コード例 #1
0
ファイル: MainEntourage.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 创建净数据对象
    /// </summary>
    /// <param name="_id"></param>
    /// <returns></returns>
    public static MainEntourage CreateDummy(MercenaryInfo _info)
    {
        GameObject newGO = null;

        if (GameCenter.instance.dummyOpcPrefab != null)
        {
            newGO      = Instantiate(GameCenter.instance.dummyOpcPrefab) as GameObject;
            newGO.name = "Dummy MPC [" + _info.ServerInstanceID + "]";
        }
        else
        {
            newGO = new GameObject("Dummy MPC[" + _info.ServerInstanceID + "]");
        }
        newGO.tag = "Entourage";
        newGO.SetMaskLayer(LayerMask.NameToLayer("Entourage"));
        MainEntourage newMPC = newGO.AddComponent <MainEntourage>();

        newMPC.isDummy_ = true;
        newMPC.moveFSM  = newGO.AddComponent <MainEntourageMoveFSM>();
        MainEntourageMoveFSM movefsm = newMPC.moveFSM as MainEntourageMoveFSM;

        movefsm.SetInfo(_info);
        newMPC.id           = _info.ServerInstanceID;
        newMPC.actorInfo    = _info;
        newMPC.curMoveSpeed = newMPC.actorInfo.StaticSpeed * MOVE_SPEED_BASE;
        newMPC.CurRealSpeed = newMPC.curMoveSpeed;
        newMPC.InitPos();
        return(newMPC);
    }
コード例 #2
0
    public void SetInfo(MercenaryInfo _info)
    {
        MercenaryInfoData = _info;
        //if (qualityList.Count < 6)
        //{
        //    qualityList.Clear();
        //    qualityList.Add(new Color(231f / 255, 1, 232f / 255));
        //    qualityList.Add(new Color(110f / 255, 245f / 255, 116f / 255));
        //    qualityList.Add(new Color(60f / 255, 179f / 255, 1));
        //    qualityList.Add(new Color(189f / 255, 84f / 255, 1));
        //    qualityList.Add(new Color(1, 106 / 255, 44f / 255));
        //    qualityList.Add(new Color(1, 0, 0));
        //}
        headIcon.spriteName = _info.Icon;
        powerLabel.text     = _info.Power.ToString();
        id             = _info.ConfigId;
        nameLabel.text = _info.PetName;
        quality.color  = _info.PetNameColor;

        //int qualityVal = _info.Aptitude;
        //if (qualityVal < 21)
        //{
        //    if (qualityList.Count > 0) quality.color = qualityList[0];
        //}
        //else if (qualityVal < 41)
        //{
        //    if (qualityList.Count > 1) quality.color = qualityList[1];
        //}
        //else if (qualityVal < 61)
        //{
        //    if (qualityList.Count > 2) quality.color = qualityList[2];
        //}
        //else if (qualityVal < 81)
        //{
        //    if (qualityList.Count > 3) quality.color = qualityList[3];
        //}
        //else if (qualityVal < 101)
        //{
        //    if (qualityList.Count > 4) quality.color = qualityList[4];
        //}
        //else
        //{
        //    if (qualityList.Count > 5) quality.color = qualityList[5];
        //}
        if (_info.IsActive == (int)PetChange.GUARD)//守护
        {
            leaderTag.gameObject.SetActive(false);
            guardTag.gameObject.SetActive(true);
        }
        else if (_info.IsActive == (int)PetChange.FINGHTING)//出战
        {
            leaderTag.gameObject.SetActive(true);
            guardTag.gameObject.SetActive(false);
        }
        else//没有出战状态
        {
            leaderTag.gameObject.SetActive(false);
            guardTag.gameObject.SetActive(false);
        }
    }
コード例 #3
0
ファイル: MainEntourage.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 主玩家不需要dummy状态,因此直接创建  by吴江
    /// </summary>
    /// <param name="_data"></param>
    /// <param name="_callback"></param>
    protected AssetMng.DownloadID Create(MercenaryInfo _data, System.Action <MainEntourage, EResult> _callback)
    {
        return(exResources.GetEntourage(_data.AssetName,
                                        delegate(GameObject _asset, EResult _result)
        {
            if (_result != EResult.Success)
            {
                _callback(null, _result);
                return;
            }
            this.gameObject.name = "MainEntourage[" + actorInfo.ServerInstanceID + "]";
            GameObject newGo = Instantiate(_asset) as GameObject;
            animationRoot = newGo.transform;
            newGo.name = _asset.name;
            newGo.transform.parent = transform;
            newGo.transform.localEulerAngles = Vector3.zero;
            newGo.transform.localPosition = Vector3.zero;
            newGo.AddComponent <SmartActorAnimFSM>();
            newGo.AddComponent <SmartActorRendererCtrl>();
            this.gameObject.AddComponent <FXCtrl>();
            newGo.transform.localScale *= actorInfo.ModelScale;
            newGo.SetActive(false);
            newGo.SetActive(true);

            Init();
            isDummy_ = false;
            _callback(this, _result);
        }));
    }
コード例 #4
0
ファイル: OtherEntourage.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 创建净数据对象
    /// </summary>
    /// <param name="_id"></param>
    /// <returns></returns>
    public static OtherEntourage CreateDummy(MercenaryInfo _info)
    {
        GameObject newGO = null;

        if (GameCenter.instance.dummyOpcPrefab != null)
        {
            newGO      = Instantiate(GameCenter.instance.dummyOpcPrefab) as GameObject;
            newGO.name = "Dummy OPE [" + _info.ServerInstanceID + "]";
        }
        else
        {
            newGO = new GameObject("Dummy OPE[" + _info.ServerInstanceID + "]");
        }
        newGO.tag = "Entourage";
        newGO.SetMaskLayer(LayerMask.NameToLayer("Entourage"));
        OtherEntourage newOPC = newGO.AddComponent <OtherEntourage>();

        newOPC.isDummy_     = true;
        newOPC.moveFSM      = newGO.AddComponent <ActorMoveFSM>();
        newOPC.id           = _info.ServerInstanceID;
        newOPC.actorInfo    = _info;
        newOPC.curMoveSpeed = newOPC.actorInfo.StaticSpeed * MOVE_SPEED_BASE;
        newOPC.CurRealSpeed = newOPC.curMoveSpeed;
        newOPC.RegistMoveEvent(true);
        newOPC.transform.localRotation = new Quaternion(0, _info.RotationY, 0, 0);
        GameCenter.curGameStage.PlaceGameObjectFromServer(newOPC, _info.ServerPos.x, _info.ServerPos.z, (int)newOPC.transform.localEulerAngles.y);
        GameCenter.curGameStage.AddObject(newOPC);
        return(newOPC);
    }
コード例 #5
0
ファイル: PreviewManager.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 非经过我同意禁用本接口  by吴江
 /// </summary>
 /// <param name="_info"></param>
 /// <param name="_callBack"></param>
 /// <returns></returns>
 public bool TryPreviewSingelEntourage(MercenaryInfo _info, System.Action <PreviewEntourage> _callBack)
 {
     if (_info != null)
     {
         PreviewEntourage pp = PreviewEntourage.CreateDummy(_info);
         pp.mutualExclusion = false;
         pp.StartAsyncCreate(_callBack);
         return(true);
     }
     return(false);
 }
コード例 #6
0
 /// <summary>
 /// 宠物激活时弹出模型UI
 /// </summary>
 void OnShowPetModel(MercenaryInfo _petInfo)
 {
     if (Time.time - GameCenter.mainPlayerMng.MainPlayerInfo.loginTime < 10)
     {
         return;
     }
     GameCenter.wingMng.modelType               = ModelType.PET;
     GameCenter.wingMng.needShowPetInfo         = _petInfo;
     GameCenter.wingMng.isNotShowTrialWingModel = true;
     GameCenter.uIMng.SwitchToUI(GUIType.NONE);
     GameCenter.uIMng.GenGUI(GUIType.SHOWMODELUI, true);
 }
コード例 #7
0
    protected void S2C_BuffUpdate(Pt _info)
    {
        pt_scene_chg_buff_c008 pt = _info as pt_scene_chg_buff_c008;

        if (pt != null)
        {
            BuffInfo bf = new BuffInfo(pt);
            switch ((ObjectType)pt.obj_sort)
            {
            case ObjectType.Player:
                if (pt.oid == GameCenter.mainPlayerMng.MainPlayerInfo.ServerInstanceID)
                {
                    GameCenter.mainPlayerMng.MainPlayerInfo.Update(bf, bf.BuffTypeID, (int)pt.oid);
                }
                else
                {
                    OtherPlayerInfo info = GameCenter.sceneMng.GetOPCInfo((int)pt.oid);
                    if (info != null)
                    {
                        info.Update(bf, bf.BuffTypeID, (int)pt.oid);
                    }
                }
                break;

            case ObjectType.MOB:
                MonsterInfo mob = GameCenter.sceneMng.GetMobInfo((int)pt.oid);
                if (mob != null)
                {
                    mob.Update(bf, bf.BuffTypeID, (int)pt.oid);
                }
                break;

            case ObjectType.Entourage:
                MercenaryInfo ent = null;
                if (GameCenter.mercenaryMng.curMercernaryInfo != null && (int)pt.oid == GameCenter.mercenaryMng.curMercernaryInfo.ServerInstanceID)
                {
                    ent = GameCenter.mercenaryMng.curMercernaryInfo;
                }
                else
                {
                    ent = GameCenter.sceneMng.GetEntourageInfo((int)pt.oid);
                }
                if (ent != null)
                {
                    ent.Update(bf, bf.BuffTypeID, (int)pt.oid);
                }
                break;

            default:
                break;
            }
        }
    }
コード例 #8
0
ファイル: PreviewManager.cs プロジェクト: atom-chen/tianyu
 public bool TryPreviewSingelEntourage(MercenaryInfo _info, UITexture _showLabel)
 {
     curShowLabel = _showLabel;
     CancelAllDownLoad();
     if (_info != null)
     {
         PreviewEntourage pp = PreviewEntourage.CreateDummy(_info);
         pp.StartAsyncCreate(CreateEntourageCallBack);
         return(true);
     }
     return(false);
 }
コード例 #9
0
    protected void S2C_BuffDelete(Pt _info)
    {
        pt_scene_remove_buff_c009 pt = _info as pt_scene_remove_buff_c009;

        if (pt != null)
        {
            switch ((ObjectType)pt.obj_sort)
            {
            case ObjectType.Player:
                if (pt.oid == GameCenter.mainPlayerMng.MainPlayerInfo.ServerInstanceID)
                {
                    GameCenter.mainPlayerMng.MainPlayerInfo.Update(null, (int)pt.buff_type, (int)pt.oid);
                }
                else
                {
                    OtherPlayerInfo info = GameCenter.sceneMng.GetOPCInfo((int)pt.oid) as OtherPlayerInfo;
                    if (info != null)
                    {
                        info.Update(null, (int)pt.buff_type, (int)pt.oid);
                    }
                }
                break;

            case ObjectType.MOB:
                MonsterInfo mob = GameCenter.sceneMng.GetMobInfo((int)pt.oid) as MonsterInfo;
                if (mob != null)
                {
                    mob.Update(null, (int)pt.buff_type, (int)pt.oid);
                }
                break;

            case ObjectType.Entourage:
                MercenaryInfo ent = null;
                if (GameCenter.mercenaryMng.curMercernaryInfo != null && (int)pt.oid == GameCenter.mercenaryMng.curMercernaryInfo.ServerInstanceID)
                {
                    ent = GameCenter.mercenaryMng.curMercernaryInfo;
                }
                else
                {
                    ent = GameCenter.sceneMng.GetEntourageInfo((int)pt.oid);
                }
                if (ent != null)
                {
                    ent.Update(null, (int)pt.buff_type, (int)pt.oid);
                }
                break;

            default:
                break;
            }
        }
    }
コード例 #10
0
 /// <summary>
 /// 注销
 /// </summary>
 void UnRegist()
 {
     MsgHander.UnRegist(0xD417, S2C_GetWingData);
     MsgHander.UnRegist(0xD420, S2C_GetWingUpData);
     MsgHander.UnRegist(0xD443, S2C_GetWingState);
     wingDic.Clear();
     curWingID               = 0;
     curUseWingInfo          = null;
     needShowWingInfo        = null;
     needShowMountInfo       = null;
     needShowPetInfo         = null;
     modelType               = ModelType.NONE;
     isNotShowTrialWingModel = false;
 }
コード例 #11
0
    /// <summary>
    /// 改名字反馈协议
    /// </summary>
    protected void S2C_GetPetNewName(Pt _msg)
    {
        pt_update_pet_name_d426 msg  = _msg as pt_update_pet_name_d426;
        MercenaryInfo           info = null;

        if (mercenaryInfoList.ContainsKey(msg.pet_type))
        {
            info = mercenaryInfoList[msg.pet_type] as MercenaryInfo;
        }
        if (info != null)
        {
            info.UpdateAfterChange(msg);
        }
    }
コード例 #12
0
    protected void LoadEntourage()
    {
        if (configID <= 0) return;
		NewPetRef refData = ConfigMng.Instance.GetNewPetRef(configID);
		MercenaryInfo info = new MercenaryInfo(refData);
		GameCenter.previewManager.TryPreviewSingelEntourage(info, (x) =>
        {
            x.transform.parent = this.transform;
            x.transform.localPosition = Vector3.zero;
            x.transform.localEulerAngles = Vector3.zero;
            x.transform.localScale = Vector3.one * scale;
            x.FaceToNoLerp(lookRotation);
            x.gameObject.SetMaskLayer(LayerMask.NameToLayer("NGUI"));
        });
    }
コード例 #13
0
ファイル: PreviewManager.cs プロジェクト: atom-chen/tianyu
    public bool TryPreviewSingelEntourage(int _configID, UITexture _showLabel)
    {
        curShowLabel = _showLabel;
        CancelAllDownLoad();
        NewPetRef     refData = ConfigMng.Instance.GetNewPetRef(_configID);
        MercenaryInfo info    = new MercenaryInfo(refData);

        if (info != null)
        {
            PreviewEntourage pp = PreviewEntourage.CreateDummy(info);
            pp.StartAsyncCreate(CreateEntourageCallBack);
            return(true);
        }
        return(false);
    }
コード例 #14
0
    /// <summary>
    /// 返回宠物最新状态和宠物技能合成状态
    /// </summary>
    protected void S2C_FixMercenaryInfo(Pt _msg)
    {
        pt_pet_updata_state_d404 msg = _msg as pt_pet_updata_state_d404;

        if (msg != null)
        {
            if (msg.state == (int)PetChange.COMPODESKILLBOOK)
            {
                isComposedBook = true;
            }
            else
            {
                if (mercenaryInfoList.ContainsKey(msg.pet_type))
                {
                    MercenaryInfo info = mercenaryInfoList[msg.pet_type] as MercenaryInfo;
                    if (info != null)
                    {
                        if (curMercernaryInfo != null && curMercernaryInfo.ConfigId == msg.pet_type)
                        {
                            if (msg.state != (int)PetChange.FINGHTING)
                            {
                                curMercernaryInfo = null;
                            }
                        }
                        else
                        {
                            if (msg.state == (int)PetChange.FINGHTING)
                            {
                                curMercernaryInfo = info;
                            }
                        }
                        info.UpdateAfterChange(msg);
                    }
                }
                if (curPetId == noPet && mercenaryInfoList.Count <= 0)
                {
                    curMercernaryInfo = null;
                }
            }
            SetRedRemind();
        }
        //抛出数据变化的事件
        if (OnMercenaryListUpdate != null)
        {
            OnMercenaryListUpdate();
        }
    }
コード例 #15
0
 public void Init(MercenaryInfo _actorInfo)
 {
     if (_actorInfo == null)
     {
         return;
     }
     actorInfo         = _actorInfo;
     followRange       = _actorInfo.FollowRange;
     stopFollowRange   = _actorInfo.StopFollowRange;
     pveAtkRange       = _actorInfo.PveAtkRange;
     pveMasterAtkRange = _actorInfo.PveMasterAtkRange;
     pveReturnRange    = _actorInfo.PveReturnRange;
     pvpAttackRange    = _actorInfo.PvpAttackRange;
     pvpDefenseRange   = _actorInfo.PvpDefenseRange;
     pvpMasterAtkRange = _actorInfo.PvpMasterAtkRange;
     teleportRange     = _actorInfo.TeleportRange;
     InitTalkWaitDic();
 }
コード例 #16
0
 /// <summary>
 /// 其他玩家坐骑、宠物更新
 /// </summary>
 /// <param name="_pt">Point.</param>
 public void UpdateInfo(pt_look_pet_ride_info_d713 _pt)
 {
     if (_pt != null)
     {
         if (_pt.ride_skin_id != 0)
         {
             curMountInfo = new MountInfo(new MountData(_pt.ride_skin_id, _pt.ride_lev), this, true);
         }
         else if (_pt.ride_type != 0)//没有坐骑
         {
             curMountInfo = new MountInfo(new MountData(_pt.ride_type, _pt.ride_lev), this);
         }
         if (_pt.target_pet_list.Count > 0)
         {
             curPetInfo = new MercenaryInfo(_pt.target_pet_list[0], GameCenter.mainPlayerMng.MainPlayerInfo);
         }
     }
 }
コード例 #17
0
    /// <summary>
    /// 清理所有的硬直状态(一般是由于切换场景)
    /// </summary>
    //public void CleanLockState()
    //{
    //    foreach (var item in lockStateList.Keys)
    //    {
    //        C2S_FinishedLockState(item);
    //    }
    //    lockStateList.Clear();
    //}

    /// <summary>
    /// 设置佣兵信息 by吴江
    /// </summary>
    /// <param name="_info"></param>
    public void SetEntourage(MainEntourage _entourage, MercenaryInfo _info)
    {
        entourage = _entourage;
        entourageDefaultAbilityList.Clear();
        entourageNormalAbility = null;
        if (entourage == null)
        {
            return;
        }

        for (int i = 0; i < _info.PetSkillList.Count; i++)
        {
            AbilityInstance instance = new AbilityInstance((int)_info.PetSkillList[i], 1, 1, entourage, null);
            instance.FullCD();
            entourageDefaultAbilityList.Add(instance);
        }

        entourageNormalAbility = new AbilityInstance(_info.NormalSkill, 1, entourage, null);
        AttackDiffTime         = entourageNormalAbility.AbilityCD;
    }
コード例 #18
0
 /// <summary>
 /// 注销
 /// </summary>
 void UnRegist()
 {
     MsgHander.UnRegist(0xD402, S2C_GetAllMercenayDataList);
     MsgHander.UnRegist(0xD404, S2C_FixMercenaryInfo);
     MsgHander.UnRegist(0xD409, S2C_GetMercenaryPromote);
     MsgHander.UnRegist(0xD410, S2C_GetUpdataAfterChange);
     MsgHander.UnRegist(0xD426, S2C_GetPetNewName);
     MsgHander.UnRegist(0xD751, S2C_GetCopyBook);
     MsgHander.UnRegist(0xD01F, S2C_EntrouageAwake);
     mercenaryInfoList.Clear();
     petSkillByCopyAll.Clear();
     allPetSkillBook.Clear();
     choosedBookInMat.Clear();
     curPetId       = noPet;
     zhuPetId       = noPet;
     fuPetId        = noPet;
     curUseEggPetId = noPet;
     emptyNest      = 0;
     choosedSkillId = 0;
     curPetInfo     = null;
 }
コード例 #19
0
    /// <summary>
    /// 融合的反馈协议
    /// </summary>
    protected void S2C_GetUpdataAfterChange(Pt _msg)
    {
        pt_fuse_info_d410 msg = _msg as pt_fuse_info_d410;

        if (msg != null)
        {
            MercenaryInfo info = null;
            if (mercenaryInfoList.ContainsKey(msg.pet_type))
            {
                info = mercenaryInfoList[msg.pet_type] as MercenaryInfo;
            }
            if (info != null)
            {
                info.UpdateAfterChange(msg);
            }
            SetRedRemind();
        }
        if (OnMixUpdate != null)
        {
            OnMixUpdate();
        }
    }
コード例 #20
0
ファイル: PreviewEntourage.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 创建净数据对象
    /// </summary>
    /// <param name="_id"></param>
    /// <returns></returns>
    public static PreviewEntourage CreateDummy(MercenaryInfo _info)
    {
        GameObject newGO = null;

        if (GameCenter.instance.dummyOpcPrefab != null)
        {
            newGO      = Instantiate(GameCenter.instance.dummyOpcPrefab) as GameObject;
            newGO.name = "Dummy OPE [" + _info.ServerInstanceID + "]";
        }
        else
        {
            newGO = new GameObject("Dummy OPE[" + _info.ServerInstanceID + "]");
        }
        newGO.tag = "Entourage";
        newGO.SetMaskLayer(LayerMask.NameToLayer("Preview"));
        PreviewEntourage newOPC = newGO.AddComponent <PreviewEntourage>();

        newOPC.isDummy_  = true;
        newOPC.id        = _info.ServerInstanceID;
        newOPC.actorInfo = _info;
        newOPC.transform.localRotation = new Quaternion(0, _info.RotationY, 0, 0);
        return(newOPC);
    }
コード例 #21
0
    /// <summary>
    ///  返回宠物属性变化信息
    /// </summary>
    protected void S2C_GetMercenaryPromote(Pt _msg)
    {
        pt_pet_updata_property_d409 msg = _msg as pt_pet_updata_property_d409;

        if (msg != null)
        {
            MercenaryInfo info = null;
            if (mercenaryInfoList.ContainsKey(msg.pet_type))
            {
                info = mercenaryInfoList[msg.pet_type] as MercenaryInfo;
            }
            if (info != null)
            {
                info.UpdateAfterChange(msg);
            }
            SetRedRemind();
        }
        //抛出数据变化的事件
        if (OnMercenaryListUpdate != null)
        {
            OnMercenaryListUpdate();
        }
    }
コード例 #22
0
ファイル: ShowModelWnd.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 关闭窗口延时2秒
    /// </summary>
    void CloseWnd()
    {
        if (okBtn != null)
        {
            UIEventListener.Get(okBtn.gameObject).onClick = delegate
            {
                GameCenter.uIMng.ReleaseGUI(GUIType.SHOWMODELUI);
            }
        }
        ;
    }

    /// <summary>
    /// 试用翅膀模型
    /// </summary>
    void ShowTrialWingModel()
    {
        if (GameCenter.wingMng.isNotShowTrialWingModel)
        {
            return;
        }
        if (GameCenter.wingMng.WingDic.Count != 0)
        {
            GameCenter.uIMng.ReleaseGUI(GUIType.SHOWMODELUI);
            GameCenter.uIMng.SwitchToUI(GUIType.NONE);
            return;
        }
        if (attGo != null)
        {
            attGo.SetActive(true);
        }
        GameCenter.wingMng.C2S_RequestChangeWing(WingRef.id, true);
        if (nameLabel != null)
        {
            nameLabel.text = "[b]" + WingRef.name;
        }
        for (int i = 0; i < attriLabel.Count; i++)
        {
            AttributeTypeRef attributeRef = ConfigMng.Instance.GetAttributeTypeRef((ActorPropertyTag)Enum.ToObject(typeof(ActorPropertyTag), WingRef.property_list[i].eid));
            if (attriLabel[i] != null)
            {
                attriLabel[i].text = attributeRef == null ? string.Empty : attributeRef.stats;
            }
            if (attriNum[i] != null)
            {
                attriNum[i].text = WingRef.property_list[i].count.ToString();
            }
        }
        if (modelTex != null)
        {
            GameCenter.previewManager.TryPreviewSingleEquipment(new EquipmentInfo(WingRef.itemui, EquipmentBelongTo.PREVIEW), modelTex);
        }
        //展示翅膀模型的时候直接开启一次固定的锁屏引导
        //Debug.Log("展示翅膀模型开启引导");

        //Debug.Log("当前玩家的Vip等级:"+ GameCenter.vipMng.VipData.vLev);
        if (GameCenter.vipMng.VipData.vLev < 1)
        {
            Invoke("DelayShow", 2.0f);
        }
    }

    /// <summary>
    /// 展示模型
    /// </summary>
    void ShowModel()
    {
        switch (GameCenter.wingMng.modelType)
        {
        case ModelType.WING:
            WingInfo _wingInfo = GameCenter.wingMng.needShowWingInfo;
            if (_wingInfo != null)    //刷新通用翅膀模型
            {
                GameCenter.previewManager.TryPreviewSingleEquipment(new EquipmentInfo(_wingInfo.refData.itemui, EquipmentBelongTo.PREVIEW), modelTex);
                if (nameLabel != null)
                {
                    nameLabel.text = "[b]" + _wingInfo.WingName;
                }
            }
            break;

        case ModelType.ILLUSION:
        case ModelType.MOUNT:
            MountInfo _mountInfo = GameCenter.wingMng.needShowMountInfo;
            if (_mountInfo != null)
            {
                GameCenter.previewManager.TryPreviewSingelMount(_mountInfo, modelTex);
                if (nameLabel != null)
                {
                    nameLabel.text = "[b]" + _mountInfo.MountName;
                }
            }
            break;

        case ModelType.PET:
            MercenaryInfo _petInfo = GameCenter.wingMng.needShowPetInfo;
            if (_petInfo != null)
            {
                GameCenter.previewManager.TryPreviewSingelEntourage(_petInfo, modelTex);
                if (nameLabel != null)
                {
                    nameLabel.text = "[b]" + _petInfo.PetName;
                }
            }
            break;
        }
    }

    /// <summary>
    /// 延迟翅膀引导
    /// </summary>
    void DelayShow()
    {
        GameCenter.noviceGuideMng.OpenGuide(100041, 1);
    }
}
コード例 #23
0
    /// <summary>
    /// 得到宠物链表信息
    /// </summary>
    protected void S2C_GetAllMercenayDataList(Pt _msg)
    {
        pt_pet_list_d402 msg = _msg as pt_pet_list_d402;

        if (msg != null)
        {
            for (int i = 0; i < msg.pet_list.Count; i++)
            {
                PetData data = new PetData(msg.pet_list[i]);
                //Debug.Log("发来的宠物serverInstanceID: " + data.configId + ", 宠物type: " + data.type + " , 宠物状态: " + data.status + " , 战力:" + data.fight_score + " , 天魂: " + data.tian_soul + " , 地魂 : " + data.di_soul + " , 命魂 : " + data.life_soul);
                //Debug.Log("  allPetCount :   " + msg.pet_list.Count + "   , name : " + data.pet_name + "    , id : " + data.configId);
                //for (int j = 0; j < data.pet_skill.Count; j++)
                //{
                //    Debug.Log(" skillid :  " + data.pet_skill[j] + data.configId);
                //}

                if (mercenaryInfoList.ContainsKey((int)data.configId))
                {
                    MercenaryInfo info = mercenaryInfoList[(int)data.configId] as MercenaryInfo;
                    if (info != null)
                    {
                        info.Update(data, info.ServerInstanceID);
                        if (curMercernaryInfo != null && curMercernaryInfo.ConfigId == (int)data.configId)
                        {
                            if (info.IsActive != (int)PetChange.FINGHTING)
                            {
                                curMercernaryInfo = null;
                            }
                        }
                        else
                        {
                            if (info.IsActive == (int)PetChange.FINGHTING)
                            {
                                curMercernaryInfo = info;
                            }
                        }
                    }
                }
                else
                {
                    MercenaryInfo info = new MercenaryInfo(data, GameCenter.mainPlayerMng.MainPlayerInfo);
                    mercenaryInfoList[info.ConfigId] = info;
                    if (OnGetNewPetUpdate != null)
                    {
                        OnGetNewPetUpdate(info);
                    }
                    if (curMercernaryInfo != null && curMercernaryInfo.ConfigId == (int)data.configId)
                    {
                        if (info.IsActive != (int)PetChange.FINGHTING)
                        {
                            curMercernaryInfo = null;
                        }
                    }
                    else
                    {
                        if (info.IsActive == (int)PetChange.FINGHTING)
                        {
                            curMercernaryInfo = info;
                        }
                    }
                }

                if (data.status == (int)PetChange.FINGHTING)
                {
                    curPetId = data.configId;
                }
            }
            if (msg.pet_list.Count > 0)
            {
                SetRedRemind();
                if (curPetId == noPet)
                {
                    curPetId = (int)msg.pet_list[0].id;//默认当前展示的id为第一个
                }
            }
        }
        //抛出数据变化的事件
        if (OnMercenaryListUpdate != null)
        {
            OnMercenaryListUpdate();
        }
    }
コード例 #24
0
ファイル: PetInfoSubWnd.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 刷新界面宠物信息
 /// </summary>
 public void RefreshPetInfoWnd()
 {
     NoStar(mingHunStarList);
     NoStar(tianHunStarList);
     NoStar(diHunStarList);
     if (GameCenter.mercenaryMng.curPetId == MercenaryMng.noPet)
     {
         ShowNoPet();
         return;
     }
     curInfo = GameCenter.mercenaryMng.GetMercenaryById(GameCenter.mercenaryMng.curPetId);
     if (curInfo == null)
     {
         ShowNoPet();
         return;
     }
     if (ziZhiLab != null)
     {
         ziZhiLab.text = curInfo.Aptitude.ToString();
     }
     if (levelLabe != null)
     {
         levelLabe.text = curInfo.Level.ToString();
     }
     if (growUpLabel != null)
     {
         growUpLabel.text = curInfo.GrowUp.ToString();
     }
     if (petTex != null)
     {
         GameCenter.previewManager.TryPreviewSingelEntourage(curInfo, petTex);
     }
     if (petNameInput != null)
     {
         petNameInput.value = curInfo.NoColorName;
     }
     //属性、成长、精魂数值
     if (propertyInfoVal.Length >= 9)
     {
         for (int j = 0; j < curInfo.PropertyList.Count; j++)
         {
             if (curInfo.PropertyList[j].type == 1)
             {
                 propertyInfoVal[0].text = curInfo.PropertyList[j].num.ToString();
             }
             if (curInfo.PropertyList[j].type == 7)
             {
                 propertyInfoVal[1].text = curInfo.PropertyList[j].num.ToString();
             }
             if (curInfo.PropertyList[j].type == 9)
             {
                 propertyInfoVal[2].text = curInfo.PropertyList[j].num.ToString();
             }
         }
         NewPetDataRef petData = ConfigMng.Instance.GetPetDataRef(curInfo.GrowUp);
         if (petData != null)
         {
             for (int j = 0; j < petData.chengZhang.Count; j++)
             {
                 if (petData.chengZhang[j].eid == 1)
                 {
                     propertyInfoVal[3].text = petData.chengZhang[j].count.ToString();
                 }
                 if (petData.chengZhang[j].eid == 7)
                 {
                     propertyInfoVal[4].text = petData.chengZhang[j].count.ToString();
                 }
                 if (petData.chengZhang[j].eid == 9)
                 {
                     propertyInfoVal[5].text = petData.chengZhang[j].count.ToString();
                 }
             }
         }
         if (curInfo.GrowUp <= 0)
         {
             propertyInfoVal[3].text = "0";
             propertyInfoVal[4].text = "0";
             propertyInfoVal[5].text = "0";
         }
         for (int j = 0; j < curInfo.SoulPropertyList.Count; j++)
         {
             if (curInfo.SoulPropertyList[j].type == 1)
             {
                 propertyInfoVal[6].text = curInfo.SoulPropertyList[j].num.ToString();
             }
             if (curInfo.SoulPropertyList[j].type == 7)
             {
                 propertyInfoVal[7].text = curInfo.SoulPropertyList[j].num.ToString();
             }
             if (curInfo.SoulPropertyList[j].type == 9)
             {
                 propertyInfoVal[8].text = curInfo.SoulPropertyList[j].num.ToString();
             }
         }
     }
     ShowStar(tianHunStarList, curInfo.Tian_soul);
     ShowStar(diHunStarList, curInfo.Di_soul);
     ShowStar(mingHunStarList, curInfo.Life_soul);
     ShowSkill();
     //出战状态(出战、休息两状态切换)
     if (curInfo.IsActive == 1)
     {
         if (fightBtn != null)
         {
             fightBtn.gameObject.SetActive(false);
         }
         if (restBtn != null)
         {
             restBtn.gameObject.SetActive(true);
         }
     }
     else
     {
         if (fightBtn != null)
         {
             fightBtn.gameObject.SetActive(true);
         }
         if (restBtn != null)
         {
             restBtn.gameObject.SetActive(false);
         }
     }
 }
コード例 #25
0
 public void SetInfo(MercenaryInfo _refInfo)
 {
     refInfo = _refInfo;
 }
コード例 #26
0
ファイル: PetGuardSubWnd.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 刷新
    /// </summary>
    void Refresh()
    {
        FDictionary mercenaryInfoList = GameCenter.mercenaryMng.mercenaryInfoList;

        if (mercenaryInfoList.Count <= 0)
        {
            if (aptitudeLab != null)
            {
                aptitudeLab.text = "0";
            }
            if (propertyAptitude != null)
            {
                propertyAptitude.text = ConfigMng.Instance.GetUItext(33, new string[2] {
                    "0", "0"
                });
            }
            if (petAttLab != null)
            {
                petAttLab.text = "0";
            }
            if (playerAttLab != null)
            {
                playerAttLab.text = "0";
            }
            if (petHitLab != null)
            {
                petHitLab.text = "0";
            }
            if (playerHitLab != null)
            {
                playerHitLab.text = "0";
            }
            if (petCrazyHitLab != null)
            {
                petCrazyHitLab.text = "0";
            }
            if (playerCrazyHitLab != null)
            {
                playerCrazyHitLab.text = "0";
            }
            if (nameLab != null)
            {
                nameLab.text = null;
            }
            if (petTex != null)
            {
                petTex.mainTexture = null;
            }
            for (int i = 0, max = petBDSkillList.Count; i < max; i++)
            {
                petBDSkillList[i].gameObject.SetActive(false);
            }
            return;
        }
        if (GameCenter.mercenaryMng.curPetId != MercenaryMng.noPet)
        {
            float propr = 0;
            curInfo = GameCenter.mercenaryMng.GetMercenaryById(GameCenter.mercenaryMng.curPetId);
            if (curInfo != null)
            {
                ShowSkill();
                if (aptitudeLab != null)
                {
                    aptitudeLab.text = curInfo.Aptitude.ToString();
                }
                NewPetDataRef petDataRef = ConfigMng.Instance.GetPetDataRef(curInfo.Aptitude);
                if (petDataRef != null)
                {
                    if (propertyAptitude != null)
                    {
                        propertyAptitude.text = ConfigMng.Instance.GetUItext(33, new string[2] {
                            (((float)petDataRef.zhiZi) / 10000 * 100).ToString(),
                            skillProperty.ToString()
                        });
                    }
                }
                propr = ((float)petDataRef.zhiZi) / 10000 * 100 + skillProperty;
                int attr = 0;
                for (int j = 0; j < curInfo.PropertyList.Count; j++)
                {
                    if (curInfo.PropertyList[j].type == 1 || curInfo.PropertyList[j].type == 2)
                    {
                        attr = curInfo.PropertyList[j].num;
                        if (petAttLab != null)
                        {
                            petAttLab.text = attr.ToString();
                        }
                        if (playerAttLab != null)
                        {
                            playerAttLab.text = ((int)(attr * propr) / 100).ToString();
                        }
                    }
                    if (curInfo.PropertyList[j].type == 7)
                    {
                        if (petHitLab != null)
                        {
                            petHitLab.text = curInfo.PropertyList[j].num.ToString();
                        }
                        if (playerHitLab != null)
                        {
                            playerHitLab.text = ((int)(curInfo.PropertyList[j].num * propr) / 100).ToString();
                        }
                    }
                    if (curInfo.PropertyList[j].type == 9)
                    {
                        if (petCrazyHitLab != null)
                        {
                            petCrazyHitLab.text = curInfo.PropertyList[j].num.ToString();
                        }
                        if (playerCrazyHitLab != null)
                        {
                            playerCrazyHitLab.text = ((int)(curInfo.PropertyList[j].num * propr) / 100).ToString();
                        }
                    }
                }
                if (nameLab != null)
                {
                    nameLab.text = curInfo.PetName;
                }
                if (petTex != null)
                {
                    GameCenter.previewManager.TryPreviewSingelEntourage(curInfo, petTex);
                }
                if (curInfo.IsActive == 2)//守护
                {
                    if (cancelGuardBtn != null)
                    {
                        cancelGuardBtn.gameObject.SetActive(true);
                    }
                    if (guardBtn != null)
                    {
                        guardBtn.gameObject.SetActive(false);
                    }
                }
                else//没有状态
                {
                    if (cancelGuardBtn != null)
                    {
                        cancelGuardBtn.gameObject.SetActive(false);
                    }
                    if (guardBtn != null)
                    {
                        guardBtn.gameObject.SetActive(true);
                    }
                }
            }
        }
    }
コード例 #27
0
    /// <summary>
    /// 根据宠物id获取宠物数据
    /// </summary>
    public MercenaryInfo GetMercenaryById(int _id)
    {
        MercenaryInfo info = mercenaryInfoList[_id] as MercenaryInfo;

        return(info);
    }
コード例 #28
0
ファイル: PetSkillSubWnd.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 显示技能状态
    /// </summary>
    void FreshAllSkill()
    {
        ShowBookItem();
        if (GameCenter.mercenaryMng.curPetId == MercenaryMng.noPet ||
            GameCenter.mercenaryMng.mercenaryInfoList.Count <= 0)
        {
            if (skillObj != null)
            {
                skillObj.SetActive(false);
            }
            return;
        }
        if (skillObj != null)
        {
            skillObj.SetActive(true);
        }
        GameCenter.mercenaryMng.emptyNest = 0;
        FDictionary petSkillNumRefTable = ConfigMng.Instance.GetPetSkillNumRefTable();

        curInfo = GameCenter.mercenaryMng.GetMercenaryById(GameCenter.mercenaryMng.curPetId);
        Dictionary <int, NewPetSkillNumRef> skillNumList = new Dictionary <int, NewPetSkillNumRef>();

        for (int i = 0; i < petSkillList.Count; i++)
        {
            petSkillList[i].SkillNumRef = null;
            petSkillList[i].SkillRef    = null;
        }
        if (curInfo != null)
        {
            int i = 0; int count = 0;
            foreach (NewPetSkillNumRef dataRef in petSkillNumRefTable.Values)
            {
                if (petSkillList.Count > i && i < 10)
                {
                    petSkillList[i].SkillNumRef = dataRef;
                    int growup   = dataRef.chengZhang;
                    int aptitude = dataRef.zizhi;
                    if ((growup <= curInfo.GrowUp) && (aptitude <= curInfo.Aptitude))
                    {
                        ++GameCenter.mercenaryMng.emptyNest;//统计空槽
                    }
                    else
                    {
                        if (dataRef.chengZhang != 0)
                        {
                            skillNumList[dataRef.chengZhang] = dataRef;//保存没有解锁的数据
                        }
                        else
                        {
                            skillNumList[dataRef.zizhi] = dataRef;
                        }
                    }
                }
                i++;
            }
            List <int> list = new List <int>(skillNumList.Keys);//按顺序存放数据
            list.Sort();
            count = GameCenter.mercenaryMng.emptyNest;
            for (int j = 0; j < petSkillList.Count; j++)
            {
                if (j < count)
                {
                    if (curInfo.SkillList.Count > j && GameCenter.mercenaryMng.emptyNest > 0)
                    {
                        --GameCenter.mercenaryMng.emptyNest;
                        petSkillList[j].SkillRef = ConfigMng.Instance.GetPetSkillRef((int)curInfo.SkillList[j]);//填充空槽

                        UIEventListener.Get(petSkillList[j].leanerdSkill.gameObject).onClick  -= OnClickSkill;
                        UIEventListener.Get(petSkillList[j].leanerdSkill.gameObject).onClick  += OnClickSkill;
                        UIEventListener.Get(petSkillList[j].leanerdSkill.gameObject).parameter = petSkillList[j].SkillRef;
                    }
                    else
                    {
                        petSkillList[j].ShowNoLock();
                    }
                }
                else
                {
                    if (list.Count > (j - count) && skillNumList.ContainsKey(list[j - count]))
                    {
                        petSkillList[j].SkillNumRef = skillNumList[list[j - count]];//按顺序摆放解锁条件
                        petSkillList[j].ShowUnlockSkillInfo();
                    }
                }
            }
        }
    }
コード例 #29
0
ファイル: PetGrowUpSubWnd.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 刷新显示升级信息
    /// </summary>
    void RefreshPromoteInfo()
    {
        FDictionary mercenaryInfoList = GameCenter.mercenaryMng.mercenaryInfoList;

        if (mercenaryInfoList.Count <= 0 || GameCenter.mercenaryMng.curPetId == MercenaryMng.noPet)
        {
            if (curNameLab != null)
            {
                curNameLab.text = string.Empty;
            }
            if (nameLab != null)
            {
                nameLab.text = string.Empty;
            }
            if (curGrowUpValLab != null)
            {
                curGrowUpValLab.text = "0";
            }
            if (curSp != null)
            {
                curSp.gameObject.SetActive(false);
            }
            if (nextSp != null)
            {
                nextSp.gameObject.SetActive(false);
            }
            if (attValLab != null)
            {
                attValLab.text = "0";
            }
            if (hitValLab != null)
            {
                hitValLab.text = "0";
            }
            if (crazyHitValLab != null)
            {
                crazyHitValLab.text = "0";
            }
            if (GrowUpAfterPromoteLab != null)
            {
                GrowUpAfterPromoteLab.text = "0";
            }
            if (attAfterPromoteLab != null)
            {
                attAfterPromoteLab.text = "0";
            }
            if (hitAfterPromoteLab != null)
            {
                hitAfterPromoteLab.text = "0";
            }
            if (crazyHitAfterPromoteLab != null)
            {
                crazyHitAfterPromoteLab.text = "0";
            }
            if (coinLab != null)
            {
                coinLab.text = "0";
            }
            if (foodLab != null)
            {
                foodLab.text = "0";
            }
            if (upLevelUislider != null)
            {
                upLevelUislider.value = 0;
            }
            if (upBtnRedSp != null)
            {
                upBtnRedSp.gameObject.SetActive(false);
            }
            expLab.text = 0 + "/" + 0;
            for (int i = 0, max = petHonorList.Count; i < max; i++)
            {
                if (petHonorList[i] != null)
                {
                    petHonorList[i].gameObject.SetActive(false);
                }
            }
            return;
        }
        curInfo = GameCenter.mercenaryMng.GetMercenaryById(GameCenter.mercenaryMng.curPetId);
        if (curInfo == null)
        {
            return;
        }
        NewPetDataRef petData     = null;
        NewPetDataRef nextPetData = null;

        czid = curInfo.GrowUp;
        len  = ConfigMng.Instance.GetPetDataRefTable.Count - 1;
        if (czid < len)
        {
            fullLev.gameObject.SetActive(false);
            promoteBtn.gameObject.SetActive(true);
        }
        else
        {
            fullLev.gameObject.SetActive(true);
            promoteBtn.gameObject.SetActive(false);
        }
        if (czid <= len && czid <= len)
        {
            petData = ConfigMng.Instance.GetPetDataRef(czid);
        }
        if ((czid + 1) <= len && (czid + 1) <= len)
        {
            nextPetData = ConfigMng.Instance.GetPetDataRef(czid + 1);
        }
        else
        {
            nextPetData = petData;
        }
        if (curNameLab != null)
        {
            curNameLab.text = curInfo.PetName;
        }
        if (nameLab != null)
        {
            nameLab.text = curInfo.PetName;
        }
        if (curGrowUpValLab != null)
        {
            curGrowUpValLab.text = czid.ToString();                         //当前成长值
        }
        if (curSp != null)
        {
            curSp.gameObject.SetActive(true);
            curSp.spriteName = curInfo.Icon;
        }
        int growTitle = 0;

        if (nextSp != null)
        {
            nextSp.gameObject.SetActive(true);
            nextSp.spriteName = curInfo.Icon;
        }
        int curatt = 0;

        if (czid <= 0)
        {
            attValLab.text        = "0";
            hitValLab.text        = "0";
            crazyHitValLab.text   = "0";
            upLevelUislider.value = 0;//当前成长经验/升级所需成长经验
            if (expLab != null && nextPetData != null)
            {
                expLab.text = 0 + "/" + nextPetData.cZExp;
            }
        }
        else if (petData != null)
        {
            int curExp = 0;
            if (czid < len)
            {
                curExp = curInfo.GrowUpExp;
            }
            else
            {
                curExp = petData.cZExp;
            }
            if (upLevelUislider != null && nextPetData != null)
            {
                upLevelUislider.value = (float)curExp / nextPetData.cZExp;                                                //当前成长经验/升级所需成长经验
            }
            if (expLab != null)
            {
                expLab.text = curExp + "/" + nextPetData.cZExp;
            }
            if (petData != null)
            {
                growTitle = petData.cZTitle;
            }
            for (int j = 0; j < petData.chengZhang.Count; j++)
            {
                if (petData.chengZhang[j].eid == (int)PetProperty.PETATT)
                {
                    curatt = petData.chengZhang[j].count;
                    if (attValLab != null)
                    {
                        attValLab.text = curatt.ToString();
                    }
                }
                if (petData.chengZhang[j].eid == (int)PetProperty.PETHIT)
                {
                    if (hitValLab != null)
                    {
                        hitValLab.text = petData.chengZhang[j].count.ToString();
                    }
                }
                if (petData.chengZhang[j].eid == (int)PetProperty.PETCRI)
                {
                    if (crazyHitValLab != null)
                    {
                        crazyHitValLab.text = petData.chengZhang[j].count.ToString();
                    }
                }
            }
        }
        if (GrowUpAfterPromoteLab != null)
        {
            if (czid < (ConfigMng.Instance.GetPetDataRefTable.Count - 1))
            {
                GrowUpAfterPromoteLab.text = (curInfo.GrowUp + 1).ToString();//提升后的成长值
            }
            else
            {
                GrowUpAfterPromoteLab.text = curInfo.GrowUp.ToString();
            }
        }
        int att = 0; int hit = 0; int cri = 0;

        if (nextPetData != null)
        {
            growItem = nextPetData.cZIem;
            for (int i = 0; i < nextPetData.chengZhang.Count; i++)
            {
                if (nextPetData.chengZhang[i].eid == (int)PetProperty.PETATT)
                {
                    att = nextPetData.chengZhang[i].count;
                }
                if (nextPetData.chengZhang[i].eid == (int)PetProperty.PETHIT)
                {
                    hit = nextPetData.chengZhang[i].count;
                }
                if (nextPetData.chengZhang[i].eid == (int)PetProperty.PETCRI)
                {
                    cri = nextPetData.chengZhang[i].count;
                }
            }
        }
        if (attAfterPromoteLab != null)
        {
            attAfterPromoteLab.text = (att).ToString();                            //提升后的攻击
        }
        if (hitAfterPromoteLab != null)
        {
            hitAfterPromoteLab.text = (hit).ToString();                            //提升后的命中
        }
        if (crazyHitAfterPromoteLab != null)
        {
            crazyHitAfterPromoteLab.text = (cri).ToString();                                 //提升后的暴击
        }
        bool isItemEnough = false;
        bool isCoinEnough = false;

        if (growItem.Count > 0 && MainPlayerInfo != null)
        {
            for (int i = 0; i < growItem.Count; i++)
            {
                if (growItem[i].eid == 5)
                {
                    if (MainPlayerInfo.TotalCoinCount < (ulong)growItem[i].count)
                    {
                        coinLab.text = growItem[i].count + "/" + "[ff0000]" + MainPlayerInfo.TotalCoinCount;
                    }
                    else
                    {
                        coinLab.text = growItem[i].count + "/" + "[6ef574]" + MainPlayerInfo.TotalCoinCount;//需要的金币/拥有的
                        isCoinEnough = true;
                    }
                }
                else
                {
                    itemId  = growItem[i].eid;
                    itemRef = ConfigMng.Instance.GetEquipmentRef(itemId);
                    if (GameCenter.inventoryMng.GetNumberByType(growItem[i].eid) >= growItem[i].count)
                    {
                        isItemEnough = true;
                        if (foodLab != null)
                        {
                            foodLab.text = growItem[i].count + "/" + "[6ef574]" + GameCenter.inventoryMng.GetNumberByType(growItem[i].eid);
                        }
                    }
                    else
                    {
                        if (foodLab != null)
                        {
                            foodLab.text = growItem[i].count + "/" + "[ff0000]" + GameCenter.inventoryMng.GetNumberByType(growItem[i].eid);
                        }
                    }
                }
            }
        }
        if (!isItemEnough)
        {
            if (diamondLab != null && MainPlayerInfo != null && itemRef != null)
            {
                diamondLab.text = itemRef.diamonPrice + "/" + MainPlayerInfo.TotalDiamondCount.ToString();
            }
        }
        else
        {
            if (diamondLab != null && MainPlayerInfo != null)
            {
                diamondLab.text = "0/" + MainPlayerInfo.TotalDiamondCount.ToString();
            }
        }
        if (isItemEnough && isCoinEnough && czid < (ConfigMng.Instance.GetPetDataRefTable.Count - 1))
        {
            upBtnRedSp.gameObject.SetActive(true);
        }
        else
        {
            upBtnRedSp.gameObject.SetActive(false);
        }
        ShowHonor(growTitle);
    }
コード例 #30
0
    /// <summary>
    /// 刷新界面
    /// </summary>
    void RefreshXiuLingInfo()
    {
        FDictionary mercenaryInfoList = GameCenter.mercenaryMng.mercenaryInfoList;

        if (mercenaryInfoList.Count <= 0)
        {
            if (AttLabAfterTrainTH != null)
            {
                AttLabAfterTrainTH.text = "0";
            }
            tianRedRemind.gameObject.SetActive(false);
            tianfullLev.gameObject.SetActive(false);
            tianHunTrainBtn.gameObject.SetActive(false);
            if (expSp.Count > 2 && expRatio.Length > 2)
            {
                expSp[0].fillAmount = 0;
                expRatio[0].text    = "0";
                expSp[1].fillAmount = 0;
                expRatio[1].text    = "0";
                expSp[2].fillAmount = 0;
                expRatio[2].text    = "0";
            }
            if (HitLabAfterTrainDH != null)
            {
                HitLabAfterTrainDH.text = "0";
            }
            if (CrazyHitLabAfterTrainMH != null)
            {
                CrazyHitLabAfterTrainMH.text = "0";
            }
            if (coinLab != null)
            {
                coinLab.text = "0";
            }
            if (lxPillLab != null)
            {
                lxPillLab.text = "0";
            }
            NoStar(mingHunStarList);
            NoStar(tianHunStarList);
            NoStar(diHunStarList);
            return;
        }
        if (curInfo == null || (curInfo != null && curInfo.ConfigId != GameCenter.mercenaryMng.curPetId))
        {
            curInfo = GameCenter.mercenaryMng.GetMercenaryById(GameCenter.mercenaryMng.curPetId);
        }
        if (curInfo != null)
        {
            ShowStar(tianHunStarList, curInfo.Tian_soul);
            ShowStar(diHunStarList, curInfo.Di_soul);
            ShowStar(mingHunStarList, curInfo.Life_soul);
            NewPetDataRef tHPetData   = ConfigMng.Instance.GetPetDataRef(curInfo.Tian_soul > 0 ? curInfo.Tian_soul + 1 : 1);
            NewPetDataRef dHPetData   = ConfigMng.Instance.GetPetDataRef(curInfo.Di_soul > 0 ? curInfo.Di_soul + 1 : 1);
            NewPetDataRef lifePetData = ConfigMng.Instance.GetPetDataRef(curInfo.Life_soul > 0 ? curInfo.Life_soul + 1 : 1);
            if (curInfo.Tian_soul <= 0)
            {
                NoStar(tianHunStarList);
            }
            if (curInfo.Di_soul <= 0)
            {
                NoStar(diHunStarList);
            }
            if (curInfo.Life_soul <= 0)
            {
                NoStar(mingHunStarList);
            }
            bool isCoinEnough = false;
            bool isItemEnough = false;
            if (curInfo.LxItem.Count > 0)
            {
                for (int i = 0; i < curInfo.LxItem.Count; i++)
                {
                    if (curInfo.LxItem[i].eid == 5)
                    {
                        if (MainPlayerInfo != null)
                        {
                            if (MainPlayerInfo.TotalCoinCount < (ulong)curInfo.LxItem[i].count)
                            {
                                coinLab.text = curInfo.LxItem[i].count + "/" + "[ff0000]" + MainPlayerInfo.TotalCoinCount;
                            }
                            else
                            {
                                isCoinEnough = true;
                                coinLab.text = curInfo.LxItem[i].count + "/" + "[6ef574]" + MainPlayerInfo.TotalCoinCount;
                            }
                        }
                    }
                    else
                    {
                        itemId  = curInfo.LxItem[i].eid;
                        itemRef = ConfigMng.Instance.GetEquipmentRef(itemId);
                        if (GameCenter.inventoryMng.GetNumberByType(curInfo.LxItem[i].eid) >= curInfo.LxItem[i].count)
                        {
                            isItemEnough = true;
                            if (lxPillLab != null)
                            {
                                lxPillLab.text = curInfo.LxItem[i].count + "/" + "[6ef574]" + GameCenter.inventoryMng.GetNumberByType(curInfo.LxItem[i].eid);
                            }
                        }
                        else
                        {
                            if (lxPillLab != null)
                            {
                                lxPillLab.text = curInfo.LxItem[i].count + "/" + "[ff0000]" + GameCenter.inventoryMng.GetNumberByType(curInfo.LxItem[i].eid);
                            }
                        }
                    }
                }
            }
            if (MainPlayerInfo != null)
            {
                if (!isItemEnough)
                {
                    if (itemRef != null && diamondLab != null)
                    {
                        diamondLab.text = itemRef.diamonPrice + "/" + MainPlayerInfo.TotalDiamondCount.ToString();
                    }
                }
                else
                {
                    if (diamondLab != null)
                    {
                        diamondLab.text = "0/" + MainPlayerInfo.TotalDiamondCount.ToString();
                    }
                }
            }
            if (curInfo.Tian_soul >= 32)
            {
                tianRedRemind.gameObject.SetActive(false);
                tianfullLev.gameObject.SetActive(true);
                tianHunTrainBtn.gameObject.SetActive(false);
            }
            else
            {
                if (isCoinEnough && isItemEnough)
                {
                    tianRedRemind.gameObject.SetActive(true);
                }
                else
                {
                    tianRedRemind.gameObject.SetActive(false);
                }
                tianfullLev.gameObject.SetActive(false);
                tianHunTrainBtn.gameObject.SetActive(true);
            }
            if (curInfo.Di_soul >= 32)
            {
                diRedRemind.gameObject.SetActive(false);
                difullLev.gameObject.SetActive(true);
                diHunTrainBtn.gameObject.SetActive(false);
            }
            else
            {
                difullLev.gameObject.SetActive(false);
                diHunTrainBtn.gameObject.SetActive(true);
                if (isCoinEnough && isItemEnough)
                {
                    diRedRemind.gameObject.SetActive(true);
                }
                else
                {
                    diRedRemind.gameObject.SetActive(false);
                }
            }
            if (curInfo.Life_soul >= 32)
            {
                mingRedRemind.gameObject.SetActive(false);
                mingfullLev.gameObject.SetActive(true);
                mingHunTrainBtn.gameObject.SetActive(false);
            }
            else
            {
                mingfullLev.gameObject.SetActive(false);
                mingHunTrainBtn.gameObject.SetActive(true);
                if (isCoinEnough && isItemEnough)
                {
                    mingRedRemind.gameObject.SetActive(true);
                }
                else
                {
                    mingRedRemind.gameObject.SetActive(false);
                }
            }

            for (int j = 0, max = curInfo.SoulPropertyList.Count; j < max; j++)
            {
                if (curInfo.SoulPropertyList[j].type == (int)PetProperty.PETATT && tHPetData != null)
                {
                    float attr    = curInfo.SoulPropertyList[j].num;
                    float needVal = 0;
                    if (tHPetData.lXExp.Count > 0 && curInfo.Tian_soul < 32)
                    {
                        needVal = tHPetData.lXExp[0];
                    }
                    else
                    {
                        needVal = attr;
                    }
                    float posy = -128;
                    if (needVal != 0)
                    {
                        posy = -128 + (attr / needVal) * 136;
                    }
                    if (AttLabAfterTrainTH != null)
                    {
                        AttLabAfterTrainTH.text = (attr).ToString();
                    }
                    if (expSp.Count > 0)
                    {
                        expSp[0].transform.localPosition = new Vector3
                                                               (expSp[0].transform.localPosition.x, posy, 0);
                    }
                    if (expRatio.Length > 0)
                    {
                        expRatio[0].text = attr + "/" + needVal;
                    }
                }
                if (curInfo.SoulPropertyList[j].type == (int)PetProperty.PETHIT && dHPetData != null)
                {
                    float val     = curInfo.SoulPropertyList[j].num;
                    float needVal = 0;
                    if (dHPetData.lXExp.Count > 1 && curInfo.Di_soul < 32)
                    {
                        needVal = dHPetData.lXExp[1];
                    }
                    else
                    {
                        needVal = val;
                    }
                    float posy = -128;
                    if (needVal != 0)
                    {
                        posy = -128 + (val / needVal) * 136;
                    }
                    if (HitLabAfterTrainDH != null)
                    {
                        HitLabAfterTrainDH.text = val.ToString();
                    }
                    if (expSp.Count > 1)
                    {
                        expSp[1].transform.localPosition = new Vector3
                                                               (expSp[1].transform.localPosition.x, posy, 0);
                    }
                    if (expRatio.Length > 1)
                    {
                        expRatio[1].text = val + "/" + needVal;
                    }
                }
                if (curInfo.SoulPropertyList[j].type == (int)PetProperty.PETCRI && lifePetData != null)
                {
                    float val     = curInfo.SoulPropertyList[j].num;
                    float needVal = 0;
                    if (lifePetData.lXExp.Count > 2 && curInfo.Life_soul < 32)
                    {
                        needVal = lifePetData.lXExp[2];
                    }
                    else
                    {
                        needVal = val;
                    }
                    float posy = -128;
                    if (needVal != 0)
                    {
                        posy = -128 + (val / needVal) * 136;
                    }
                    if (CrazyHitLabAfterTrainMH != null)
                    {
                        CrazyHitLabAfterTrainMH.text = val.ToString();
                    }
                    if (expSp.Count > 2)
                    {
                        expSp[2].transform.localPosition = new Vector3
                                                               (expSp[2].transform.localPosition.x, posy, 0);
                    }
                    if (expRatio.Length > 2)
                    {
                        expRatio[2].text = val + "/" + needVal;
                    }
                }
            }
        }
    }