static void Main(string[] args) { UserUI setup = new UserUI(); Player player = new Player(); setup.Setup(); Shop shop = new Shop(); string[] playerShopActions = { "Browse", "Sell", "Leave" }; string[] playerActions = { "Attack", "Inventory", "Run Away", "Player Info", "Monster Info", "Exit" }; string[] pRace = Enum.GetNames(typeof(Race)); string[] playerInvActions = { "Weapons", "Armor", "Items", "Exit" }; Weapon longSword = new Weapon(1, 8, "Long Sword", 10, false, "A simple Sword"); //UserUI.GenerateBattleScreen(setup.Boxes); //Used to test any modifications made to the sizes of the boxes Console.ReadLine(); player = Menus.CharacterCreationMenu(pRace, setup.Boxes[4], player, longSword); player.AddWeapon(longSword); Console.Clear(); Console.ReadLine(); int score = 0; Inventory Inv = new Inventory(); //Testing Objects Item recover = new Item("Potion", "Heals for 20 health", "HEAL", 20, 1); Item recoverTest = new Item("Potion", "Heals for 20 health", "HEAL", 20, 0); Item bomb = new Item("Bomb", "Deals 40 points of dmg", "DMG", 40, 2); player.AddItem(recover); player.AddItem(recoverTest); player.AddItem(bomb); Equipment Helmet = new Equipment("Helmet", "A helmet forged in some far off place", player); Equipment ChestPlate = new Equipment("ChestPlate", "A ChestPlate forged in some far off place", player); Equipment ChestPlate1 = new Equipment("ChestPlate1", "A ChestPlate forged in some far off place", player); player.AddEquipment(Helmet); player.AddEquipment(ChestPlate); player.AddEquipment(ChestPlate1); Weapon ShortBow = new Weapon("ShortBow", "A Simple Sword", player); Weapon Shortsword = new Weapon("Shortsword", "A Simple Sword", player); Weapon aRock = new Weapon("aRock", "A Simple Sword", player); player.AddWeapon(ShortBow); //player.AddWeapon(Shortsword); player.AddWeapon(aRock); //Actual battle area bool exit = false; int monstersToDefeat = 5; do { // TODO create a room exit = false; UserUI.GenerateBattleScreen(setup.Boxes); //3. TODO Create monster Rabbit r1 = new Rabbit("White Rabbit", 25, 25, 50, 20, 2, 10, 15, 10, 1000, "Thats no ordinary rabbit! Look at the bones...", true); //Console.WriteLine(r1); Rabbit r2 = new Rabbit(); Monster[] monsters = { r1, r1, r2, r2, r2 }; Random rand = new Random(); do { UserUI.ClearBox(setup.Boxes[2], 1, 22); UserUI.TextFormatter(setup.Boxes[2], GetRoom(), 21, 1, false); int randNbr = rand.Next(monsters.Length); Monster monster = monsters[randNbr]; Menus.FightMenu(player, monster, playerActions, playerInvActions, setup); Console.ReadLine(); if (player.Life <= 0) { Console.Clear(); Console.WriteLine("Game over.\a"); Console.WriteLine("Your score: " + player.Score); Console.WriteLine("Thank you for playing my game!"); exit = true; } } while (!exit && monstersToDefeat > player.Score); // WIP shop does not flow in game feel yet if (player.Life > 0) { monstersToDefeat += player.Score * 2; Console.Clear(); Console.WriteLine("You stumble upon a shop in this seemingly endless dungeon. Get Some rest and shop for gear: ENTER to continue"); player.Life = player.MaxLife; player.Gold = 1000; UserUI.GenerateShopScreen(setup.Boxes); Console.ReadLine(); Menus.Shop(player, playerShopActions, playerInvActions, setup, score, shop); } } while (!exit); }