// Update is called once per frame void Update() { // Trigger Start if (triggerDown) { if (numClicks == 0) { GameObject go = new GameObject(); go.AddComponent <MeshFilter>(); go.AddComponent <MeshRenderer>(); currLine = go.AddComponent <MeshLineRenderer>(); currLine.lmat = new Material(activeMat); currLine.SetWidth(.1f); } currLine.AddPoint(controllerDevice.transform.position); numClicks++; List <float> data = ControllerVelocityAndAmplitude(); currLine.lmat.SetFloat("_SynthFrequency", data[0]); OSCHandler.Instance.SendMessageToClient("myClient", "/waveData/" + activeWave, data); } else if (!triggerDown) { numClicks = 0; currLine = null; } }
// Update is called once per frame void Update() { if (hover_status == 0) { if (pinchDetector.DidStartPinch) { GameObject go = new GameObject(); go.AddComponent <MeshFilter>(); go.AddComponent <MeshRenderer>(); currLine = go.AddComponent <MeshLineRenderer>(); in_game_go_objects.Add(currLine); drawing_list.Add(go); currLine.lmat = new Material(lMat); currLine.SetWidth(lineManager.lineWidth); } // If it is still pinching else if (pinchDetector.IsPinching) { currLine.AddPoint(index_transform.position); } else if (pinchDetector.DidEndPinch) { // We should synchronize the latest created object to the server // PhotonNetwork.Instantiate("MeshLineRenderer", currLine.transform.position, currLine.transform.rotation, 0); currLine = null; } } else { currLine = null; } // If undo is call, destroy the latest drawing if (undo > 0) { if (drawing_list.Count > 0) { GameObject tempO = drawing_list[drawing_list.Count - 1]; drawing_list.RemoveAt(drawing_list.Count - 1); Destroy(tempO); undo--; } else if (drawing_list.Count == 0) { undo = 0; } } // If reset is call, destroy all the drawing if (reset == 1) { //foreach (MeshLineRenderer temp in in_game_go_objects) //{ // temp.ClearMesh(); // in_game_go_objects.Remove(temp); //} int size = drawing_list.Count; for (int i = size - 1; i >= 0; i--) { GameObject tempO = drawing_list[i]; drawing_list.RemoveAt(i); Destroy(tempO); } reset = 0; } // Color Manager && Line Manager if (currLine != null) { currLine.lmat.color = ColorManager.Instance.GetCurrentColor(); currLine.SetWidth(lineManager.lineWidth); } }