コード例 #1
0
ファイル: ModEntry.cs プロジェクト: taggartaa/AutoAnimalDoors
 public override void Entry(StardewModdingAPI.IModHelper helper)
 {
     Logger.Instance.Initialize(this.Monitor);
     GenericMenuRegistry = new MenuRegistry(Helper);
     ModConfig.Instance  = Helper.ReadConfig <ModConfig>();
     helper.Events.GameLoop.DayStarted   += SetupAutoDoorCallbacks;
     helper.Events.GameLoop.GameLaunched += SetupMenu;
 }
コード例 #2
0
        public void CreateTopLevelMenuItem()
        {
            var registry = new MenuRegistry();

            registry.AddCommand(new ExitApplicationCommand(), new MainMenuAttribute());

            var model = registry.FindModel("ApplicationExit") as CommandMenuModel;

            Assert.NotNull(model);
        }
コード例 #3
0
        public void CreateSingleContainingFolder()
        {
            var registry = new MenuRegistry();

            registry.AddCommand(new ExitApplicationCommand(), new MainMenuAttribute {
                Path = "File"
            });

            var model = registry.FindModel("File") as FolderMenuModel;

            Assert.NotNull(model);
        }
コード例 #4
0
        public void CreateCommandMenuModel()
        {
            var registry = new MenuRegistry();

            registry.AddCommand(new ExitApplicationCommand(),
                                new MainMenuAttribute {
                AfterMenuItem = "MostRecentlyUsedItems"
            });

            var model = (CommandMenuModel)registry.FindModel("ApplicationExit");

            Assert.Equal("MostRecentlyUsedItems", model.After);
            Assert.Equal(0, model.Children.Count());
            Assert.Equal("ApplicationExit", model.Name);
        }
コード例 #5
0
        public void CreateMultipleContainingFolders()
        {
            var registry = new MenuRegistry();

            registry.AddCommand(new ExitApplicationCommand(), new MainMenuAttribute {
                Path = "/Addins/My Addin/"
            });

            var addinsModel = registry.FindModel("Addins") as FolderMenuModel;

            Assert.NotNull(addinsModel);

            var myAddinModel = registry.FindModel("Addins/My Addin") as FolderMenuModel;

            Assert.NotNull(myAddinModel);
        }
コード例 #6
0
ファイル: IngameMenu.cs プロジェクト: mullovc/project-1
    public void menuWindow(int windowIndex)
    {
        GUILayout.BeginArea(new Rect(20,20,Screen.width - 80,Screen.height - 40));

            GUILayout.BeginArea(new Rect(0,0,Screen.width - 80,Screen.height * 0.1f));

                GUILayout.BeginHorizontal();

                if(GUILayout.Button("Settings"))
                {
                    showMenuRegistry = MenuRegistry.Settings;
                }
                if(GUILayout.Button("Cheats"))
                {
                    showMenuRegistry = MenuRegistry.Cheats;
                }
                if(GUILayout.Button("Map"))
                {
                    showMenuRegistry = MenuRegistry.Map;
                    mapZoom = 35;

                }
                if(GUILayout.Button("Stats"))
                {
                    showMenuRegistry = MenuRegistry.Stats;
                }
                if(GUILayout.Button("Close"))
                {
                    if(mapCamera != null)
                        Destroy(mapCamera.gameObject);
                    main.menuIsOpen = false;
                    main.gameIsPaused = false;
                }
                if(GUILayout.Button("Quit"))
                {
                    Application.LoadLevel(0);
                }

                GUILayout.EndHorizontal();

            GUILayout.EndArea();

            if(mapCamera != null && showMenuRegistry != MenuRegistry.Map)
            {
                Destroy(mapCamera.gameObject);
            }

            switch(showMenuRegistry)
            {
                case MenuRegistry.Settings:

                    GUILayout.BeginArea(new Rect(0,Screen.height * 0.11f,Screen.width / 2,Screen.height));

                        if(GUILayout.Button("save",GUILayout.Height(Screen.height * 0.1f)))
                            main.saveLoader.saveGame();
                        main.control.alternativeControl = GUILayout.Toggle(main.control.alternativeControl,"Left screenhalf control");
                        showFPS = GUILayout.Toggle(showFPS,"Show FPS");

                    GUILayout.EndArea();
                    break;

                case MenuRegistry.Cheats:

                    scrollPosition = GUI.BeginScrollView(new Rect(0,Screen.height * 0.11f,Screen.width / 2 + 35,Screen.height - 120),scrollPosition,new Rect(0,0,Screen.width / 2,Screen.height * 2));

                        main.godMode = GUILayout.Toggle(main.godMode,"Godmode");
                        if(GUILayout.Button("Restore HP",GUILayout.Width(Screen.width * 0.2f)))
                            main.stats.updateStats(true);
                        GUILayout.Label("Character Level: " + main.stats.level);
                        main.stats.level = (int)GUILayout.HorizontalSlider(main.stats.level,1,100,GUILayout.Width(Screen.width / 2));

                        for(int i = 0; i < 2; i++)
                        {
                            GUILayout.Label("Spawner " + (i + 1) + " NPC-level: " + main.spawner[i].NPCLevel);
                            main.spawner[i].NPCLevel = (int)GUILayout.HorizontalSlider(main.spawner[i].NPCLevel,1,100,GUILayout.Width(Screen.width / 2));
                            GUILayout.Label("Spawner " + (i + 1) + " spawnrate: " + main.spawner[i].spawnRate);
                            main.spawner[i].spawnRate = (int)GUILayout.HorizontalSlider(main.spawner[i].spawnRate,0,500,GUILayout.Width(Screen.width / 2));
                            GUILayout.Label("Spawner " + (i + 1) + " spawnlimit: " + main.spawner[i].spawnLimit);
                            main.spawner[i].spawnLimit = (int)GUILayout.HorizontalSlider(main.spawner[i].spawnLimit,0,100,GUILayout.Width(Screen.width / 2));
                            GUILayout.Label("Spawner " + (i + 1) + " activity radius: " + main.spawner[i].activityRadius);
                            main.spawner[i].activityRadius = (int)GUILayout.HorizontalSlider(main.spawner[i].activityRadius,0,50,GUILayout.Width(Screen.width / 2));
                        }

                    GUI.EndScrollView();
                    break;

                case MenuRegistry.Map:

                    if(mapCamera == null)
                        mapCamera = Instantiate(mapCamera_prefab,mapCamera_prefab.transform.position,Quaternion.AngleAxis(90,Vector3.right)) as Camera;
                    mapCamera.pixelRect = new Rect(40,40,Screen.width - 80,Screen.height - 100);
                    mapZoom = GUI.HorizontalSlider(new Rect(0,100,Screen.width * 0.25f,25),mapZoom,2,50);
                    mapCamera.orthographicSize = mapZoom;

                    if(Input.GetMouseButtonDown(0))
                    {
                        lastFrameMousePos = Input.mousePosition;
                    }
                    if(Input.GetMouseButton(0))
                    {
                        float deltaX = (lastFrameMousePos.x - Input.mousePosition.x) * 0.005f * mapZoom;
                        float deltaY = (lastFrameMousePos.y - Input.mousePosition.y) * 0.005f * mapZoom;
                        mapCamera.transform.Translate(deltaX,deltaY,0);
                        lastFrameMousePos = Input.mousePosition;
                    }
                    break;
            }

        GUILayout.EndArea();
    }