruderFilesToSlice.ToArray());

            default:
                throw new NotImplementedException();
            }
        }
コード例 #2
0
        private void trackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
        {
            for (int groupIndex = 0; groupIndex < MeshGroups.Count; groupIndex++)
            {
                MeshGroup meshGroupToRender = MeshGroups[groupIndex];

                int part = 0;
                foreach (Mesh meshToRender in meshGroupToRender.Meshes)
                {
                    MeshMaterialData meshData  = MeshMaterialData.Get(meshToRender);
                    RGBA_Bytes       drawColor = GetMaterialColor(meshData.MaterialIndex);
                    if (meshGroupToRender == SelectedMeshGroup)
                    {
                        drawColor = GetSelectedMaterialColor(meshData.MaterialIndex);
                    }

                    RenderMeshToGl.Render(meshToRender, drawColor, MeshGroupTransforms[groupIndex].TotalTransform, RenderType);
                    part++;
                }
            }

            foreach (InteractionVolume interactionVolume in interactionVolumes)
            {
                interactionVolume.DrawGlContent(e);
            }

            // we don't want to render the bed or bulid volume before we load a model.
            if (MeshGroups.Count > 0 || AllowBedRenderingWhenEmpty)
            {
                if (RenderBed)
                {
                    RenderMeshToGl.Render(printerBed, this.BedColor);
                }

                if (buildVolume != null && RenderBuildVolume)
                {
                    RenderMeshToGl.Render(buildVolume, this.BuildVolumeColor);
                }

                if (false)                 // this is code to draw a small axis indicator
                {
                    double big   = 10;
                    double small = 1;
                    Mesh   xAxis = PlatonicSolids.CreateCube(big, small, small);
                    RenderMeshToGl.Render(xAxis, RGBA_Bytes.Red);
                    Mesh yAxis = PlatonicSolids.CreateCube(small, big, small);
                    RenderMeshToGl.Render(yAxis, RGBA_Bytes.Green);
                    Mesh zAxis = PlatonicSolids.CreateCube(small, small, big);
                    RenderMeshToGl.Render(zAxis, RGBA_Bytes.Blue);
                }
            }
        }
コード例 #3
0
ファイル: MeshFileIo.cs プロジェクト: asmboom/PixelFarm
        public static Mesh DoMerge(List <MeshGroup> meshGroupsToMerge, MeshOutputSettings outputInfo)
        {
            Mesh allPolygons = new Mesh();

            if (outputInfo.CsgOptionState == MeshOutputSettings.CsgOption.DoCsgMerge)
            {
                foreach (MeshGroup meshGroup in meshGroupsToMerge)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        allPolygons = CsgOperations.Union(allPolygons, mesh);
                    }
                }
            }
            else
            {
                foreach (MeshGroup meshGroup in meshGroupsToMerge)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        int currentMeshMaterialIntdex = MeshMaterialData.Get(mesh).MaterialIndex;
                        if (outputInfo.MaterialIndexsToSave == null || outputInfo.MaterialIndexsToSave.Contains(currentMeshMaterialIntdex))
                        {
                            foreach (Face face in mesh.Faces)
                            {
                                List <Vertex> faceVertices = new List <Vertex>();
                                foreach (FaceEdge faceEdgeToAdd in face.FaceEdges())
                                {
                                    // we allow duplicates (the true) to make sure we are not changing the loaded models acuracy.
                                    Vertex newVertex = allPolygons.CreateVertex(faceEdgeToAdd.firstVertex.Position, CreateOption.CreateNew, SortOption.WillSortLater);
                                    faceVertices.Add(newVertex);
                                }

                                // we allow duplicates (the true) to make sure we are not changing the loaded models acuracy.
                                allPolygons.CreateFace(faceVertices.ToArray(), CreateOption.CreateNew);
                            }
                        }
                    }
                }

                allPolygons.CleanAndMergMesh();
            }

            return(allPolygons);
        }
コード例 #4
0
ファイル: AmfProcessing.cs プロジェクト: cakeller98/agg-sharp
        private static void ReadMesh(XmlReader xmlTree, MeshGroup meshGroup, double scale, ProgressData progressData)
        {
            List <Vector3> vertices = new List <Vector3>();

            while (xmlTree.Read())
            {
                switch (xmlTree.Name)
                {
                case "vertices":
                    using (XmlReader verticesTree = xmlTree.ReadSubtree())
                    {
                        ReadVertices(verticesTree, vertices, scale, progressData);
                        if (progressData.LoadCanceled)
                        {
                            return;
                        }
                    }
                    break;

                case "volume":
                    string materialId = xmlTree["materialid"];
                    Mesh   loadedMesh = null;
                    using (XmlReader volumeTree = xmlTree.ReadSubtree())
                    {
                        loadedMesh = ReadVolume(volumeTree, vertices, progressData);
                        if (progressData.LoadCanceled)
                        {
                            return;
                        }
                        meshGroup.Meshes.Add(loadedMesh);
                    }
                    if (loadedMesh != null && materialId != null)
                    {
                        MeshMaterialData material = MeshMaterialData.Get(loadedMesh);
                        material.MaterialIndex = int.Parse(materialId);
                    }
                    break;
                }
            }
        }
コード例 #5
0
ファイル: MeshViewerWidget.cs プロジェクト: asmboom/PixelFarm
        void trackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
        {
            for (int groupIndex = 0; groupIndex < MeshGroups.Count; groupIndex++)
            {
                MeshGroup meshGroupToRender = MeshGroups[groupIndex];

                int part = 0;
                foreach (Mesh meshToRender in meshGroupToRender.Meshes)
                {
                    MeshMaterialData meshData  = MeshMaterialData.Get(meshToRender);
                    RGBA_Bytes       drawColor = GetMaterialColor(meshData.MaterialIndex);
                    if (meshGroupToRender == SelectedMeshGroup)
                    {
                        drawColor = GetSelectedMaterialColor(meshData.MaterialIndex);
                    }

                    RenderMeshToGl.Render(meshToRender, drawColor, MeshGroupTransforms[groupIndex].TotalTransform, RenderType);
                    part++;
                }
            }

            foreach (InteractionVolume interactionVolume in interactionVolumes)
            {
                interactionVolume.DrawGlContent(e);
            }

            // we don't want to render the bed or bulid volume before we load a model.
            if (MeshGroups.Count > 0 || AllowBedRenderingWhenEmpty)
            {
                if (RenderBed)
                {
                    RenderMeshToGl.Render(printerBed, this.BedColor);
                }

                if (buildVolume != null && RenderBuildVolume)
                {
                    RenderMeshToGl.Render(buildVolume, this.BuildVolumeColor);
                }
            }
        }
コード例 #6
0
        public static IPrimitive Convert(PolygonMesh.MeshGroup meshGroup, MaterialAbstract partMaterial = null)
        {
            List <IPrimitive> renderCollection = new List <IPrimitive>();

            SolidMaterial otherMaterial = new SolidMaterial(new RGBA_Floats(.1, .2, .9), .01, 0.0, 2.0);

            if (partMaterial == null)
            {
                partMaterial = new SolidMaterial(new RGBA_Floats(.9, .2, .1), .01, 0.0, 2.0);
            }
            int index = 0;

            Vector3[] triangle = new Vector3[3];
            foreach (PolygonMesh.Mesh mesh in meshGroup.Meshes)
            {
                int materialIntdex = MeshMaterialData.Get(mesh).MaterialIndex;
                foreach (PolygonMesh.Face face in mesh.Faces)
                {
                    foreach (PolygonMesh.Vertex vertex in face.Vertices())
                    {
                        triangle[index++] = vertex.Position;
                        if (index == 3)
                        {
                            index = 0;
                            if (materialIntdex == 1)
                            {
                                renderCollection.Add(new TriangleShape(triangle[0], triangle[1], triangle[2], partMaterial));
                            }
                            else
                            {
                                renderCollection.Add(new TriangleShape(triangle[0], triangle[1], triangle[2], otherMaterial));
                            }
                        }
                    }
                }
            }

            return(BoundingVolumeHierarchy.CreateNewHierachy(renderCollection));
        }
コード例 #7
0
        public static string[] GetStlFileLocations(string fileToSlice, bool doMergeInSlicer, ref string mergeRules)
        {
            extrudersUsed.Clear();

            int extruderCount = ActiveSliceSettings.Instance.GetValue <int>(SettingsKey.extruder_count);

            for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
            {
                extrudersUsed.Add(false);
            }

            // If we have support enabled and are using an extruder other than 0 for it
            if (ActiveSliceSettings.Instance.GetValue <bool>("support_material"))
            {
                if (ActiveSliceSettings.Instance.GetValue <int>("support_material_extruder") != 0)
                {
                    int supportExtruder = Math.Max(0, Math.Min(ActiveSliceSettings.Instance.GetValue <int>(SettingsKey.extruder_count) - 1, ActiveSliceSettings.Instance.GetValue <int>("support_material_extruder") - 1));
                    extrudersUsed[supportExtruder] = true;
                }
            }

            // If we have raft enabled and are using an extruder other than 0 for it
            if (ActiveSliceSettings.Instance.GetValue <bool>("create_raft"))
            {
                if (ActiveSliceSettings.Instance.GetValue <int>("raft_extruder") != 0)
                {
                    int raftExtruder = Math.Max(0, Math.Min(ActiveSliceSettings.Instance.GetValue <int>(SettingsKey.extruder_count) - 1, ActiveSliceSettings.Instance.GetValue <int>("raft_extruder") - 1));
                    extrudersUsed[raftExtruder] = true;
                }
            }

            switch (Path.GetExtension(fileToSlice).ToUpper())
            {
            case ".STL":
            case ".GCODE":
                extrudersUsed[0] = true;
                return(new string[] { fileToSlice });

            case ".AMF":
                List <MeshGroup> meshGroups = MeshFileIo.Load(fileToSlice);
                if (meshGroups != null)
                {
                    List <MeshGroup> extruderMeshGroups = new List <MeshGroup>();
                    for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
                    {
                        extruderMeshGroups.Add(new MeshGroup());
                    }
                    int maxExtruderIndex = 0;
                    foreach (MeshGroup meshGroup in meshGroups)
                    {
                        foreach (Mesh mesh in meshGroup.Meshes)
                        {
                            MeshMaterialData material = MeshMaterialData.Get(mesh);
                            int extruderIndex         = Math.Max(0, material.MaterialIndex - 1);
                            maxExtruderIndex = Math.Max(maxExtruderIndex, extruderIndex);
                            if (extruderIndex >= extruderCount)
                            {
                                extrudersUsed[0] = true;
                                extruderMeshGroups[0].Meshes.Add(mesh);
                            }
                            else
                            {
                                extrudersUsed[extruderIndex] = true;
                                extruderMeshGroups[extruderIndex].Meshes.Add(mesh);
                            }
                        }
                    }

                    int           savedStlCount        = 0;
                    List <string> extruderFilesToSlice = new List <string>();
                    for (int extruderIndex = 0; extruderIndex < extruderMeshGroups.Count; extruderIndex++)
                    {
                        MeshGroup  meshGroup          = extruderMeshGroups[extruderIndex];
                        List <int> materialsToInclude = new List <int>();
                        materialsToInclude.Add(extruderIndex + 1);
                        if (extruderIndex == 0)
                        {
                            for (int j = extruderCount + 1; j < maxExtruderIndex + 2; j++)
                            {
                                materialsToInclude.Add(j);
                            }
                        }

                        if (doMergeInSlicer)
                        {
                            int meshCount = meshGroup.Meshes.Count;
                            for (int meshIndex = 0; meshIndex < meshCount; meshIndex++)
                            {
                                Mesh mesh = meshGroup.Meshes[meshIndex];
                                if ((meshIndex % 2) == 0)
                                {
                                    mergeRules += "({0}".FormatWith(savedStlCount);
                                }
                                else
                                {
                                    if (meshIndex < meshCount - 1)
                                    {
                                        mergeRules += ",({0}".FormatWith(savedStlCount);
                                    }
                                    else
                                    {
                                        mergeRules += ",{0}".FormatWith(savedStlCount);
                                    }
                                }
                                int currentMeshMaterialIntdex = MeshMaterialData.Get(mesh).MaterialIndex;
                                if (materialsToInclude.Contains(currentMeshMaterialIntdex))
                                {
                                    extruderFilesToSlice.Add(SaveAndGetFilenameForMesh(mesh));
                                }
                                savedStlCount++;
                            }
                            for (int i = 0; i < meshCount - 1; i++)
                            {
                                mergeRules += ")";
                            }
                        }
                        else
                        {
                            extruderFilesToSlice.Add(SaveAndGetFilenameForMaterial(meshGroup, materialsToInclude));
                        }
                    }
                    return(extruderFilesToSlice.ToArray());
                }
                return(new string[] { "" });

            default:
                return(new string[] { "" });
            }
        }
コード例 #8
0
ファイル: AmfProcessing.cs プロジェクト: cakeller98/agg-sharp
        public static bool Save(List <MeshGroup> meshToSave, Stream stream, MeshOutputSettings outputInfo)
        {
            TextWriter amfFile = new StreamWriter(stream);

            amfFile.WriteLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
            amfFile.WriteLine("<amf unit=\"millimeter\" version=\"1.1\">");
            if (outputInfo != null)
            {
                foreach (KeyValuePair <string, string> metaData in outputInfo.MetaDataKeyValue)
                {
                    amfFile.WriteLine(Indent(1) + "<metadata type=\"{0}\">{1}</metadata>".FormatWith(metaData.Key, metaData.Value));
                }
            }
            {
                int objectId = 1;

                bool continueProcessing;

                int totalMeshes = 0;
                foreach (MeshGroup meshGroup in meshToSave)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        totalMeshes++;
                    }
                }

                double ratioPerMesh  = 1d / totalMeshes;
                double currentRation = 0;
                for (int meshGroupIndex = 0; meshGroupIndex < meshToSave.Count; meshGroupIndex++)
                {
                    MeshGroup meshGroup = meshToSave[meshGroupIndex];
                    amfFile.WriteLine(Indent(1) + "<object id=\"{0}\">".FormatWith(objectId++));
                    {
                        int        vertexCount     = 0;
                        List <int> meshVertexStart = new List <int>();
                        amfFile.WriteLine(Indent(2) + "<mesh>");
                        {
                            amfFile.WriteLine(Indent(3) + "<vertices>");
                            {
                                for (int meshIndex = 0; meshIndex < meshGroup.Meshes.Count; meshIndex++)
                                {
                                    Mesh   mesh      = meshGroup.Meshes[meshIndex];
                                    double vertCount = (double)mesh.Vertices.Count;

                                    meshVertexStart.Add(vertexCount);
                                    for (int vertexIndex = 0; vertexIndex < mesh.Vertices.Count; vertexIndex++)
                                    {
                                        Vertex vertex = mesh.Vertices[vertexIndex];
                                        if (outputInfo.ReportProgress != null)
                                        {
                                            outputInfo.ReportProgress(currentRation + vertexIndex / vertCount * ratioPerMesh * .5, "", out continueProcessing);
                                        }

                                        Vector3 position = vertex.Position;
                                        amfFile.WriteLine(Indent(4) + "<vertex>");
                                        {
                                            amfFile.WriteLine(Indent(5) + "<coordinates>");
                                            amfFile.WriteLine(Indent(6) + "<x>{0}</x>".FormatWith(position.x));
                                            amfFile.WriteLine(Indent(6) + "<y>{0}</y>".FormatWith(position.y));
                                            amfFile.WriteLine(Indent(6) + "<z>{0}</z>".FormatWith(position.z));
                                            amfFile.WriteLine(Indent(5) + "</coordinates>");
                                        }
                                        amfFile.WriteLine(Indent(4) + "</vertex>");
                                        vertexCount++;
                                    }
                                    currentRation += ratioPerMesh * .5;
                                }
                            }

                            amfFile.WriteLine(Indent(3) + "</vertices>");
                            for (int meshIndex = 0; meshIndex < meshGroup.Meshes.Count; meshIndex++)
                            {
                                Mesh             mesh             = meshGroup.Meshes[meshIndex];
                                int              firstVertexIndex = meshVertexStart[meshIndex];
                                MeshMaterialData material         = MeshMaterialData.Get(mesh);
                                if (material.MaterialIndex == -1)
                                {
                                    amfFile.WriteLine(Indent(3) + "<volume>");
                                }
                                else
                                {
                                    amfFile.WriteLine(Indent(3) + "<volume materialid=\"{0}\">".FormatWith(material.MaterialIndex));
                                }

                                double faceCount = (double)mesh.Faces.Count;
                                for (int faceIndex = 0; faceIndex < mesh.Faces.Count; faceIndex++)
                                {
                                    if (outputInfo.ReportProgress != null)
                                    {
                                        outputInfo.ReportProgress(currentRation + faceIndex / faceCount * ratioPerMesh * .5, "", out continueProcessing);
                                    }

                                    Face          face         = mesh.Faces[faceIndex];
                                    List <Vertex> positionsCCW = new List <Vertex>();
                                    foreach (FaceEdge faceEdge in face.FaceEdges())
                                    {
                                        positionsCCW.Add(faceEdge.firstVertex);
                                    }

                                    int numPolys    = positionsCCW.Count - 2;
                                    int secondIndex = 1;
                                    int thirdIndex  = 2;
                                    for (int polyIndex = 0; polyIndex < numPolys; polyIndex++)
                                    {
                                        amfFile.WriteLine(Indent(4) + "<triangle>");
                                        amfFile.WriteLine(Indent(5) + "<v1>{0}</v1>".FormatWith(firstVertexIndex + mesh.Vertices.IndexOf(positionsCCW[0])));
                                        amfFile.WriteLine(Indent(5) + "<v2>{0}</v2>".FormatWith(firstVertexIndex + mesh.Vertices.IndexOf(positionsCCW[secondIndex])));
                                        amfFile.WriteLine(Indent(5) + "<v3>{0}</v3>".FormatWith(firstVertexIndex + mesh.Vertices.IndexOf(positionsCCW[thirdIndex])));
                                        amfFile.WriteLine(Indent(4) + "</triangle>");

                                        secondIndex = thirdIndex;
                                        thirdIndex++;
                                    }
                                }

                                currentRation += ratioPerMesh * .5;
                                amfFile.WriteLine(Indent(3) + "</volume>");
                            }
                        }
                        amfFile.WriteLine(Indent(2) + "</mesh>");
                    }
                    amfFile.WriteLine(Indent(1) + "</object>");
                }

                HashSet <int> materials = new HashSet <int>();
                foreach (MeshGroup meshGroup in meshToSave)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        MeshMaterialData material = MeshMaterialData.Get(mesh);
                        if (material.MaterialIndex != -1)
                        {
                            materials.Add(material.MaterialIndex);
                        }
                    }
                }

                foreach (int material in materials)
                {
                    amfFile.WriteLine(Indent(1) + "<material id=\"{0}\">".FormatWith(material));
                    amfFile.WriteLine(Indent(2) + "<metadata type=\"Name\">Material {0}</metadata>".FormatWith(material));
                    amfFile.WriteLine(Indent(1) + "</material>");
                }
            }
            amfFile.WriteLine("</amf>");
            amfFile.Flush();
            return(true);
        }
コード例 #9
0
        public static List <Mesh> SplitVolumesIntoMeshes(Mesh meshToSplit, ReportProgressRatio reportProgress)
        {
            List <Mesh>    discreetVolumes        = new List <Mesh>();
            HashSet <Face> facesThatHaveBeenAdded = new HashSet <Face>();
            Mesh           meshFromCurrentVolume  = null;
            Stack <Face>   attachedFaces          = new Stack <Face>();

            for (int faceIndex = 0; faceIndex < meshToSplit.Faces.Count; faceIndex++)
            {
                Face currentFace = meshToSplit.Faces[faceIndex];
                // If this face as not been added to any volume, create a new volume and add all of the attached faces.
                if (!facesThatHaveBeenAdded.Contains(currentFace))
                {
                    attachedFaces.Push(currentFace);
                    meshFromCurrentVolume = new Mesh();

                    MeshMaterialData materialDataToCopy = MeshMaterialData.Get(meshToSplit);
                    MeshMaterialData newMaterialData    = MeshMaterialData.Get(meshFromCurrentVolume);
                    newMaterialData.MaterialIndex = materialDataToCopy.MaterialIndex;

                    while (attachedFaces.Count > 0)
                    {
                        Face faceToAdd = attachedFaces.Pop();
                        foreach (Vertex attachedVertex in faceToAdd.Vertices())
                        {
                            foreach (Face faceAttachedToVertex in attachedVertex.ConnectedFaces())
                            {
                                if (!facesThatHaveBeenAdded.Contains(faceAttachedToVertex))
                                {
                                    // marke that this face has been taken care of
                                    facesThatHaveBeenAdded.Add(faceAttachedToVertex);
                                    // add it to the list of faces we need to walk
                                    attachedFaces.Push(faceAttachedToVertex);

                                    // Add a new face to the new mesh we are creating.
                                    List <Vertex> faceVertices = new List <Vertex>();
                                    foreach (FaceEdge faceEdgeToAdd in faceAttachedToVertex.FaceEdges())
                                    {
                                        Vertex newVertex = meshFromCurrentVolume.CreateVertex(faceEdgeToAdd.firstVertex.Position, CreateOption.CreateNew, SortOption.WillSortLater);
                                        faceVertices.Add(newVertex);
                                    }

                                    meshFromCurrentVolume.CreateFace(faceVertices.ToArray(), CreateOption.CreateNew);
                                }
                            }
                        }
                    }

                    meshFromCurrentVolume.CleanAndMergMesh();
                    discreetVolumes.Add(meshFromCurrentVolume);
                    meshFromCurrentVolume = null;
                }
                if (reportProgress != null)
                {
                    double progress = faceIndex / (double)meshToSplit.Faces.Count;
                    bool   continueProcessing;
                    reportProgress(progress, "Split Into Meshes", out continueProcessing);
                }
            }

            return(discreetVolumes);
        }
コード例 #10
0
ファイル: SlicingQueue.cs プロジェクト: creyc/MatterControl
        public static string[] GetStlFileLocations(string fileToSlice)
        {
            extrudersUsed.Clear();

            int extruderCount = ActiveSliceSettings.Instance.ExtruderCount;

            for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
            {
                extrudersUsed.Add(false);
            }

            // If we have support enabled and and are using an extruder other than 0 for it
            if (ActiveSliceSettings.Instance.SupportEnabled)
            {
                if (ActiveSliceSettings.Instance.SupportExtruder != 0)
                {
                    int supportExtruder = Math.Max(0, Math.Min(ActiveSliceSettings.Instance.ExtruderCount - 1, ActiveSliceSettings.Instance.SupportExtruder - 1));
                    extrudersUsed[supportExtruder] = true;
                }
            }

            // If we have raft enabled and are using an extruder other than 0 for it
            if (ActiveSliceSettings.Instance.RaftEnabled)
            {
                if (ActiveSliceSettings.Instance.RaftExtruder != 0)
                {
                    int raftExtruder = Math.Max(0, Math.Min(ActiveSliceSettings.Instance.ExtruderCount - 1, ActiveSliceSettings.Instance.RaftExtruder - 1));
                    extrudersUsed[raftExtruder] = true;
                }
            }

            switch (Path.GetExtension(fileToSlice).ToUpper())
            {
            case ".STL":
            case ".GCODE":
                extrudersUsed[0] = true;
                return(new string[] { fileToSlice });

            case ".AMF":
                List <MeshGroup> meshGroups         = MeshFileIo.Load(fileToSlice);
                List <MeshGroup> extruderMeshGroups = new List <MeshGroup>();
                for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
                {
                    extruderMeshGroups.Add(new MeshGroup());
                }
                int maxExtruderIndex = 0;
                foreach (MeshGroup meshGroup in meshGroups)
                {
                    foreach (Mesh mesh in meshGroup.Meshes)
                    {
                        MeshMaterialData material = MeshMaterialData.Get(mesh);
                        int extruderIndex         = Math.Max(0, material.MaterialIndex - 1);
                        maxExtruderIndex = Math.Max(maxExtruderIndex, extruderIndex);
                        if (extruderIndex >= extruderCount)
                        {
                            extrudersUsed[0] = true;
                            extruderMeshGroups[0].Meshes.Add(mesh);
                        }
                        else
                        {
                            extrudersUsed[extruderIndex] = true;
                            extruderMeshGroups[extruderIndex].Meshes.Add(mesh);
                        }
                    }
                }

                List <string> extruderFilesToSlice = new List <string>();
                for (int i = 0; i < extruderMeshGroups.Count; i++)
                {
                    MeshGroup  meshGroup          = extruderMeshGroups[i];
                    List <int> materialsToInclude = new List <int>();
                    materialsToInclude.Add(i + 1);
                    if (i == 0)
                    {
                        for (int j = extruderCount + 1; j < maxExtruderIndex + 2; j++)
                        {
                            materialsToInclude.Add(j);
                        }
                    }

                    extruderFilesToSlice.Add(SaveAndGetFilenameForMaterial(meshGroup, materialsToInclude));
                }
                return(extruderFilesToSlice.ToArray());

            default:
                throw new NotImplementedException();
            }
        }