コード例 #1
0
 public static Mesh NewPlaneMesh(Vector2 size, bool flipped, bool backLift, bool twist)
 {
     if (!CurrentThread.IsBackground || !allWorkerThreads.TryGetValue(CurrentThread, out ThreadInfo threadInfo))
     {
         return(MeshMakerPlanes.NewPlaneMesh(size, flipped, backLift, twist));
     }
     threadInfo.safeFunctionRequest = new object[] { FuncNewPlaneMesh2, new object[] { size, flipped, backLift, twist } };
     mainThreadWaitHandle.Set();
     threadInfo.eventWaitStart.WaitOne();
     return((Mesh)threadInfo.safeFunctionResult);
 }
コード例 #2
0
        public static void GenerateMesh(SectionLayer __instance)
        {
            if (__instance.GetType().Name != "SectionLayer_Terrain")
            {
                return;
            }

            Section section = __instance.GetType().GetField("section", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(__instance) as Section;

            foreach (IntVec3 cell in section.CellRect.Cells)
            {
                TerrainDef terrain1 = section.map.terrainGrid.TerrainAt(cell);
                if (terrain1.defName == "HardVacuum")
                {
                    Printer_Mesh.PrintMesh(__instance, cell.ToVector3() + new Vector3(0.5f, 0f, 0.5f), MeshMakerPlanes.NewPlaneMesh(1f), RenderPlanetBehindMap.PlanetMaterial);
                }
            }
        }