//Used by the pause button public void TogglePause(bool state) { menuSoundController.PlayButtonPress(); isUIActive = state; foreach (Transform child in transform) { if (child.gameObject.name == "Pause Button") { child.gameObject.SetActive(!isUIActive); } else { child.gameObject.SetActive(isUIActive); } } if (isUIActive) { Time.timeScale = 0f; } else { Time.timeScale = 1f; } gameManager.ToggleInGameUI(!state); LoadAd(); }
public void BackButtonPress() { ToggleUI(false); soundController.PlayButtonPress(); menuMaster.ChangeToPage(MainMenuMaster.MenuPage.Title); }
public void ReplayButtonPress() { soundController.PlayButtonPress(); gameManager.RestartLevel(); }
public void LevelsButtonPress() { ToggleUI(false); soundController.PlayButtonPress(); menuMaster.ChangeToPage(MainMenuMaster.MenuPage.Levels); }
public void SaveSettings() { SaveSystem.SaveSettings(soundVolumeSlider.value); soundController.ChangeAudioSrcVolume(soundVolumeSlider.value); soundController.PlayButtonPress(); }