private void Awake() { lives.SetValue(3); load = FindObjectOfType <LoadMenuControl>(); livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); menu = FindObjectOfType <Menu_table>(); isandriod = menu.isAndroid; speed = speeds[menu.GetDifficult()]; jumpForce = jumpForces[menu.GetDifficult()]; }
public int GetDifficult() { if (!menu) { menu = FindObjectOfType <Menu_table>(); isandriod = menu.isAndroid; } return(menu.GetDifficult()); }