public void Process(aPollRequest requestinfo) { Hashtable response; UUID requestID = requestinfo.reqID; if (m_scene.ShuttingDown) { return; } // If the avatar is gone, don't bother to get the texture if (m_scene.GetScenePresence(Id) == null) { response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; lock (responses) responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; return; } response = m_getMeshHandler.Handle(requestinfo.request); lock (responses) { responses[requestID] = new aPollResponse() { bytes = (int)response["int_bytes"], lod = (int)response["int_lod"], response = response }; } m_throttler.PassTime(); }
public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : base(null, uri, null, null, null, pId, int.MaxValue) { m_scene = scene; m_throttler = new MeshCapsDataThrottler(100000); // x is request id, y is userid HasEvents = (x, y) => { lock (responses) { bool ret = m_throttler.hasEvents(x, responses); return(ret); } }; GetEvents = (x, y) => { lock (responses) { try { return(responses[x].response); } finally { responses.Remove(x); m_throttler.PassTime(); } } }; // x is request id, y is request data hashtable Request = (x, y) => { aPollRequest reqinfo = new aPollRequest(); reqinfo.thepoll = this; reqinfo.reqID = x; reqinfo.request = y; m_queue.Enqueue(reqinfo); m_throttler.PassTime(); }; // this should never happen except possible on shutdown NoEvents = (x, y) => { /* * lock (requests) * { * Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); * requests.Remove(request); * } */ Hashtable response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; return(response); }; }