public void LockIn() { MeshAlpha interpolator = GetComponent <MeshAlpha>(); interpolator.StartColor = renderer.material.color; interpolator.EndColor = colors[1]; animation.Play(lightupAnimation.name); }
public void LightUp() { MeshAlpha interpolator = GetComponent <MeshAlpha>(); interpolator.StartColor = renderer.material.color; interpolator.EndColor = colors[0]; this.type = 0; StartCoroutine(PlayLightupAnimation()); }