コード例 #1
0
 public static void InitializePluginPass2()
 {
     usdi.usdiInitialize();
     TransformAssign      = TransformAssignImpl;
     TransformNotfyChange = TransformNotfyChangeImpl;
     MeshAssignBounds     = MeshAssignBoundsImpl;
     pluginInitialized    = true;
 }
コード例 #2
0
ファイル: usdi.cs プロジェクト: gomez-addams/USDForUnity
        public static void InitializePluginPass2()
        {
            usdi.usdiInitialize();

            if (usdi.usdiIsMonoBindingAvailable())
            {
                TransformAssign      = usdiUniTransformAssign;
                TransformNotfyChange = usdiUniTransformNotfyChange;
                MeshAssignBounds     = usdiUniMeshAssignBounds;
            }
            else
            {
                TransformAssign      = TransformAssignImpl;
                TransformNotfyChange = TransformNotfyChangeImpl;
                MeshAssignBounds     = MeshAssignBoundsImpl;
            }
        }