コード例 #1
0
    public void ToggleRecording()
    {
                #if SHOULD_USE_RECORDING_PLUGIN
        if (!isRecording)
        {
                        #if UNITY_IOS && !UNITY_EDITOR
            if (MergeIOSBridge.CheckPhoto() == 2)
            {
                MergeIOSBridge.RequestPhoto();
                return;
            }
            else if (MergeIOSBridge.CheckPhoto() != 1)
            {
                MergeIOSBridge.OpenPhotoSettings();
                return;
            }
                        #endif
                        #if UNITY_ANDROID && !UNITY_EDITOR
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.WRITE_EXTERNAL_STORAGE))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.READ_EXTERNAL_STORAGE);
                return;
            }
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.RECORD_AUDIO))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.RECORD_AUDIO);
                return;
            }
                        #endif

            StartRec(System.DateTime.Now.Day.ToString() + "_" + System.DateTime.Now.Month.ToString() + "_" +
                     System.DateTime.Now.Year.ToString() + "_" + System.DateTime.Now.Hour.ToString() + "_" + System.DateTime.Now.Minute.ToString(), HandleRecSaveComplete);
        }
        else
        {
//			Debug.LogWarning("Should Stop Recording.");

            StopRec();

//			Debug.LogWarning("Should Set Recording to False.");
        }
                #endif
    }
コード例 #2
0
ファイル: RecordingManager.cs プロジェクト: dev06/MotionSim
    public void ToggleRecording()
    {
                #if SHOULD_USE_RECORDING_PLUGIN
        if (isBusy)
        {
            return;
        }

        CancelInvoke("ResetBusyStatus");
        CancelInvoke("ToggleRecording");

        if (!isRecording)
        {
                        #if UNITY_IOS && !UNITY_EDITOR
            if (MergeIOSBridge.CheckPhoto() == 2)
            {
                MergeIOSBridge.RequestPhoto();
                return;
            }
            else if (MergeIOSBridge.CheckPhoto() != 1)
            {
                MergeIOSBridge.OpenPhotoSettings();
                return;
            }
                        #endif
                        #if UNITY_ANDROID && !UNITY_EDITOR
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.WRITE_EXTERNAL_STORAGE))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.READ_EXTERNAL_STORAGE);
                return;
            }
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.RECORD_AUDIO))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.RECORD_AUDIO);
                return;
            }
                        #endif

            StartRec(System.DateTime.Now.Day.ToString() + "_" + System.DateTime.Now.Month.ToString() + "_" +
                     System.DateTime.Now.Year.ToString() + "_" + System.DateTime.Now.Hour.ToString() + "_" + System.DateTime.Now.Minute.ToString(), null);

//			RecordingButton.gameObject.SetActive( false );
            timer.StartTimer();
            isBusy = true;

            Invoke("ResetBusyStatus", 3f);

            //Stop recording after 30 seconds if still running.
            Invoke("ToggleRecording", 30f);
        }
        else
        {
//			Debug.LogWarning("Should Stop Recording.");

//			RecordingButton.gameObject.SetActive( true );
            timer.StopTimer();
            isBusy = true;
            StopRec();

//			Debug.LogWarning("Should Set Recording to False.");
        }
                #endif
    }