コード例 #1
0
ファイル: MergeChunk.cs プロジェクト: TetradogOther/NGit
 /// <summary>Creates a new empty MergeChunk</summary>
 /// <param name="sequenceIndex">
 /// determines to which sequence this chunks belongs to. Same as
 /// in
 /// <see cref="MergeResult{S}.Add(int, int, int, ConflictState)">MergeResult&lt;S&gt;.Add(int, int, int, ConflictState)
 ///     </see>
 /// </param>
 /// <param name="begin">
 /// the first element from the specified sequence which should be
 /// included in the merge result. Indexes start with 0.
 /// </param>
 /// <param name="end">
 /// specifies the end of the range to be added. The element this
 /// index points to is the first element which not added to the
 /// merge result. All elements between begin (including begin) and
 /// this element are added.
 /// </param>
 /// <param name="conflictState">
 /// the state of this chunk. See
 /// <see cref="ConflictState">ConflictState</see>
 /// </param>
 protected internal MergeChunk(int sequenceIndex, int begin, int end, MergeChunk.ConflictState
                               conflictState)
 {
     this.sequenceIndex = sequenceIndex;
     this.begin         = begin;
     this.end           = end;
     this.conflictState = conflictState;
 }
コード例 #2
0
ファイル: MergeResult.cs プロジェクト: TetradogOther/NGit
 static MergeResult()
 {
     states = new MergeChunk.ConflictState[] {
         MergeChunk.ConflictState.NO_CONFLICT,
         MergeChunk.ConflictState.FIRST_CONFLICTING_RANGE,
         MergeChunk.ConflictState.NEXT_CONFLICTING_RANGE
     };
 }
コード例 #3
0
ファイル: MergeResult.cs プロジェクト: TetradogOther/NGit
            public override MergeChunk Next()
            {
                MergeChunk.ConflictState state = NGit.Merge.MergeResult <S> .states[this._enclosing.chunks
                                                                                    .Get(this.idx++)];
                int srcIdx = this._enclosing.chunks.Get(this.idx++);
                int begin  = this._enclosing.chunks.Get(this.idx++);
                int end    = this._enclosing.chunks.Get(this.idx++);

                return(new MergeChunk(srcIdx, begin, end, state));
            }
コード例 #4
0
 /// <summary>
 /// Adds a new range from one of the merged sequences or from the common
 /// predecessor. This method can add conflicting and non-conflicting ranges
 /// controlled by the conflictState parameter
 /// </summary>
 /// <param name="srcIdx">
 /// determines from which sequence this range comes. An index of
 /// x specifies the x+1 element in the list of sequences
 /// specified to the constructor
 /// </param>
 /// <param name="begin">
 /// the first element from the specified sequence which should be
 /// included in the merge result. Indexes start with 0.
 /// </param>
 /// <param name="end">
 /// specifies the end of the range to be added. The element this
 /// index points to is the first element which not added to the
 /// merge result. All elements between begin (including begin) and
 /// this element are added.
 /// </param>
 /// <param name="conflictState">
 /// when set to NO_CONLICT a non-conflicting range is added.
 /// This will end implicitly all open conflicts added before.
 /// </param>
 public void add(int srcIdx, int begin, int end, MergeChunk.ConflictState conflictState)
 {
     _chunks.add((int)conflictState);
     _chunks.add(srcIdx);
     _chunks.add(begin);
     _chunks.add(end);
     if (conflictState != MergeChunk.ConflictState.NO_CONFLICT)
     {
         _containsConflicts = true;
     }
 }
コード例 #5
0
ファイル: MergeResult.cs プロジェクト: TetradogOther/NGit
 /// <summary>
 /// Adds a new range from one of the merged sequences or from the common
 /// predecessor.
 /// </summary>
 /// <remarks>
 /// Adds a new range from one of the merged sequences or from the common
 /// predecessor. This method can add conflicting and non-conflicting ranges
 /// controlled by the conflictState parameter
 /// </remarks>
 /// <param name="srcIdx">
 /// determines from which sequence this range comes. An index of
 /// x specifies the x+1 element in the list of sequences
 /// specified to the constructor
 /// </param>
 /// <param name="begin">
 /// the first element from the specified sequence which should be
 /// included in the merge result. Indexes start with 0.
 /// </param>
 /// <param name="end">
 /// specifies the end of the range to be added. The element this
 /// index points to is the first element which not added to the
 /// merge result. All elements between begin (including begin) and
 /// this element are added.
 /// </param>
 /// <param name="conflictState">
 /// when set to NO_CONLICT a non-conflicting range is added.
 /// This will end implicitly all open conflicts added before.
 /// </param>
 public virtual void Add(int srcIdx, int begin, int end, MergeChunk.ConflictState
                         conflictState)
 {
     chunks.Add((int)(conflictState));
     chunks.Add(srcIdx);
     chunks.Add(begin);
     chunks.Add(end);
     if (conflictState != MergeChunk.ConflictState.NO_CONFLICT)
     {
         containsConflicts = true;
     }
 }
コード例 #6
0
ファイル: MergeChunk.cs プロジェクト: LunarLanding/ngit
		/// <summary>Creates a new empty MergeChunk</summary>
		/// <param name="sequenceIndex">
		/// determines to which sequence this chunks belongs to. Same as
		/// in
		/// <see cref="MergeResult{S}.Add(int, int, int, ConflictState)">MergeResult&lt;S&gt;.Add(int, int, int, ConflictState)
		/// 	</see>
		/// </param>
		/// <param name="begin">
		/// the first element from the specified sequence which should be
		/// included in the merge result. Indexes start with 0.
		/// </param>
		/// <param name="end">
		/// specifies the end of the range to be added. The element this
		/// index points to is the first element which not added to the
		/// merge result. All elements between begin (including begin) and
		/// this element are added.
		/// </param>
		/// <param name="conflictState">
		/// the state of this chunk. See
		/// <see cref="ConflictState">ConflictState</see>
		/// </param>
		protected internal MergeChunk(int sequenceIndex, int begin, int end, MergeChunk.ConflictState
			 conflictState)
		{
			this.sequenceIndex = sequenceIndex;
			this.begin = begin;
			this.end = end;
			this.conflictState = conflictState;
		}