コード例 #1
0
ファイル: Menu_Manager.cs プロジェクト: Tentapoulpe/SkyeHigh
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
コード例 #2
0
ファイル: Menu_Manager.cs プロジェクト: Stapz33/tetris_like
    void Awake()

    {
        if (instance != null)
        {
            Destroy(gameObject);
        }
        else
        {
            instance = this;
        }
    }
コード例 #3
0
    private void Awake()
    {
        god_ModeAction      = GetComponent <God_Mode>();
        animator            = GetComponent <Animator>();
        joysticVibrationMan = GetComponent <JoysticVibration_Manager>();
        camera_ShakeMan     = Camera.main.GetComponent <Camere_Shake_Manager>();
        blinking_Effect     = GetComponent <Blinking_Effect>();
        pause   = Camera.main.GetComponent <Menu_Manager>();
        manager = Camera.main.GetComponent <GameManager>();

        sprite = GetComponent <SpriteRenderer>();
        trail  = GetComponent <TrailRenderer>();
    }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        canvasVarious = new canvasVariousFunctions();
        GameObject tmp = GameObject.Find(s_canvasMainMenu);

        if (tmp)
        {
            menu_Manager = tmp.GetComponent <Menu_Manager> ();
        }

        tmp = GameObject.Find(s_eventSystem);
        if (tmp)
        {
            eventSys = tmp.GetComponent <EventSystem> ();
        }

        tmp = GameObject.Find(s_mainMenuManager);
        if (tmp)
        {
            mainMenuManager = tmp.GetComponent <MainMenu> ();
        }

        tmp = GameObject.Find(s_InputManager);
        if (tmp)
        {
            inputsManager = tmp.GetComponent <MM_MenuInputs> ();
        }

        tmp = GameObject.Find(s_loadMenuManager);
        if (tmp)
        {
            loadMenuManager = tmp.GetComponent <LoadAndCreateMenu> ();
        }

        tmp = GameObject.Find(s_newGameMenuManager);
        if (tmp)
        {
            newGameMenuManager = tmp.GetComponent <LoadAndCreateMenu> ();
        }
    }
コード例 #5
0
 public void Initialize()
 {
     Menu    = new Menu_Manager(this, ClientBounds, inputs);
     Auction = new Auction_Manager(this, ClientBounds, inputs);
     Boxing  = new Boxing_Manager(ClientBounds, inputs);
 }
コード例 #6
0
 public void MM_GoToOtherPage(Menu_Manager canvasMainMenu, CanvasGroup newCanvas)
 {
     canvasMainMenu.GoToOtherPage(newCanvas);
 }
コード例 #7
0
    public override void OnInspectorGUI()
    {
        SeeInspector = EditorGUILayout.Foldout(SeeInspector, "Inspector");

        if (SeeInspector)                                                               // If true Default Inspector is drawn on screen
        {
            DrawDefaultInspector();
        }

        Menu_Manager myScript = (Menu_Manager)target;

        serializedObject.Update();
        //GUIStyle style_Red = new GUIStyle(GUI.skin.box);	        style_Red.normal.background = Tex_01;
        GUIStyle style_Yellow_Pastel = new GUIStyle(GUI.skin.box);      style_Yellow_Pastel.normal.background = Tex_02;
        GUIStyle style_YellowHard    = new GUIStyle(GUI.skin.box);         style_YellowHard.normal.background = Tex_03;

        GUILayout.Label("");

// --> Button to setup Menu for Mobile or Desktop. We don't need the same option for Mobile and desktop
        if (b_DesktopOrMobile.boolValue)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Menu is ready for Mobile : ", GUILayout.Width(160));
            if (GUILayout.Button("Press button to setup Menu for Desktop"))
            {
                b_DesktopOrMobile.boolValue = false;
                for (int m = 0; m < List_GroupCanvas.arraySize; m++)
                {
                    for (int i = 0; i < list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize; i++)
                    {
                        if (!list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("Desktop").boolValue)
                        {
                            if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue)
                            {
                                SerializedObject serializedObject3 = new UnityEditor.SerializedObject(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue);
                                serializedObject3.Update();
                                SerializedProperty tmpSer2 = serializedObject3.FindProperty("m_IsActive");
                                tmpSer2.boolValue = false;
                                serializedObject3.ApplyModifiedProperties();
                            }
                        }
                        else
                        {
                            if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue)
                            {
                                SerializedObject serializedObject3 = new UnityEditor.SerializedObject(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue);
                                serializedObject3.Update();
                                SerializedProperty tmpSer2 = serializedObject3.FindProperty("m_IsActive");
                                tmpSer2.boolValue = true;
                                serializedObject3.ApplyModifiedProperties();
                            }
                        }
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Menu is ready for Desktop : ", GUILayout.Width(160));
            if (GUILayout.Button("Press button to setup Menu for Mobile"))
            {
                b_DesktopOrMobile.boolValue = true;
                for (int m = 0; m < List_GroupCanvas.arraySize; m++)
                {
                    for (int i = 0; i < list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize; i++)
                    {
                        if (!list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("Mobile").boolValue)
                        {
                            if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue)
                            {
                                SerializedObject serializedObject3 = new UnityEditor.SerializedObject(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue);
                                serializedObject3.Update();
                                SerializedProperty tmpSer2 = serializedObject3.FindProperty("m_IsActive");
                                tmpSer2.boolValue = false;
                                serializedObject3.ApplyModifiedProperties();
                            }
                        }
                        else
                        {
                            if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue)
                            {
                                SerializedObject serializedObject3 = new UnityEditor.SerializedObject(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList").objectReferenceValue);
                                serializedObject3.Update();
                                SerializedProperty tmpSer2 = serializedObject3.FindProperty("m_IsActive");
                                tmpSer2.boolValue = true;
                                serializedObject3.ApplyModifiedProperties();
                            }
                        }
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
        }



        GUILayout.Label("");
        GUILayout.Label("");

        EditorGUILayout.BeginVertical();
        for (int m = 0; m < List_GroupCanvas.arraySize; m++)
        {
            EditorGUILayout.BeginVertical(style_Yellow_Pastel);


            if (myScript.List_GroupCanvas [m].alpha == 1)
            {
                EditorGUILayout.BeginHorizontal(style_YellowHard);
            }
            else
            {
                EditorGUILayout.BeginHorizontal();
            }



// --> Use to activate or deactivate a specific Menu part
            string b_State = "Off";
            if (myScript.List_GroupCanvas[m].alpha == 1)
            {
                b_State = "On";
            }
            if (GUILayout.Button(b_State, GUILayout.Width(40)))
            {
                Undo.RegisterCompleteObjectUndo(myScript, "All Property Modif " + myScript.gameObject.name);

                for (int p = 0; p < myScript.List_GroupCanvas.Count; p++)
                {
                    if (p == m)
                    {
                        Undo.RegisterCompleteObjectUndo(myScript.List_GroupCanvas [m], "All Property Modif" + List_GroupCanvas.GetArrayElementAtIndex(m).objectReferenceValue.name);

                        myScript.List_GroupCanvas [m].alpha = 1;
                        myScript.List_GroupCanvas [m].gameObject.SetActive(true);
                        CurrentPage.intValue = m;
                    }
                    else
                    {
                        Undo.RegisterCompleteObjectUndo(myScript.List_GroupCanvas [p], "All Property Modif" + List_GroupCanvas.GetArrayElementAtIndex(p).objectReferenceValue.name);

                        myScript.List_GroupCanvas [p].alpha = 0;
                        myScript.List_GroupCanvas [p].gameObject.SetActive(false);
                    }
                }
            }

// --> the Canvas (Menu)
            EditorGUILayout.PropertyField(List_GroupCanvas.GetArrayElementAtIndex(m), new GUIContent(""), GUILayout.Width(160));

            GUILayout.Label("", GUILayout.Width(10));
            if (!b_MoreOptions.GetArrayElementAtIndex(m).boolValue)
            {
                if (GUILayout.Button("Options +", GUILayout.Width(70)))
                {
                    b_MoreOptions.GetArrayElementAtIndex(m).boolValue = true;
                }
            }
            else
            {
                if (GUILayout.Button("Options -", GUILayout.Width(70)))
                {
                    b_MoreOptions.GetArrayElementAtIndex(m).boolValue = false;
                }
            }

            GUILayout.Label("", GUILayout.Width(20));

// --> Delete a Menu page
            if (GUILayout.Button("Delete page", GUILayout.Width(80)))
            {
                b_DeletePage        = true;
                whichCanvasToDelete = m;
                break;
            }

            GUILayout.Label("");


            EditorGUILayout.EndHorizontal();

// --> Section to add gameobject you want to activate or deactivate if you are on Mobile or on desktop
            if (b_MoreOptions.GetArrayElementAtIndex(m).boolValue)
            {
                GUILayout.Label("");
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Add a new gameObject", GUILayout.Width(160)))
                {
                    if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize == 0)                                                                            // Check if the array is == to zero
                    {
                        list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").InsertArrayElementAtIndex(0);
                    }
                    else
                    {
                        list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").InsertArrayElementAtIndex(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize - 1);
                    }
                    list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize - 1).FindPropertyRelative("objList").objectReferenceValue = null;
                    list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize - 1).FindPropertyRelative("Desktop").boolValue            = true;
                    list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize - 1).FindPropertyRelative("Mobile").boolValue             = true;
                }

                EditorGUILayout.EndHorizontal();

                if (list_gameObjectByPage.arraySize > m && list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize > 0)
                {
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Label("GameObject activated on : ", GUILayout.Width(150));
                    GUILayout.Label("Desktop", GUILayout.Width(70));
                    GUILayout.Label("Mobile", GUILayout.Width(70));

                    EditorGUILayout.EndHorizontal();

                    for (int i = 0; i < list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize; i++)
                    {
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PropertyField(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("objList"), new GUIContent(""), GUILayout.Width(100));
                        GUILayout.Label("", GUILayout.Width(60));
                        EditorGUILayout.PropertyField(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("Desktop"), new GUIContent(""), GUILayout.Width(20));
                        GUILayout.Label("", GUILayout.Width(50));
                        EditorGUILayout.PropertyField(list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").GetArrayElementAtIndex(i).FindPropertyRelative("Mobile"), new GUIContent(""), GUILayout.Width(20));
                        GUILayout.Label("", GUILayout.Width(50));
                        if (GUILayout.Button("-", GUILayout.Width(20)))
                        {
                            if (list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").arraySize > 0)                                                                                     // Check if the array is == to zero
                            {
                                list_gameObjectByPage.GetArrayElementAtIndex(m).FindPropertyRelative("listOfMenuGameobject").DeleteArrayElementAtIndex(i);
                            }
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                }
                GUILayout.Label("");
                GUILayout.Label("");
            }
            EditorGUILayout.EndVertical();
        }



        EditorGUILayout.EndVertical();

        GUILayout.Label("");
        GUILayout.Label("");

// --> Button to Create a new Page
        if (GUILayout.Button("Create a new Menu page"))
        {
            b_CreatePage = true;
        }



        GUILayout.Label("");
        GUILayout.Label("");


// --> Create a new page
        if (b_CreatePage)
        {
            b_CreatePage = false;

            for (int m = 0; m < List_GroupCanvas.arraySize; m++)
            {
                Undo.RegisterCompleteObjectUndo(myScript.List_GroupCanvas [m], "All Property Modif Player Sprite " + myScript.List_GroupCanvas [m].gameObject.name);
                //SerializedObject serializedObject0 = new UnityEditor.SerializedObject (myScript.List_GroupCanvas [m]);
                myScript.List_GroupCanvas [m].alpha = 0;
            }

            Undo.RegisterCompleteObjectUndo(myScript, "All Property Modif Player Sprite " + myScript.gameObject.name);



            GameObject NewGO = new GameObject("MyGO", typeof(RectTransform));
            NewGO.transform.SetParent(myScript.gameObject.transform);
            Undo.RegisterCreatedObjectUndo(NewGO, "NewGO");

            NewGO.AddComponent <CanvasRenderer>();
            NewGO.AddComponent <CanvasGroup>();

            NewGO.name = "Page_" + List_GroupCanvas.arraySize;

            NewGO.GetComponent <RectTransform>().offsetMin = new Vector2(0, 0);
            NewGO.GetComponent <RectTransform>().offsetMax = new Vector2(0, 0);

            NewGO.GetComponent <RectTransform>().anchorMin  = new Vector2(0, 0);
            NewGO.GetComponent <RectTransform>().anchorMax  = new Vector2(1, 1);
            NewGO.GetComponent <RectTransform>().pivot      = new Vector2(0, 0.5f);
            NewGO.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);

            List_GroupCanvas.arraySize = List_GroupCanvas.arraySize + 1;
            List_GroupCanvas.GetArrayElementAtIndex(List_GroupCanvas.arraySize - 1).objectReferenceValue = NewGO.GetComponent <CanvasGroup>();
            b_MoreOptions.InsertArrayElementAtIndex(b_MoreOptions.arraySize - 1);
            b_MoreOptions.GetArrayElementAtIndex(b_MoreOptions.arraySize - 1).boolValue = false;


            list_gameObjectByPage.InsertArrayElementAtIndex(list_gameObjectByPage.arraySize - 1);
            list_gameObjectByPage.GetArrayElementAtIndex(list_gameObjectByPage.arraySize - 1).FindPropertyRelative("listOfMenuGameobject").ClearArray();
        }

// --> delete last page
        if (b_DeletePage)
        {
            b_DeletePage = false;
            Undo.RegisterCompleteObjectUndo(myScript, "All Property Modif Player Sprite " + myScript.gameObject.name);

            List <CanvasGroup> tmpList = new List <CanvasGroup>();
            for (int i = 0; i < List_GroupCanvas.arraySize; i++)
            {
                if (i != whichCanvasToDelete)
                {
                    tmpList.Add((CanvasGroup)List_GroupCanvas.GetArrayElementAtIndex(i).objectReferenceValue);
                }
                else
                {
                    Undo.DestroyObjectImmediate(myScript.List_GroupCanvas [i].gameObject);
                    b_MoreOptions.DeleteArrayElementAtIndex(whichCanvasToDelete);
                    list_gameObjectByPage.DeleteArrayElementAtIndex(whichCanvasToDelete);
                }
            }

            List_GroupCanvas.arraySize = List_GroupCanvas.arraySize - 1;

            for (int i = 0; i < tmpList.Count; i++)
            {
                List_GroupCanvas.GetArrayElementAtIndex(i).objectReferenceValue = tmpList[i];
            }
        }
        serializedObject.ApplyModifiedProperties();
    }
コード例 #8
0
ファイル: ingameGlobalManager.cs プロジェクト: nanalucky/AP
    public bool initIngameGlobalManageVariables()
    {
        //Debug.Log("here Init");


        // LevelManager
        GameObject tmpObj = GameObject.Find("LevelManager");

        if (tmpObj)
        {
            _levelManager = tmpObj.GetComponent <LevelManager> ();
            saveAndLoadManager._levelManager = _levelManager;
        }

        // cameraViewer3D
        tmpObj = GameObject.Find("CamShowObject");
        if (tmpObj)
        {
            cameraViewer3D = tmpObj.GetComponent <investigationCam> ();
        }

        // canvasPlayerInfos
        tmpObj = GameObject.Find("Canvas_PlayerInfos");
        if (tmpObj)
        {
            canvasPlayerInfos = tmpObj.GetComponent <UIVariousFunctions> ();

            // Reticule
            tmpObj = GameObject.Find("Reticule");
            if (tmpObj)
            {
                if (!b_DesktopInputs)
                {               // Deactivate Reticule if Mobile input are used
                    tmpObj.SetActive(false);
                    reticule = null;
                }
                else
                {
                    tmpObj.SetActive(true);
                    reticule = tmpObj;
                }
            }

            tmpObj = GameObject.Find("ReticuleJoystick");
            if (tmpObj)
            {
                reticuleJoystick      = tmpObj;
                reticuleJoystickImage = reticuleJoystick.transform.GetChild(0);
                _joystickReticule     = reticuleJoystick.GetComponent <JoystickReticule>();

                if (!b_DesktopInputs && reticuleJoystickImage && reticuleJoystickImage.gameObject.activeSelf)
                {
                    reticuleJoystickImage.gameObject.SetActive(false);
                }
            }

            StartCoroutine(InitCanvasMenu());
        }



        // canvasMainMenu
        tmpObj = GameObject.Find("Canvas_MainMenu");
        if (tmpObj)
        {
            canvasMainMenu = tmpObj.GetComponent <Menu_Manager> ();
        }

        switchKeyboardJoystick();

        // canvasLoadingScreen
        tmpObj = GameObject.Find("Canvas_LoadingScreen");
        if (tmpObj)
        {
            canvasLoadingScreen = tmpObj.GetComponent <Menu_Manager> ();
        }

        // Game_ObjectReader
        tmpObj = GameObject.Find("Game_ObjectReaderConnect");
        if (tmpObj)
        {
            Game_ObjectReader = tmpObj.GetComponent <ObjectReaderConnect>().Game_ObjectReaderConnect.GetComponent <ingameMultiPageText> ();
        }

        // canvasMobileInputs
        GameObject tmpMobileCanvas = GameObject.Find("mobileCanvas");

        if (tmpMobileCanvas)
        {
            canvasMobileInputs = tmpMobileCanvas.GetComponent <canvasMobileConnect>().canvas_Mobile;
            if (b_DesktopInputs)
            {
                canvasMobileInputs.SetActive(false);
            }                                                                       // Deactivate Mobile canvas if Desktop input are used
            else
            {
                canvasMobileInputs.SetActive(true);
            }
        }

        lastUIButtonSelected = null;
        navigationButtonList.Clear();

        // Find the event System
        GameObject tmpEventSys = GameObject.Find("EventSystem");

        if (tmpEventSys)
        {
            eventSys = tmpEventSys.GetComponent <EventSystem> ();
        }

        // InitInputs

        initInputsValues();


        // inputListOfStringGamepad


        // audioMenu
        tmpObj = GameObject.Find("audioMenu");
        if (tmpObj)
        {
            audioMenu = tmpObj.GetComponent <AudioSource> ();
        }

        // audioMenuClips
        tmpObj = GameObject.Find("audioMenu");
        if (tmpObj)
        {
            audioMenuClips = tmpObj.GetComponent <audioMenuClipList> ();
        }


        // voiceOverManager
        tmpObj = GameObject.Find("VoiceOver_Manager");
        if (tmpObj)
        {
            voiceOverManager = tmpObj.GetComponent <VoiceOver_Manager> ();
        }



        currentPlayerDiaryList.Clear();
        currentPlayerInventoryList.Clear();
        currentPlayerInventoryObjectVisibleList.Clear();

        // Connect script mobileInputsFingerMovement to canvasMobileInputs
        if (GetComponent <mobileInputsFingerMovement> () && !b_DesktopInputs)
        {
            //Debug.Log ("Here Ok");
            if (canvasMobileInputs)
            {
                GetComponent <mobileInputsFingerMovement> ().m_Raycaster = canvasMobileInputs.GetComponent <GraphicRaycaster> ();
            }
            if (canvasPlayerInfos)
            {
                GetComponent <mobileInputsFingerMovement> ().listRaycaster[0] = canvasPlayerInfos.GetComponent <GraphicRaycaster> ();
            }
            if (canvasMobileInputs)
            {
                GetComponent <mobileInputsFingerMovement> ().listRaycaster[1] = canvasMobileInputs.GetComponent <GraphicRaycaster> ();
            }
            if (canvasMainMenu)
            {
                GetComponent <mobileInputsFingerMovement> ().listRaycaster[2] = canvasMainMenu.GetComponent <GraphicRaycaster> ();
            }
        }

        // currentPlayer
        b_bodyMovement = true;

        tmpObj = GameObject.Find("Character");
        if (tmpObj)
        {
            currentPlayer = tmpObj;
        }


        if (tmpMobileCanvas && tmpMobileCanvas.GetComponent <canvasMobileConnect> ())
        {
            tmpMobileCanvas.GetComponent <canvasMobileConnect>().initializedCanvasMobile();
        }

        gameObject.GetComponent <focusCamEffect> ().Init();



        // language Choice
        tmpObj = GameObject.Find("OptionsManager");
        if (tmpObj)
        {
            tmpObj.GetComponent <GameOptionsManager>().initData();
        }



        return(true);
    }
コード例 #9
0
 public void SplashStopAnim()
 {
     Menu_Manager.Instance().SplashScreen();
 }